Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
11 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Tunisia
2 fighters moved from 96 Sea Zone to Tunisia
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 carrier moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Tunisia to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
11 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Tambov
2 aaGuns moved from West India to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Russia
2 fighters moved from West India to Persia
1 tactical_bomber moved from West India to Persia
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to Gibraltar
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 submarine placed in 81 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.17
British : 0.33
Americans : 0.33
Chinese : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Belarus to Smolensk
1 bomber moved from Smolensk to Western Germany
1 mech_infantry moved from Western Germany to Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,3,4,6,6
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
2 mech_infantrys moved from Romania to Bessarabia
1 artillery moved from Bessarabia to Ukraine
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 4/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
3 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 aaGuns, 16 armour, 3 artilleries, 23 infantry and 12 mech_infantrys moved from Belarus to Smolensk
1 bomber and 1 fighter moved from Bryansk to Smolensk
2 fighters moved from Western Ukraine to Smolensk
1 infantry moved from Novgorod to Belarus
1 bomber moved from Ukraine to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,6,2,3,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2,17
Americans : 0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
2 mech_infantrys moved from Romania to Bessarabia
1 artillery moved from Bessarabia to Ukraine
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 4/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
3 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 aaGuns, 16 armour, 3 artilleries, 23 infantry and 12 mech_infantrys moved from Belarus to Smolensk
1 bomber and 1 fighter moved from Bryansk to Smolensk
2 fighters moved from Western Ukraine to Smolensk
1 infantry moved from Novgorod to Belarus
1 bomber moved from Ukraine to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,6,2,3,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,17
Americans : 0,67
Russians : -0,33
@OwenToo, please use 2nd file.
Unloading in sz 112, not 113sz.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Vologda
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
3 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun, 5 artilleries and 40 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 9,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Japan
1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
1 submarine moved from 55 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Wake Island, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 46 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Western United States
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
2 carriers moved from 54 Sea Zone to 26 Sea Zone
4 fighters moved from 46 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 artillery moved from Egypt to Trans-Jordan
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
3 fighters and 3 tactical_bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
1 submarine moved from 55 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Wake Island, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 46 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Western United States
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
2 carriers moved from 54 Sea Zone to 26 Sea Zone
4 fighters moved from 46 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 artillery moved from Egypt to Trans-Jordan
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
3 fighters and 3 tactical_bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Urals
1 mech_infantry moved from Tambov to Ukraine
5 mech_infantrys moved from Russia to Ukraine
5 fighters moved from Russia to Ukraine
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to West India
Combat - British
Battle in Urals
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
British attack with 5 fighters and 6 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor and 6 mech_infantrys
British roll dice for 5 fighters and 6 mech_infantrys in Ukraine, round 2 : 6/11 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 6 mech_infantrys in Ukraine, round 2 : 4/8 hits, 2.67 expected hits
4 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 5 fighters and 2 mech_infantrys in Ukraine, round 3 : 4/7 hits, 2.83 expected hits
Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 5 mech_infantrys
Casualties for Germans: 2 artilleries and 6 mech_infantrys
Non Combat Move - British
5 fighters moved from Ukraine to Russia
1 infantry moved from Caucasus to Rostov
1 armour moved from Kazakhstan to Russia
1 fighter moved from Persia to Russia
1 fighter moved from West India to Persia
1 tactical_bomber moved from West India to Persia
1 armour moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 3 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from Eastern Persia to Persia
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
British : 4.50
Americans : -0.67
Chinese : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Northern Italy to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,3,3,1,3
Italians collect 2 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,17
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 31 Sea Zone
2 fighters moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 31 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Wake Island
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 31 Sea Zone
2 fighters moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 31 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Wake Island
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Smolensk to Ukraine
1 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Bryansk
3 fighters moved from Smolensk to Bryansk
2 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Smolensk to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 5 infantry
AA fire in Bryansk : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in Bryansk, round 2 : 5/8 hits, 2,83 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Bryansk, round 3 : 4/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Germans
1 bomber and 3 fighters moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
2 mech_infantrys moved from Western Ukraine to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry and 1 mech_infantry moved from Norway to Finland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Smolensk
2 fighters moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Ukraine to Smolensk
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
1 carrier placed in 113 Sea Zone
3 armour placed in Novgorod
1 fighter placed in Western Germany
4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,4,4,2,4
Germans collect 50 PUs (7 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 3,50
AA fire in Bryansk : : -0,50
Americans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
6 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/10 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 aaGun moved from Russia to Bryansk
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
1 aaGun, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter, 2 infantry and 5 mech_infantrys moved from India to West India
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter, 2 infantry and 5 mech_infantrys moved from India to West India
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Aleutian Islands
Battle in 31 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 5 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 5 mech_infantrys in West India, round 2 : 3/8 hits, 1,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from West India to India
1 artillery and 1 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Korea to Manchuria
2 artilleries and 8 infantry moved from Manchuria to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 transport moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,6,4
Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
UK_Pacific : 0,67
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
8 fighters moved from 26 Sea Zone to Midway
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Hawaiian Islands to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Midway
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Midway, round 2 : 6/10 hits, 4.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Midway, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 bomber moved from 8 Sea Zone to Western United States
1 fighter moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
8 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Western United States to British Columbia
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Trans-Jordan to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine and 3 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Removing units owned by Americans from Algeria: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.67
Japanese : 1.00