OwenToo (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Assumed no scramble in SZ92.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Suiyuyan to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
    
        Non Combat Move - Japanese
            2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from India to West India
            1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Anhwe to Kweichow
            1 artillery moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            4 fighters moved from 42 Sea Zone to Java
            2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from French Indo China to 45 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    I need to concede this one. Germany is too strong, Japan is too strong, and I have no hope for any inroads for a comeback. I posted your victory on the forum.

    You played an excellent game, and my early setbacks in the Pacific and not being able bring the USA into the European theatre were too much to overcome. Our rematch with me as the Axis can begin early next week if you are ready…

  • '19 '17 '16

    Thanks for the game. I agreed to play allies for no bid? I think that might be a loss.

    I think if the axis play properly and don’t stuff up or get terrible dice, they should win.

  • '21 '20 '19 '18 '17

    Well, I see league games where the Allies get a bid, but I see others where the Axis get a bid. So there are varying opinions. I am beginning to think that the Axis have an advantage with no bid, and it sounds like that is your opinion also

  • '19 '17 '16

    I don’t understand how or why games are proceeding with Axis bids, except at the very bottom tiers. The Axis really have the edge once you get used to BM. For a while, axis players weren’t so sure about how to counter the extra money the allies get in BM. No longer.

  • '21 '20 '19 '18 '17

    OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?

  • '19 '17 '16

    @OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:

    OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?

    Wow! Didn’t notice THAT! Looks like going to the Allies though. Adam514 is a really hard player to play. Just playing Adam, you’re wondering how on earth you’re going to win. I suspect maybe JuanSpain just got a bit carried away with trying something different here.

Suggested Topics

  • 43
  • 138
  • 130
  • 109
  • 167
  • 349
  • 169
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.8k

Users

40.4k

Topics

1.8m

Posts