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OwenToo (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to Rostov 1 bomber and 1 fighter moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov Combat - Italians Battle in Crete Battle in Rostov Italians attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Rostov to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya 1 fighter moved from Gibraltar to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Novosibirsk Germans take Vologda from Russians Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk 1 armour moved from Russia to Volgograd Germans take Tambov from Russians 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Russia to Kazakhstan Germans take Kazakhstan from Russians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun, 2 infantry and 3 mech_infantrys moved from Western Germany to Germany 1 fighter and 2 tactical_bombers moved from Bryansk to Germany 2 aaGuns moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Kazakhstan 3 armour moved from Russia to Kazakhstan 1 aaGun moved from Russia to Tambov 1 armour moved from Russia to Novosibirsk 12 armour moved from Russia to Volgograd 2 artilleries and 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 bombers moved from Novgorod to Western Germany 2 bombers moved from Bryansk to Western Germany 3 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 3 infantry placed in Germany 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Kansu to Shensi 3 infantry moved from Tsagaan Olom to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Siberia to Amur 3 artilleries and 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from India to West India 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Philippines to 42 Sea Zone 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Persia to Crete 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Crete Americans attack with 2 bombers Italians defend with 1 marine Americans roll dice for 2 bombers in Crete, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 bomber owned by the Americans lost in Crete Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Italians: 1 marine Non Combat Move - Americans 1 bomber moved from Crete to Syria 2 mech_infantrys moved from Persia to Syria 4 artilleries moved from Morocco to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 2 aaGuns moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 4 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries moved from 110 Sea Zone to United Kingdom 2 aaGuns moved from 110 Sea Zone to United Kingdom 8 infantry moved from 110 Sea Zone to United Kingdom 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 mech_infantry moved from New Zealand to 63 Sea Zone 2 aaGuns moved from New Zealand to 63 Sea Zone 5 infantry moved from New Zealand to 63 Sea Zone 2 aaGuns, 5 carriers, 6 destroyers, 5 infantry, 1 mech_infantry, 7 submarines and 4 transports moved from 63 Sea Zone to 62 Sea Zone 9 fighters moved from Queensland to 62 Sea Zone 1 mech_infantry moved from 62 Sea Zone to New South Wales 5 infantry moved from 62 Sea Zone to New South Wales 2 aaGuns moved from 62 Sea Zone to New South Wales 2 fighters moved from 62 Sea Zone to Queensland 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 0.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Persia to Crete 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Crete Americans attack with 2 bombers Italians defend with 1 marine Americans roll dice for 2 bombers in Crete, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 bomber owned by the Americans lost in Crete Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Italians: 1 marine Non Combat Move - Americans 1 bomber moved from Crete to Syria 2 mech_infantrys moved from Persia to Syria 4 artilleries moved from Morocco to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 2 aaGuns moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 4 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries moved from 110 Sea Zone to United Kingdom 2 aaGuns moved from 110 Sea Zone to United Kingdom 8 infantry moved from 110 Sea Zone to United Kingdom 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 mech_infantry moved from New Zealand to 63 Sea Zone 2 aaGuns moved from New Zealand to 63 Sea Zone 5 infantry moved from New Zealand to 63 Sea Zone 2 aaGuns, 5 carriers, 6 destroyers, 5 infantry, 1 mech_infantry, 7 submarines and 4 transports moved from 63 Sea Zone to 62 Sea Zone 9 fighters moved from Queensland to 62 Sea Zone 1 mech_infantry moved from 62 Sea Zone to New South Wales 5 infantry moved from 62 Sea Zone to New South Wales 2 aaGuns moved from 62 Sea Zone to New South Wales 2 fighters moved from 62 Sea Zone to Queensland 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery moved from Iraq to Persia 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 armour, 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 bomber and 1 fighter moved from Ukraine to Southern Italy 1 mech_infantry moved from Rostov to Caucasus 1 battleship, 1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun and 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 fighter moved from Libya to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 6 bombers moved from Western Germany to 92 Sea Zone 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in 92 Sea Zone Germans attack with 6 bombers British defend with 1 destroyer Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 1/6 hits, 4.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to France 3 mech_infantrys moved from Germany to Western Germany 13 armour, 3 artilleries and 1 fighter moved from Volgograd to Caucasus 2 aaGuns, 3 artilleries and 3 tactical_bombers moved from Rostov to Caucasus 1 aaGun moved from Tambov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 3 armour and 2 artilleries moved from Kazakhstan to Caucasus 2 armour moved from Novosibirsk to Caucasus 2 artilleries, 1 infantry and 3 mech_infantrys moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 6 bombers moved from 92 Sea Zone to Southern Italy Place Units - Germans 1 factory_minor placed in Caucasus 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Germany 3 artilleries and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 67 PUs (1 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.33 Americans : 0.67
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Assumed no scramble in SZ92.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Suiyuyan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Non Combat Move - Japanese 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from India to West India 1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 4 fighters moved from 42 Sea Zone to Java 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 3 fighters moved from 6 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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I need to concede this one. Germany is too strong, Japan is too strong, and I have no hope for any inroads for a comeback. I posted your victory on the forum.
You played an excellent game, and my early setbacks in the Pacific and not being able bring the USA into the European theatre were too much to overcome. Our rematch with me as the Axis can begin early next week if you are ready…
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Thanks for the game. I agreed to play allies for no bid? I think that might be a loss.
I think if the axis play properly and don’t stuff up or get terrible dice, they should win.
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Well, I see league games where the Allies get a bid, but I see others where the Axis get a bid. So there are varying opinions. I am beginning to think that the Axis have an advantage with no bid, and it sounds like that is your opinion also
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I don’t understand how or why games are proceeding with Axis bids, except at the very bottom tiers. The Axis really have the edge once you get used to BM. For a while, axis players weren’t so sure about how to counter the extra money the allies get in BM. No longer.
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OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
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@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
Wow! Didn’t notice THAT! Looks like going to the Allies though. Adam514 is a really hard player to play. Just playing Adam, you’re wondering how on earth you’re going to win. I suspect maybe JuanSpain just got a bit carried away with trying something different here.