Part Four:
FAQ / Q&A?
For anyone who has been reading along, I’ve made a few edits here and there to the preceding posts, as things popped into my mind. So before asking any questions, maybe do one more read-through to make sure I haven’t covered it, since the original time of posting.
If there are any further additions/clarifications need, I’ll try and keep them consolidated into this post.
Q1. Basic Setup: why?
@The-Janus said in "East & West" by Imp Games - Discussion:
Now, if memory serves, I think the idea with the starting forces was to use only the number of infantry for each country, and sort of rounding those numbers off.
[…]
After putting 1 army onto each of your starting territories, count out 60 red armies for the USSR, 30 green armies for the US, 25 yellow armies for the UK, and 20 blue armies for WE.
Including the single armies placed onto each starting territory, the number of armies in this mod vs. the number of infantry in ‘classic’ E&W works out to:
USSR: 68 vs. 60
WE: 28 vs. 28
UK: 35 vs. 31
US: 36 vs. 33
Now, if you account for the “round 0” IPCs for the USSR being spent all on infantry, this would raise their starting number to 70 in E&W.
Overall, I like how the numbers work out, in terms of it showing that US > UK > WE
I would also argue that the USSR going first helps to balance off the fact that the US doesn’t have any units in poorly-defended front line positions (such as in West Germany) in the RISK game.
As has been discussed in the E&W thread before, the only real discrepancy in units between the two sides (particularly after the first round of battles has happened) is in naval units and bombers; I feel like simplifying the calculation down by only using the infantry numbers saves a lot of overhead.
Q2. The USSR runs out of armies, on their first turn! What do?
Ok, so as I mentioned there are 80 armies for each colour, in the Reinvention version of RISK; the USSR starts with 68, and since they go first they will draft their full complement of troops (i.e. no loss of ‘income’ from NATO attacks) – in this case 14, once you include China. So that starts the game with a total of 82 for the USSR.
You’d also want 1 red army to be placed on China’s city, in Mongolia to denote the +1 contribution – so that would bring the number up to 83 army markers that the USSR has to spread around.
I’m sure in testing, I probably just used a couple of the black armies to make up the difference (keeping in mind that there should be 5 of those to spare.)
There’s little incentive for the USSR not to attack multiple places on their first turn, so killing off the 2-3 extra armies (and then some) should be no issue. Because this isn’t “every man for himself” (with some diplomacy involved) the way a typical RISK game would be, you really only have one opponent, and your objective is to kill each other.
The first round is typically a bloodbath, because of the fact that WE has to split focus between defending their capitol and keeping the USSR out of Africa, UK has to try and defend their capitol while also keeping India viable, and the US has to put a heavy presence in the Pacific or risk being blocked from attacking at all.
Addendum to this addendum: This all probably formalizes the idea that the influence rolls should be skipped until the 2nd round of play. Also, if the USSR needs to “borrow” 3 armies from the pool of 5 spare neutral armies, this leaves 2 extra armies in total; it might be worthwhile to just add one of those to each Chinese territory, bringing their total per territory up to 16 armies. (Coincidentally, that’s the IPC value of China, in classic E&W.)
Q3. What if a nuclear attack complication is supposed to result in Outrage, but the Arab League is already dead?
(Working from the assumption that invading the Arab League doesn’t immediately cause Indonesia to join the opposing side…)
If Indonesia is still neutral, I would say that this result should push Indonesia into joining the opposite side of the one making the nuclear attack.
So, for example, if the USSR targets WE with a nuke, the outrage is supposed to push the Arab League / Indonesia towards WE; if the Arab League is still neutral, it would push them to +1 (including counting Indonesia’s territory, for the purposes of WE’s income.) In the same situation, but where the USSR has already invaded the Arab League, the outrage should instead cause Indonesia to join WE.
The other example would be a nuclear attack against a neutral, in which case all other neutrals are supposed to swing 1 point against the aggressor. In this scenario (with the Arab League already invaded) I would say that Indonesia would join the opposite side, including the possibility of Indonesia joining the USSR. This would only be in the unlikely case of NATO making a nuclear attack against a neutral, which can only take place if that neutral (for example, maybe China) is supporting the USSR at a +2 level.