@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
OwenToo (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 2 aaGuns moved from Sakha to Buryatia 1 infantry moved from Archangel to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Russia 6 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Caucasus to Rostov 1 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Eastern Poland to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Yes, great G1! hf!
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Formosa to 20 Sea Zone 1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Japan 1 fighter moved from Okinawa to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 0.17 ANZAC : 0.67 Chinese : 0.67 UK_Pacific : 0.33 Japanese : -3.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to United Kingdom 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to United Kingdom 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in 106 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 aaGun moved from 92 Sea Zone to Algeria 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Scotland to Gibraltar 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 111 Sea Zone to 104 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to Eastern United States 2 fighters moved from United Kingdom to Gibraltar 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 aaGun moved from India to Burma 1 fighter moved from India to Tanganyika Territory Place Units - British 3 infantry and 1 mech_infantry placed in United Kingdom 1 airfield placed in Gibraltar Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 1 marine placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry and 1 marine
Combat Hit Differential Summary :
Germans : -0.17 British : 0.83 Italians : -0.33 Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece Combat - Italians Battle in Malta Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 4/8 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians win, taking Malta from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 artillery moved from Libya to Tobruk Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.67 Neutral_Allies : 1.67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,6,7 and causes: 19 damage to unit: factory_major Bombing raid in United Kingdom causes 19 damage total. Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 5 armour and 2 mech_infantrys moved from France to Germany 1 aaGun and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 artilleries moved from Germany to Poland 3 infantry moved from Slovakia Hungary to Poland 2 armour moved from Yugoslavia to Poland 5 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania 3 bombers moved from United Kingdom to Western Germany 2 infantry moved from Norway to Finland Place Units - Germans 2 artilleries placed in Normandy Bordeaux 6 artilleries and 4 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 artillery moved from Ukraine to Bryansk 1 mech_infantry moved from Kazakhstan to Rostov 1 armour moved from Kazakhstan to Rostov 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 infantry moved from Novgorod to Baltic States 1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus 4 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Yunnan 3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to 45 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 bomber moved from Yunnan to Shan State 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 3/10 hits, 5.50 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 4/8 hits, 4.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from Shan State to French Indo China 3 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 1.33 Japanese : -3.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.17 Neutral_Axis : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from 92 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 armour, 3 infantry and 1 marine Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 3 infantry and 1 marine in Iraq, round 2 : 2/5 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British roll dice for 1 armour and 1 marine in Iraq, round 3 : 1/2 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 aaGun moved from Algeria to Morocco 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Tunisia to 92 Sea Zone 1 fighter moved from Tanganyika Territory to Belgian Congo 1 aaGun moved from Burma to India 1 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 fighter moved from Belgian Congo to Egypt Place Units - British 1 factory_minor placed in Persia 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,3,2,1,3,4,2,3,5,5,6,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 2.17 Neutral_Axis : 1.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Romania to Eastern Poland Italians take Bessarabia from Russians Italians take Eastern Poland from Russians Combat - Italians Battle in Tunisia Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Tunisia to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 2 aaGuns, 1 artillery, 1 infantry and 1 marine moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States 2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States 3 bombers moved from Western Germany to Novgorod Combat - Germans Battle in 127 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 bombers and 1 infantry in Novgorod, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland 5 armour, 6 artilleries and 6 mech_infantrys moved from Germany to Poland 3 aaGuns, 8 armour, 5 artilleries, 18 infantry and 6 mech_infantrys moved from Poland to Eastern Poland 1 armour and 6 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 aaGuns and 3 artilleries moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 3 bombers moved from Novgorod to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Eastern Poland Place Units - Germans 3 artilleries placed in France 1 destroyer placed in 110 Sea Zone 1 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Russia 1 armour moved from Rostov to Russia 3 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yenisey: 6 infantry EDIT: Adding units owned by Russians to Timguska: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17