@wizmark
sz111 yes the Scottish fighter and no to 110
if you are able, posting a screen shot allows me to answer from my phone when not at my pc.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Germany to 110 Sea Zone
4 tactical_bombers moved from Germany to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 marine moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Combat Hit Differential Summary :
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Germany to 110 Sea Zone
4 tactical_bombers moved from Germany to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 marine moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers
British defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9.67 expected hits
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 submarine owned by the Russians, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Russians: 1 submarine
Casualties for British: 1 submarine
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
2 marines moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
7 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 marine moved from 112 Sea Zone to Norway
1 marine moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Scotland to 111 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
2 mech_infantrys moved from Scotland to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
1 armour, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 111 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 armour moved from 126 Sea Zone to Norway
1 marine moved from 126 Sea Zone to Norway
2 mech_infantrys moved from 126 Sea Zone to Norway
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
5 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 3 tactical_bombers
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry
EDIT: Adding units owned by Germans to France: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
16 infantry moved from Timguska to Novosibirsk
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Italians
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 16 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 16 infantry in Novosibirsk, round 2 : 1/16 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 15 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery moved from Vologda to Russia
3 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
3 infantry moved from Russia to Samara
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : -0.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from India to Manchuria
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Anhwe to Manchuria
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in Dutch New Guinea
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines; ANZAC defend with 2 submarines and 1 transport
3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 infantry moved from Chahar to Jehol
1 infantry moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Anhwe
5 armour moved from Kweichow to Jehol
3 mech_infantrys moved from Kweichow to Jehol
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Jehol
2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,1,3,2,6,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,5,1,2,1,6,3,6,6,1,6,3,4,3,3,3,4,3,3,6,5,5,3,1,6,2,6,1,5,4,1,5,5,4,5
Japanese collect 41 PUs (17 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Chinese : 0.33
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 3 factory_minors, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Yugoslavia to Romania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 armour moved from Yugoslavia to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to Scotland
4 transports moved from 6 Sea Zone to 25 Sea Zone
6 carriers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 cruisers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Persia to Romania
2 fighters moved from 97 Sea Zone to Romania
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
scramble in 6?
@axis-dominion No scramble
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone
2 fighters moved from West India to Caucasus
1 mech_infantry moved from Persia to Caucasus
scramble ?
@axis-dominion No Scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 3 factory_minors, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Yugoslavia to Romania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 armour moved from Yugoslavia to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to Scotland
4 transports moved from 6 Sea Zone to 25 Sea Zone
6 carriers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 cruisers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Persia to Romania
2 fighters moved from 97 Sea Zone to Romania
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Crete
Battle in Cyprus
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Malta from Italians, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 7 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Scotland
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Scotland to United Kingdom
1 bomber moved from Romania to Greece
2 fighters moved from Romania to Greece
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Persia to West India
3 carriers moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 submarines moved from 19 Sea Zone to 6 Sea Zone
7 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Iraq to West India
2 fighters moved from Syria to Iraq
1 bomber moved from Eastern United States to Midway
1 fighter moved from Eastern United States to Western United States
2 infantry moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 factory_minor placed in West India
1 factory_minor placed in Korea
1 factory_minor placed in Greece
1 airfield placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Iraq
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
15 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Chahar, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone
2 fighters moved from West India to Caucasus
1 mech_infantry moved from Persia to Caucasus
Combat - British
Battle in 112 Sea Zone
British attack with 13 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
British roll dice for 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 11/15 hits, 7.83 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 4 transports owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
Casualties for British: 1 fighter
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Battle in Caucasus
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Caucasus
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 armour moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Syria to Persia
1 fighter moved from Caucasus to Iraq
1 infantry moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 carrier and 3 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Algeria to Tunisia
12 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Place Units - British
1 submarine placed in 110 Sea Zone
1 submarine placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
British undo move 2.
1 submarine placed in 110 Sea Zone
3 armour placed in Persia
1 marine placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : 2.00
Italians : 1.33
Americans : -2.00
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Romania
1 armour moved from Eastern Poland to Romania
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to 96 Sea Zone
8 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Albania
Italians attack with 8 fighters
British defend with 1 infantry
Italians roll dice for 8 fighters in Albania, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win with 8 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Italians attack with 2 armour and 1 bomber
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Romania, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Romania
Italians win, taking Romania from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
8 fighters moved from Albania to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Italians undo move 1.
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 aaGuns, 3 armour, 4 infantry and 4 mech_infantrys moved from Queensland to New South Wales
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to Tambov
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 marine moved from Norway to 126 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery, 1 marine and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 marine moved from 127 Sea Zone to Nenetsia
1 armour moved from Norway to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 armour and 1 mech_infantry moved from 127 Sea Zone to Archangel
2 infantry moved from 127 Sea Zone to Archangel
2 fighters and 4 tactical_bombers moved from Western Germany to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 carrier moved from 110 Sea Zone to 114 Sea Zone
3 tactical_bombers moved from Germany to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Yugoslavia
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 marines and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 marine
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Bulgaria, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from Americans with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Bulgaria to Yugoslavia
4 tactical_bombers moved from Bulgaria to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
5 armour moved from Germany to Yugoslavia
5 mech_infantrys moved from Germany to Yugoslavia
5 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
3 infantry moved from France to Northern Italy
8 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
2 marines moved from 114 Sea Zone to Poland
3 tactical_bombers moved from 114 Sea Zone to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
Place Units - Germans
5 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
1 bomber placed in Germany
1 destroyer placed in 114 Sea Zone
Germans undo move 1.
2 fighters and 1 mech_infantry placed in Novgorod
1 fighter placed in Germany
4 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 5.
Germans undo move 4.
3 fighters placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
3 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.50
edit coming…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
3 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 2 aaGuns and 13 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 13 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.50
@axis-dominion I meant to take the hit on the BB not the Cv. The system must have auto hit the CV and I forgot to edit. Could I please switch the hit damage from the cv to the bb in seazone 114?
yep that’s fine, go for it