@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 3 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.50
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edit coming…
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 3 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 2 aaGuns and 13 infantry EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 13 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.50
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@axis-dominion I meant to take the hit on the BB not the Cv. The system must have auto hit the CV and I forgot to edit. Could I please switch the hit damage from the cv to the bb in seazone 114?
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yep that’s fine, go for it
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Japanese : -2.00
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@cyanight I forgot to send my planes on these two attacks. 5 fighters and 3 tacticals at each.
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sure go for it. you can use the in-game dice roller
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@axis-dominion Seazone 22
:AAA 4@3 3@4:Seazone 23
:AAA 4@3 3@4: -
@axis-dominion
Seazone 22
:aaa 4@3 3@4:Seazone 23
:aaa 4@3 3@4: -
@cyanight Not sure why its not working
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Seazone 22
;aaa 4@3 3@4;
Seazone 23
;aaa 4@3 3@4; -
forum roller doesn’t work . you have to use in-game roller
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 23 Sea Zone 3 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Japan 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Shantung Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Chinese : 1.33 Japanese : -1.67
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Japan 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Shantung Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Chinese : 1.33 Japanese : -1.67
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@cyanight Please use latest file I moved a DD
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 16 Sea Zone 7 fighters moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 2 infantry moved from Scotland to Eire 1 armour moved from United Kingdom to Eire 4 fighters moved from Russia to Ukraine 1 bomber moved from Greece to Ukraine 1 fighter moved from United Kingdom to Eire 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Air Battle in Ukraine Americans attacks with 5 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Eire Americans attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 marine Americans roll dice for 1 armour, 1 fighter and 2 infantry in Eire, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 marine in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Cleaning up after air battles Non Combat Move - Americans 1 mech_infantry moved from Cyprus to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 2 mech_infantrys and 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece 4 fighters moved from 99 Sea Zone to Greece 3 carriers, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone 4 fighters moved from Iraq to Greece 1 fighter moved from Persia to Greece 1 fighter moved from West India to Greece 1 bomber moved from Western Germany to Greece 4 fighters moved from Ukraine to Russia 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Eire to United Kingdom 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 5 submarines and 5 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 7 fighters moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Northern Territory to Queensland 1 aaGun, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 3 infantry placed in West India 3 mech_infantrys placed in Iraq 3 infantry placed in Greece 1 destroyer placed in 6 Sea Zone 2 carriers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,5,5,6,6,5,3,1,2,4,1,1,6,1,1,1,1,5,1,3,6,2,1,6,5,2,2,4,4,6,2,5,2,2,6,5,5,1,5,2,1,3,6,2,5,5,1,6,6,1,5,1,5,3,2,4 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter and 2 infantry moved from Kansu to Shensi 17 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 3 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Iraq to Greece 1 fighter moved from West India to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 7 fighters and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 marine moved from Egypt to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - British 2 armour placed in Persia 1 destroyer and 1 transport placed in 109 Sea Zone 1 mech_infantry placed in Union of South Africa 1 infantry placed in Persia 2 infantry and 1 marine placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : -0.17 Americans : 0.33 AA fire in Ukraine : : 0.83 Chinese : -2.50 Japanese : -1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Albania Italians take Albania from British Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 armour moved from Romania to Ukraine 1 bomber moved from Rostov to Bryansk 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3,6,1,2,4,1,2,1,2,6,5,6,2,6,6,2,1 Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Non Combat Move - ANZAC 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys moved from New South Wales to Queensland 1 artillery and 3 infantry moved from South Australia to Queensland 1 fighter moved from New Guinea to Queensland 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 52 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :