@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 25 PUs;
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Samara to Tambov
1 aaGun and 4 infantry moved from Samara to Russia
Place Units - Russians
7 infantry placed in Russia
Russians undo move 1.
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
3 artilleries and 7 infantry moved from Anhwe to Jehol
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
Scramble to SZ35?
Care to nominate an OOL?
Scramble ANZAC Fighters. Then let me pick after your die roll
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
3 artilleries and 7 infantry moved from Anhwe to Jehol
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Guam from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 5/10 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 3 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 14/20 hits, 11.17 expected hits
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : 0.33
Chinese : 0.67
Japanese : 6.50
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
Scramble ANZAC Fighters. Then let me pick after your die roll
14 hits! Not what you were looking for.
Wow! Thats a lot of red dice. Max defense, such as it is. Kill the carriers (4), the subs (8), damage the battleship and kill the tac bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
3 artilleries and 7 infantry moved from Anhwe to Jehol
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking Guam from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 5/10 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 3 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 14/20 hits, 11.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/7 hits, 4.50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
2 fighters owned by the Japanese, 5 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 2 carriers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 10/17 hits, 9.83 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 6.17 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 118
Casualties for Japanese: 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Jehol
1 aaGun and 3 infantry moved from Hunan to Anhwe
2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Burma to India
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -2.50
Chinese : 0.67
Japanese : 6.67
Yamamoto (sp?) is pleased, but is also worried about Nimitz getting lucky on a counter attack.
I don’t think Nimitz has enuf for a counter-attack, and he wouldn’t be very happy with me leaving all his forces hanging around the Philippines like that
Did you count on me flying all those planes over the blockers?
I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated
Perhaps you missed CVs which could catch planes? The one in SZ39 could catch ones from SZ6/Japan/Kiangsu with one movement left. I used every CV space there.
That was probably it. I am sorry I didn’t give you a better challenge. Hopefully I can when we switch sides. I’ll look at this on Monday morning and see if anything is salvageable with this game.
Taking Korea with USA was a great move but you didn’t capitalise. Also, you could have used an inf+art to attack it. Iwo Jima just isn’t as important.
Giallo has some interesting anti-Japan strategies if you’re interested.
Sure, do you have a sample game with Giallo? Or just some observations? The reason I didn’t go full in to Korea, is I didn’t believe I could hold it, at least not for more than 1 turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 infantry and 1 marine moved from French West Africa to 87 Sea Zone
1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from British Columbia to Western United States
2 artilleries moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from Libya to 92 Sea Zone
1 bomber moved from French Equatorial Africa to Persia
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 infantry and 1 marine moved from French West Africa to 87 Sea Zone
1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from British Columbia to Western United States
2 artilleries moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 fighters moved from Libya to 92 Sea Zone
1 bomber moved from French Equatorial Africa to Persia
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Persia
2 fighters moved from Persia to Russia
1 mech_infantry moved from Kazakhstan to Russia
3 aaGuns, 1 artillery and 12 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Libya to Alexandria
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 fighters placed in Persia
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Removing units owned by British from Scotland: 2 aaGuns
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns, 1 fighter and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -0.17
Japanese : -0.33