@axis-dominion said in L25 PTV axis-dominion (+15) vs 666:
isn’t that the 2nd destroyer you’ve fed that sub in 100? you’re making this too easy my friend
oh nevermind, i posted this before reading your explanation lol ok i see now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Caucasus
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 bombers moved from French Indo China to Dutch New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Caroline Islands
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 marine
Japanese roll dice for 2 bombers and 2 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers, 1 marine and 8 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
4 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 infantry moved from French Indo China to Yunnan
1 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from India to West India
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Libya to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to Persia
2 bombers moved from Persia to Russia
2 fighters moved from Gibraltar to Egypt
1 armour moved from Egypt to Iraq
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to New South Wales
2 fighters moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 27 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Libya to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to Persia
2 bombers moved from Persia to Russia
2 fighters moved from Gibraltar to Egypt
1 armour moved from Egypt to Iraq
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to New South Wales
2 fighters moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 27 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 80 Sea Zone to 81 Sea Zone
8 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
2 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 bomber owned by the British lost in Rostov
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 bomber and 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Russia
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Malta to Persia
1 marine moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 infantry and 1 marine moved from 81 Sea Zone to Egypt
1 aaGun moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
Place Units - British
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Scramble 92?
@Adam514 No Scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits
1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 marine in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits
1 marine owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 artilleries, 1 bomber, 2 infantry and 1 marine
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern Italy
1 aaGun, 2 armour and 1 mech_infantry moved from Bryansk to Rostov
1 aaGun and 4 infantry moved from Greece to Bulgaria
2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
Italians : -2.00
British : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to New South Wales
5 mech_infantrys moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to New South Wales
5 mech_infantrys moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 6 mech_infantrys moved from Bryansk to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Volgograd
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 8 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
8 artilleries and 20 infantry moved from Bryansk to Rostov
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov
4 armour and 9 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Romania to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Finland to Norway
1 aaGun and 2 infantry moved from France to Western Germany
4 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Karelia to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
3 fighters and 2 tactical_bombers moved from Greece to Western Germany
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 9 transports placed in 112 Sea Zone
1 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
1 fighter moved from Persia to Samara
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Vologda
11 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 3 infantry and 11 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 11 mech_infantrys in Vologda, round 2 : 2/15 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 9 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
2 carriers moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone
2 submarines moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Philippines to Japan
1 fighter moved from Philippines to French Indo China
1 aaGun and 4 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 armour, 6 artilleries, 8 infantry and 6 mech_infantrys moved from West India to India
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 fighter moved from 27 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
2 bombers moved from Russia to Urals
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Urals
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 30 Sea Zone to Hawaiian Islands
9 fighters moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone
1 armour moved from Iraq to Persia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 bombers moved from Urals to Russia
2 fighters moved from Egypt to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Persia to 96 Sea Zone
Place Units - Americans
5 fighters and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 fighter moved from 27 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
2 bombers moved from Russia to Urals
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Urals
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 30 Sea Zone to Hawaiian Islands
9 fighters moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone
1 armour moved from Iraq to Persia
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 bombers moved from Urals to Russia
2 fighters moved from Egypt to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Persia to 96 Sea Zone
Place Units - Americans
5 fighters and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 marine moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
1 marine moved from 96 Sea Zone to Malta
2 mech_infantrys moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 mech_infantry moved from 96 Sea Zone to Malta
3 aaGuns, 1 artillery and 21 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
Chinese : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 armour and 1 mech_infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Hawaiian Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Hawaiian Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :