Awesome thanks to both of you for the quick replies.
"East & West" by Imp Games - Discussion
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@The-Janus write away! I still enjoy the read but might have shorter or more infrequent responses.
Yeah, dead zoning as you mention is / would /should be interesting for the soviets in that section of the battlefield.
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@The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.
I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
@The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.
I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.
Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.
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@The_Good_Captain said in "East & West" by Imp Games - Discussion:
@RogerCooper said in "East & West" by Imp Games - Discussion:
@The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.
I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.
Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.
I have no way of enforcing in TripleA that you can’t nuke and conventionally attack. The best I can achieve is that conventional forces can’t fire in the first round.
As a player, on any side, I find nuking counterattack forces is best. This is true for other mods with similar rules like The Grand War.
The AI in TripleA does not generally buy nukes. When it has them, it generally tries to inflict the maximum PU loss, rather than integrating the attack with other tactics.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
I find nuking counterattack forces is best
General observation, but it seems like hitting the backline with nukes while hitting the frontline with conventional forces is the way to gradually wear the enemy down.
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How does Mexico connect to the sea zones to its east? Is there a separate small sea zone that connects to Mexico & Western United States or does connect to sea zones off the Eastern United States and/or containing the West Indies?
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@The-Janus yikes…I can’t tell.
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@The_Good_Captain said in "East & West" by Imp Games - Discussion:
@The-Janus yikes…I can’t tell.
I will extend the boundary for the sea zone to the East to Mexico.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
@The_Good_Captain said in "East & West" by Imp Games - Discussion:
@The-Janus yikes…I can’t tell.
I will extend the boundary for the sea zone to the East to Mexico.
Agree
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I found another map error. South of Mexico are the “Christmas Islands”. I assume that the Galapagos Islands were actually meant.
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@RogerCooper said in "East & West" by Imp Games - Discussion:
I found another map error. South of Mexico are the “Christmas Islands”. I assume that the Galapagos Islands were actually meant.
I believe this is referring to Kirimati which is also known as Christmas Island?
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@RogerCooper also, since this map is so obviously inspired by Xeno World at War, that map has the same error. Rename them out of artistic license if nothing else imo.
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@The_Good_Captain I will do so. Here is where I am on the map. Note that red lines will be used as the actual boundaries.
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@RogerCooper looks awesome so far! very much appreciate you doing this Roger. East and West deserves the attention imo