• @The_Good_Captain said in "East & West" by Imp Games - Discussion:

    @RogerCooper also, since this map is so obviously inspired by Xeno World at War, that map has the same error. Rename them out of artistic license if nothing else imo.

    As mentioned in the podcast, the Canary Islands (Spain) on the E&W map are exactly where the Cape Verde Islands (Portugal) are, on the W@W map. The island grouping is even drawn exactly the same as on the W@W map, but they’re colour-coded to Western Europe in E&W. Go figure. 🙃


  • @The-Janus said in "East & West" by Imp Games - Discussion:

    On the topic of homebrews, would anyone be interested in my rules for playing an E&W scenario, using the RISK: Reinvention boardgame?
    It’s definitely a lot more of an abstraction, but the idea was to keep some of the same feel as the original.


    @The-Janus said in "East & West" by Imp Games - Discussion:

    I really had fun with the version of E&W that I came up with for RISK: Reinvention


    @The-Janus said in "East & West" by Imp Games - Discussion:

    Honestly, if you feel the need to strip things down, but maintain the flavour of it, I can definitely give you some suggestions in that regard – I’ve written an E&W scenario for Risk.

    So, as you can see, I’ve been threatening to do this for a while, and the YouTube algorithm recently bit me with the RISK bug again.

    Sometime in the coming weeks, I’m going to do a writeup on this topic – an East & West mod, for RISK. Way back in the day, when I was first playing RISK (and E&W, for that matter) my friends owned the original, Parker Brothers-style version of the game. When I decided to pick up a copy to own for myself (probably around… 2010?) the “Reinvention” version of RISK is the one I ended up purchasing.

    I still have some documentation of the rules for both the “classic” RISK and the “Reinvention” versions of the E&W mod, but I’m going to focus on the latter, since I think the additions of cities and capitols actually help with a lot of the mechanics/balance.

    From my experience, this version of RISK actually makes for a really great marriage between the very specific cold war flavour of E&W, but with the speed and abstraction that are really RISK’s great strengths. Since it’s still a 3v1 scenario, there are some changes to the usual RISK formula, but it all still feels familiar.


    Anyways, stay tuned for that to show up in this thread, sometime later this month.

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