@doomer1940 I agree with you I’m working on fixing it
"East & West" by Imp Games - Discussion
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@RogerCooper I have a functioning game. I am working on getting neutral units to change ownership through diplomacy.
There will be 4 scenarios in the mod.
East and West-Automated-7 Player
East and West-Automated-4 Player
East and West-Manual
East and West-StandardIn the automated version, the complex tech and diplomacy rules are replace with random events. In the manual version, the player will need to edit the results.
The standard version will do everything using the Axis & Allies 1942-2nd edition rules (with Anniversay edition AA rules).
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@RogerCooper this sounds so fkn awesome. Post a link once you’ve got it dialed in and ready. My intent will be to acquaint myself with it and then release a video on my YouTube channel announcing it. I’ll throw as much credit as I can your way. You rock man.
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@The_Good_Captain said in "East & West" by Imp Games - Discussion:
@RogerCooper this sounds so fkn awesome. Post a link once you’ve got it dialed in and ready. My intent will be to acquaint myself with it and then release a video on my YouTube channel announcing it. I’ll throw as much credit as I can your way. You rock man.
I am not sure I can live up to those expectations. I posted this at East and West. I still need to fix the neutrals, create the derivative scenarios and due a little cleanup.
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@The-Janus when Roger has it cleaned up, can we play a game of East and West? Rangell is not available at the moment and I would really like to stack one game on the platform before cutting a video.
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@The_Good_Captain I should be able to. If you don’t see me around the forums, hit me up on Discord.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
@RogerCooper I have a functioning game. I am working on getting neutral units to change ownership through diplomacy.
There will be 4 scenarios in the mod.
East and West-Automated-7 Player
East and West-Automated-4 Player
East and West-Manual
East and West-StandardIn the automated version, the complex tech and diplomacy rules are replace with random events. In the manual version, the player will need to edit the results.
The standard version will do everything using the Axis & Allies 1942-2nd edition rules (with Anniversay edition AA rules).
First two scenarios are done. Should be finished soon.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
@RogerCooper said in "East & West" by Imp Games - Discussion:
@RogerCooper I have a functioning game. I am working on getting neutral units to change ownership through diplomacy.
There will be 4 scenarios in the mod.
East and West-Automated-7 Player
East and West-Automated-4 Player
East and West-Manual
East and West-StandardIn the automated version, the complex tech and diplomacy rules are replace with random events. In the manual version, the player will need to edit the results.
The standard version will do everything using the Axis & Allies 1942-2nd edition rules (with Anniversay edition AA rules).
First two scenarios are done. Should be finished soon.
I am putting the finishing touches on East and West-Standard. I am going to test the balance in Hard AI. I may split into two scenarios, one where the Arab_League is part of the Eastern alliance and another where it is part of the Western alliance.
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@RogerCooper The mod is completed. It can be downloaded from https://github.com/triplea-maps/East_and_West
I am going to wait a little before posting this into triplea_maps.yaml. You can download this as zip file from github using code/download ZIP
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So I fed the map and rules doc into Google’s Ai, and I’d say this is pretty …open-and-shut.
https://docs.google.com/document/d/1euS_3LHtSYxeYB8OGQ6-ABrxei8ZaTq_k78VsJC0mXk/edit?usp=drive_link
I’m sure we can go further down the rabbit hole with what-ifs, but I didn’t need much convincing.





