It seems to be a popular view that Japan is wasting its money if it buys a complex before it has maxed out the first one (i.e. is transporting 8 units/turn to the mainland). However, I am of the opinion that 2 tran 1 IC–this is assuming $1 bid to Japan–is the optimal J1 purchase for getting units to the mainland quickly. There was an old thread (sorry, I couldn’t find the link on my first search and I’m too lazy to look harder) that had some calculations to this effect, but for the short version, consider:
—If you build 3 tran on J1, you can put 8 units in Asia on your second turn. However, with 2 tran 1 IC you can get 9 units there: 6 from your three transports, and three more from your complex. With a 2 IC purchase it’s down to 8 again, one from your transport and 6 from your complexes. (I’m assuming throughout that the UK killed your transport in SZ 59 so that you only have one to start with.) So if you’re trying to get as many units to Asia on J2 as you can, 2 tran 1 IC is the way to go.
—4 tran on J1, using a bid of $2, is also a good way to start fast. However, in this case your capacity outstrips your income; it will be a couple rounds before you can actually get new units fast enough to keep your transports busy. The 2 tran 1 IC buy is better optimized at keeping your production/transport capacity matched up with the number of units you can afford to produce. In particular, a 4 tran J1 purchase enables you to put as many as 10 units into Asia on J2 if you clean out Philippines, East Indies, Okinawa, and Wake, but then you run out of island units and can only make up to 8 new ones in Japan. So you get a lot of inf on J2 but it’s more of an anomaly, where the 2 tran 1 IC buy gives you a smoother and more continuous startup.
—As far as location, I like FIC the best. Kwang is farther from Moscow than either Fic or Man, so if you’re trying to put pressure on the Russians quickly you want either Fic or Man. You can supply plenty of troops to the northern area from Japan itself, so the complex is needed more on the southern end. Plus it enables you to get to Africa, Caucasus, etc better.
—So far I’ve been assuming KGF. In KJF you should certainly be a bit more hesitant about getting factories up quickly. However, I’ve found that a FIC complex, which is always where I build on J1 if I build a factory at all, can be very helpful in KJF. Ideally when defending against an American fleet you want to defend as far out as possible, e.g. with a fleet in the Caroline or even Solomon islands. However, if you’re forced to fall back, FIC is a great fallback point. The key thing about it is that it borders all three of your valuable islands. If you get in trouble you can fall back to SZ 36 and build more ships there to join your retreating fleet. Often this will be enough to prevent the Americans from taking any of those expensive islands right away. If your only factory is in Japan you’re forced to keep your navy farther north to incorporate the new builds, and the Americans have an easier time getting to the southern islands.
IC builds for G?
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has anyone had very good experience with IC builds for G?
I know Nix once placed a new one in Ukraine.
I know some people talk about one in Egypt, but if they’ve ever put one there?
(so yes, you would have to recapture it…)anyone?
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Never as Germany.
Build limits are not an issue (you can build 16 units a turn with your existing IC’s)
Placement locations with existing IC’s are very good
Security of the IC’s is excellent.As far as where I might CONSIDER an IC…
Western Europe if I were going after UK hot and heavy.Combine fleets in SZ7, and be able to drop additional TRN’s and troops for next-round deployment to UK amphibs without concern of unguarded new TRN’s in the Baltic or getting blocked via SZ6, or taking 2 rounds to get from Southern to SZ7.
And of course, with 6 units a round, would be a VERY productive IC…
And already guarded by an AA gun too :-) -
I have a good experiance of an IC in Ukraine on G1 or G2 depending on how much risk you can take (ie how succesfull the Russian offensive have been on R1)
Good to have one in ukraine if you do a Tank push on Russia. (best on G3)
First round Germany buys only inf, next roud all goes to eastern or balkans, (and you buy only armour on G2) on G3 you buy a IC and put all inf and Arm in Ukraine.
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I don’t think I would do it. If you take and hold Causcus, on G1 you can start pumping units into the middle east by G3 and have unit rolling into Egypt by G4. Â Now a likely scenario will have G.B. with an IC in India but if Japan is doing its job right they should be using everything they have fighting in Asia.
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You never, ever wil be able to take and HOLD caucassus on G1…… Only if your opponent is serious dice fu**ed and/or severly incompetent…
It allways becomes a drag out war i Europe…
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I don’t understand why people would entertain thoughts of a Ukraine IC. It’s so close to the Russian ICs that they will outproduce you….plus you have to heavily defend Ukraine, chucking every inf, tank, and fighter there to hold it…
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The Idea is that it will be an Anchor in the begining, then you sit around waiting for Japan to turn up and Russia to start making decisions, then threthen Russia with 2 big stacks, Ukraine and the Japanesse coming, mmost likley thru Sinkiang…
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The cost of that IC is 5 INF divisions.
It is subject to free SBR by UK and USA (who often stage bombers in Russia to be able to strike either Germany or mainland Japan ICs)
It is adjacent to Caucuses, and within striking distance of the typical West Russia Stack.Sorry, I just think this is a BAD move.
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i tried an egyptian IC for germany once (and only once) i was kicking the who know what out of uk,usa down there and thought it would be a good way to flank russia, well as we all know you can only hold africa for so long and i ended up getting it captured just before moscow fell. the 2 units a round the IC gives you would be moved cheaper with another trannie if you really want to commit to africa that heavy. i never have put that kind of cash down there since and still hold africa about the same length of time so it is more cost effective to just use the one trannie you have and pull out when uk/usa start flowing through and let them meet your jap buddy in the mid-east
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I think an IC anywhere for Germany is a bad idea. I’d rather have 5inf, or 3 more armor on the board
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I agree with that. Germany is so centralized that the two that they have is almost overkill. If germany gets so spread out that it needs another IC, either the game is over or someone just dosen’t know what they are doing yet.
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Well i know after much trouble with my strat concluded that you people are right, no IC biuld should be done by germany…
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Well… if your facing a newb at the game then it’d kinda fun to try out an IC as Germany.
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I think that an IC for G is not pleasable.
It has got 2 nice IC’s that will probably never hit their building limits like you wish they would :-) -
I can’t see why you would ever want to build an IC in egypt, you already have an IC in south Europe with a limit of 6 units.
If your african divisions needs assistance you can just build another transport and save yourself 7 IPC. An extra transport in the meds can also be used effectivly to transport more infantry to your fronts in Russia if needed and remember the free shot from the BB!
-Daniel Malus
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Exactly Malus. IMO you should always play to your carrying capacity. For Germany it’s 16 units per turn, or 48 IPCs worth of Inf. It’s pretty rare to carry that many IPCs, and even more rare to only build all Inf (unless you’re an Infantry loving madman, which isn’t necessarily a bad thing).
Only in a silly game where you were consistently averaging enough money to place 3 more units would an extra IC make sense, and that would just be icing anyways.
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if things are going so well for germany they need an extra IC it is usually known as caucasus (or moscow)
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I dont think either Axis power needs to waste money on an IC.
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I might build an IC in Egypt some day…
when my Med transport(s) are dead and can’t be resurrected…
AND when I have a chance of holding Africa (Arrica for some people on the forum :-P)I would build one overthere for fun!
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Yeah I think an IC build against a newb in Arrica might be a fun idea (not a good one).