Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun, 2 infantry and 3 mech_infantrys moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Bryansk to Germany
2 aaGuns moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Kazakhstan
3 armour moved from Russia to Kazakhstan
1 aaGun moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
12 armour moved from Russia to Volgograd
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from Novgorod to Western Germany
2 bombers moved from Bryansk to Western Germany
3 tactical_bombers moved from Volgograd to Rostov
Place Units - Germans
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
3 infantry placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Kansu to Shensi
3 infantry moved from Tsagaan Olom to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from India to West India
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Philippines to 42 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Persia to Crete
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Crete
Americans attack with 2 bombers
Italians defend with 1 marine
Americans roll dice for 2 bombers in Crete, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 bomber owned by the Americans lost in Crete
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Italians: 1 marine
Non Combat Move - Americans
1 bomber moved from Crete to Syria
2 mech_infantrys moved from Persia to Syria
4 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 4 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
8 infantry moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
2 aaGuns moved from New Zealand to 63 Sea Zone
5 infantry moved from New Zealand to 63 Sea Zone
2 aaGuns, 5 carriers, 6 destroyers, 5 infantry, 1 mech_infantry, 7 submarines and 4 transports moved from 63 Sea Zone to 62 Sea Zone
9 fighters moved from Queensland to 62 Sea Zone
1 mech_infantry moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns moved from 62 Sea Zone to New South Wales
2 fighters moved from 62 Sea Zone to Queensland
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Persia to Crete
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Crete
Americans attack with 2 bombers
Italians defend with 1 marine
Americans roll dice for 2 bombers in Crete, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 bomber owned by the Americans lost in Crete
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Italians: 1 marine
Non Combat Move - Americans
1 bomber moved from Crete to Syria
2 mech_infantrys moved from Persia to Syria
4 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 4 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
8 infantry moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
2 aaGuns moved from New Zealand to 63 Sea Zone
5 infantry moved from New Zealand to 63 Sea Zone
2 aaGuns, 5 carriers, 6 destroyers, 5 infantry, 1 mech_infantry, 7 submarines and 4 transports moved from 63 Sea Zone to 62 Sea Zone
9 fighters moved from Queensland to 62 Sea Zone
1 mech_infantry moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns moved from 62 Sea Zone to New South Wales
2 fighters moved from 62 Sea Zone to Queensland
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 bomber and 1 fighter moved from Ukraine to Southern Italy
1 mech_infantry moved from Rostov to Caucasus
1 battleship, 1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Libya to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to 92 Sea Zone
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer
Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 1/6 hits, 4.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
13 armour, 3 artilleries and 1 fighter moved from Volgograd to Caucasus
2 aaGuns, 3 artilleries and 3 tactical_bombers moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 artilleries moved from Kazakhstan to Caucasus
2 armour moved from Novosibirsk to Caucasus
2 artilleries, 1 infantry and 3 mech_infantrys moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
6 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Germany
3 artilleries and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Americans : 0.67
Assumed no scramble in SZ92.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Suiyuyan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Non Combat Move - Japanese
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
4 fighters moved from 42 Sea Zone to Java
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
I need to concede this one. Germany is too strong, Japan is too strong, and I have no hope for any inroads for a comeback. I posted your victory on the forum.
You played an excellent game, and my early setbacks in the Pacific and not being able bring the USA into the European theatre were too much to overcome. Our rematch with me as the Axis can begin early next week if you are ready…
Thanks for the game. I agreed to play allies for no bid? I think that might be a loss.
I think if the axis play properly and don’t stuff up or get terrible dice, they should win.
Well, I see league games where the Allies get a bid, but I see others where the Axis get a bid. So there are varying opinions. I am beginning to think that the Axis have an advantage with no bid, and it sounds like that is your opinion also
I don’t understand how or why games are proceeding with Axis bids, except at the very bottom tiers. The Axis really have the edge once you get used to BM. For a while, axis players weren’t so sure about how to counter the extra money the allies get in BM. No longer.
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
Wow! Didn’t notice THAT! Looks like going to the Allies though. Adam514 is a really hard player to play. Just playing Adam, you’re wondering how on earth you’re going to win. I suspect maybe JuanSpain just got a bit carried away with trying something different here.