@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
OwenToo (Allies) vs Simon33 (Axis) BM3
-
I don’t think Nimitz has enuf for a counter-attack, and he wouldn’t be very happy with me leaving all his forces hanging around the Philippines like that
-
Did you count on me flying all those planes over the blockers?
-
I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated
-
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated
Perhaps you missed CVs which could catch planes? The one in SZ39 could catch ones from SZ6/Japan/Kiangsu with one movement left. I used every CV space there.
-
That was probably it. I am sorry I didn’t give you a better challenge. Hopefully I can when we switch sides. I’ll look at this on Monday morning and see if anything is salvageable with this game.
-
Taking Korea with USA was a great move but you didn’t capitalise. Also, you could have used an inf+art to attack it. Iwo Jima just isn’t as important.
Giallo has some interesting anti-Japan strategies if you’re interested.
-
Sure, do you have a sample game with Giallo? Or just some observations? The reason I didn’t go full in to Korea, is I didn’t believe I could hold it, at least not for more than 1 turn.
-
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 bomber moved from Shensi to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Yunnan to Shensi 1 bomber moved from Yunnan to Shensi 1 infantry and 1 marine moved from French West Africa to 87 Sea Zone 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 30 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from British Columbia to Western United States 2 artilleries moved from Malta to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Morocco 2 infantry moved from 92 Sea Zone to Morocco 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 2 fighters moved from Libya to 92 Sea Zone 1 bomber moved from French Equatorial Africa to Persia 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 2 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 bomber moved from Shensi to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Yunnan to Shensi 1 bomber moved from Yunnan to Shensi 1 infantry and 1 marine moved from French West Africa to 87 Sea Zone 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 30 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from British Columbia to Western United States 2 artilleries moved from Malta to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Morocco 2 infantry moved from 92 Sea Zone to Morocco 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 2 fighters moved from Libya to 92 Sea Zone 1 bomber moved from French Equatorial Africa to Persia 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 2 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Persia 2 fighters moved from Persia to Russia 1 mech_infantry moved from Kazakhstan to Russia 3 aaGuns, 1 artillery and 12 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 aaGun moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Libya to Alexandria 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 2 fighters placed in Persia 1 artillery and 2 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Removing units owned by British from Scotland: 3 infantry EDIT: Removing units owned by British from Scotland: 2 aaGuns EDIT: Adding units owned by British to United Kingdom: 2 aaGuns, 1 fighter and 3 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : 1.17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 61 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 61 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
Majikforce suggested I ask you to see what I might be able to do in a game with him with an error I’m getting not allowing air units to move. Here is the link.
https://www.axisandallies.org/forums/topic/32707/19l-owentoo-allies-vs-majikforce-axis-bm3/164Specifically, the air unit in India cannot move at all
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Norway to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 fighter and 2 tactical_bombers moved from Novgorod to Tambov 2 bombers and 2 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Tambov 3 armour and 3 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Novgorod to Archangel 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Caucasus Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Volgograd Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Bryansk 1 fighter and 2 tactical_bombers moved from Tambov to Ukraine 3 artilleries moved from Ukraine to Bryansk 3 mech_infantrys moved from Belarus to Ukraine 3 armour moved from Novgorod to Bryansk 5 mech_infantrys moved from Poland to Belarus 1 artillery moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 2 tactical_bombers moved from Archangel to Novgorod 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from Western Germany to Ukraine 4 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 3 bombers placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 artilleries and 1 infantry moved from Korea to Manchuria 3 artilleries, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 marine moved from Celebes to 44 Sea Zone 1 armour, 1 cruiser, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria 2 bombers moved from French Indo China to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 armour, 1 marine and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 battleship moved from 21 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 cruiser moved from 21 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 8 artilleries, 2 bombers, 4 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 13 infantry; Russians defend with 1 aaGun and 9 infantry AA fire in Manchuria : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 3 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 17/29 hits, 11.33 expected hits Chinese roll dice for 1 aaGun and 22 infantry in Manchuria, round 2 : 8/22 hits, 7.33 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 9/21 hits, 9.33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 3 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 artillery, 1 fighter and 8 infantry Casualties for Russians: 1 aaGun and 9 infantry Casualties for Chinese: 13 infantry Battle in Philippines Japanese attack with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 marine Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Kiangsu 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone 1 carrier and 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from India to West India Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.00 Chinese : 0.67 AA fire in Manchuria : : 0.50 Japanese : 3.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Shensi to Volgograd 1 bomber moved from Persia to Caucasus Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Caucasus Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Caucasus to Russia 1 bomber moved from Volgograd to Russia 1 fighter moved from Shensi to Russia 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Queensland 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 aaGun moved from 63 Sea Zone to New Zealand 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 bomber and 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.33 AA fire in Volgograd : : -0.17 Americans : 0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :





