Here is the game, Have Fun
OwenToo (Allies) vs Simon33 (Axis) BM3
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 fighter moved from Libya to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 6 bombers moved from Western Germany to 92 Sea Zone 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in 92 Sea Zone Germans attack with 6 bombers British defend with 1 destroyer Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 1/6 hits, 4.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to France 3 mech_infantrys moved from Germany to Western Germany 13 armour, 3 artilleries and 1 fighter moved from Volgograd to Caucasus 2 aaGuns, 3 artilleries and 3 tactical_bombers moved from Rostov to Caucasus 1 aaGun moved from Tambov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 3 armour and 2 artilleries moved from Kazakhstan to Caucasus 2 armour moved from Novosibirsk to Caucasus 2 artilleries, 1 infantry and 3 mech_infantrys moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 6 bombers moved from 92 Sea Zone to Southern Italy Place Units - Germans 1 factory_minor placed in Caucasus 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Germany 3 artilleries and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 67 PUs (1 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.33 Americans : 0.67
-
Assumed no scramble in SZ92.
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Suiyuyan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Non Combat Move - Japanese 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from India to West India 1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 4 fighters moved from 42 Sea Zone to Java 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 3 fighters moved from 6 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
-
I need to concede this one. Germany is too strong, Japan is too strong, and I have no hope for any inroads for a comeback. I posted your victory on the forum.
You played an excellent game, and my early setbacks in the Pacific and not being able bring the USA into the European theatre were too much to overcome. Our rematch with me as the Axis can begin early next week if you are ready…
-
Thanks for the game. I agreed to play allies for no bid? I think that might be a loss.
I think if the axis play properly and don’t stuff up or get terrible dice, they should win.
-
Well, I see league games where the Allies get a bid, but I see others where the Axis get a bid. So there are varying opinions. I am beginning to think that the Axis have an advantage with no bid, and it sounds like that is your opinion also
-
I don’t understand how or why games are proceeding with Axis bids, except at the very bottom tiers. The Axis really have the edge once you get used to BM. For a while, axis players weren’t so sure about how to counter the extra money the allies get in BM. No longer.
-
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
-
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
Wow! Didn’t notice THAT! Looks like going to the Allies though. Adam514 is a really hard player to play. Just playing Adam, you’re wondering how on earth you’re going to win. I suspect maybe JuanSpain just got a bit carried away with trying something different here.