@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
OwenToo (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 tactical_bomber moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Amur to Manchuria 6 infantry moved from Timguska to Novosibirsk 3 aaGuns, 10 artilleries and 33 infantry moved from Bryansk to Russia 1 aaGun and 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 2 bombers moved from French Indo China to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 6/8 hits, 4.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from 34 Sea Zone to French Indo China 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma 1 aaGun and 5 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.00 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 2 bombers moved from French Indo China to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 6/8 hits, 4.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from 34 Sea Zone to French Indo China 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Burma 1 aaGun and 5 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.00 Japanese : 0.83 -
Those 2 inf on Korea are worth their weight in gold! I thought I was going to lose Korea to USA.
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Well, Korea won’t matter much when Moscow falls…
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Looks like the Americans struck gold! Lucky, lucky… now I just need to figure out my NCM
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia 1 bomber moved from Egypt to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Tunisia 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Western United States to Korea 1 infantry moved from Manchuria to Korea Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.50 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 4 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Korea Americans attack with 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 1 infantry in Korea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 bomber and 1 infantry in Korea, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Korea to Manchuria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Manchuria 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Tunisia to Algeria 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to 92 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Western United States 2 infantry placed in Eastern United States Americans undo move 8. 1 mech_infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,6,3,2,4,1,1,6,3,5,5,6,5,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Italians : -1.17 Americans : -0.50 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia 1 bomber moved from Egypt to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Tunisia 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Western United States to Korea 1 infantry moved from Manchuria to Korea Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.50 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 4 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Korea Americans attack with 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 1 infantry in Korea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 1 bomber and 1 infantry in Korea, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Korea to Manchuria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Manchuria 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Tunisia to Algeria 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to 92 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 infantry and 1 mech_infantry placed in Western United States 2 infantry placed in Eastern United States Americans undo move 8. 1 mech_infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,6,3,2,4,1,1,6,3,5,5,6,5,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 1 fighter moved from Persia to India 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Algeria to Libya British take Libya from Italians 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Gibraltar to Malta 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Malta British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British roll dice for 1 artillery and 1 bomber in Malta, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Malta Italians win, taking French Madagascar from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry 1 bomber owned by the British retreated Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 tactical_bomber moved from India to West India 1 fighter moved from India to West India 1 fighter moved from Anglo Egyptian Sudan to Persia 1 fighter moved from Belgian Congo to Egypt 1 fighter moved from Egypt to Persia 1 marine moved from Tanganyika Territory to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 submarine moved from 71 Sea Zone to 81 Sea Zone 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from 96 Sea Zone to Algeria 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Tanganyika Territory to French Equatorial Africa 1 bomber moved from Malta to Algeria Place Units - British 1 destroyer placed in 106 Sea Zone 1 artillery, 1 fighter and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,6,3,3,2,1,6,5,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -1.83 Americans : -0.50 Japanese : -0.33 -
Ouch! Malta hurt, and Korea won’t last long…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Bryansk Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry AA fire in Bryansk : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bryansk Italians roll dice for 2 armour and 1 bomber in Bryansk, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
AA fire in Bryansk : : -0.17 Italians : 0.50 Russians : 1.00 -
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
Ouch! Malta hurt, and Korea won’t last long…
I think a bigger deal is me taking Bryansk.
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Yes, all of that caused by the domino effect of taking Novgorod on round 3, which I should have been able to prevent
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Smolensk 3 bombers and 1 fighter moved from Belarus to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 3 aaGuns, 9 armour, 7 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk 2 bombers and 1 fighter moved from Russia to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 6 artilleries moved from Eastern Poland to Belarus 6 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Bryansk 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Western Germany 1 mech_infantry moved from Poland to Novgorod 5 mech_infantrys moved from Poland to Belarus Place Units - Germans 3 armour placed in Novgorod 2 infantry placed in France 1 bomber and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 1.00 Russians : 0.33 -
I assumed no intercept in Moscow.
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You shouldn’t assume on so close a battle: 5 hit points to 4.
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I would have intercepted
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We will let it stand. I would not likely have taken down a bomber with my intercept





