No scramble.
Will you have enough time to play this game going forward?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 9 infantry and 2 marines moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 9 infantry and 2 marines moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Northern Italy
1 fighter moved from Germany to Western Ukraine
1 bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to 99 Sea Zone
1 bomber moved from Ukraine to Western Ukraine
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vyborg
Battle in Novgorod
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
Germans win, taking Vyborg from Russians, taking Novgorod from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northern Italy
Germans attack with 2 bombers, 2 fighters, 9 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 2 armour and 1 factory_minor
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 9 infantry and 2 mech_infantrys in Northern Italy, round 2 : 6/15 hits, 4,17 expected hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 3,33 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Northern Italy, round 3 : 4/12 hits, 3,67 expected hits
Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Northern Italy to Germany
2 bombers moved from Northern Italy to Germany
1 fighter moved from 99 Sea Zone to Ukraine
1 aaGun moved from Germany to Western Germany
Place Units - Germans
7 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,3,4,1,3,4,3,4,1,3
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 2,83
Americans : -1,00
AA fire in Northern Italy : : -0,50
Russians : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 bomber and 1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 bomber and 1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
8 artilleries moved from Russia to Bryansk
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
Place Units - Russians
3 armour, 2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to India
3 bombers moved from French Indo China to India
1 fighter moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from Western Australia to 55 Sea Zone
1 armour and 3 mech_infantrys moved from Yenisey to Evenkiyskiy
6 carriers, 1 destroyer, 10 fighters, 4 submarines and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/6 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 bombers and 2 mech_infantrys in India, round 2 : 2/5 hits, 2,33 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in India
Japanese roll dice for 3 bombers and 2 mech_infantrys in India, round 3 : 2/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 6 carriers, 1 destroyer, 10 fighters, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 6 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 6 carriers, 1 destroyer, 10 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
3 bombers moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
1 mech_infantry moved from Malaya to Yunnan
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Siberia to Amur
1 aaGun moved from Korea to Amur
1 fighter moved from 36 Sea Zone to Philippines
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : 0,83
Chinese : 0,00
UK_Pacific : -1,33
Russians : -0,33
Japanese : -4,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Queensland to 35 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Normandy Bordeaux to 115 Sea Zone
5 bombers moved from United Kingdom to 115 Sea Zone
2 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Northern Italy
@aequitas-et-veritas scrambles in SZ 6 and SZ 35?
@wizmark no thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Queensland to 35 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Normandy Bordeaux to 115 Sea Zone
5 bombers moved from United Kingdom to 115 Sea Zone
2 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 2 bombers and 6 submarines
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 bombers, 5 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers and 5 fighters in 35 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 6 bombers
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers in 115 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 3 bombers owned by the Americans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 3 bombers
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Western Germany, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 aaGun and 12 infantry in Western Germany, round 2 : 4/12 hits, 4.00 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 2 armour and 2 fighters in Western Germany, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 9 infantry in Western Germany, round 3 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Germans win with 6 infantry remaining. Battle score for attacker is -22
Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun and 6 infantry
1 fighter owned by the Americans retreated
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Germans defend with 5 infantry and 2 mech_infantrys; Italians defend with 1 factory_minor
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Northern Italy, round 3 : 0/5 hits, 1.67 expected hits
Americans roll dice for 2 artilleries in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
3 bombers moved from 115 Sea Zone to Belarus
1 carrier, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
5 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from 35 Sea Zone to Caroline Islands
2 bombers moved from 6 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to Caroline Islands
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.17
Italians : -1.67
Americans : 2.33
AA fire in Western Germany : : 0.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
9 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Northern Italy
1 fighter moved from Tobruk to 97 Sea Zone
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Italians
3 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Egypt to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Queensland to 35 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Normandy Bordeaux to 115 Sea Zone
5 bombers moved from United Kingdom to 115 Sea Zone
2 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 2 bombers and 6 submarines
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 bombers, 5 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers and 5 fighters in 35 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 6 bombers
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers in 115 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 3 bombers owned by the Americans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 3 bombers
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Western Germany, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 aaGun and 12 infantry in Western Germany, round 2 : 4/12 hits, 4.00 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 2 armour and 2 fighters in Western Germany, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 9 infantry in Western Germany, round 3 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Germans win with 6 infantry remaining. Battle score for attacker is -22
Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Germans: 1 aaGun and 6 infantry
1 fighter owned by the Americans retreated
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Germans defend with 5 infantry and 2 mech_infantrys; Italians defend with 1 factory_minor
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Northern Italy, round 3 : 0/5 hits, 1.67 expected hits
Americans roll dice for 2 artilleries in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
3 bombers moved from 115 Sea Zone to Belarus
1 carrier, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
5 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from 35 Sea Zone to Caroline Islands
2 bombers moved from 6 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to Caroline Islands
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
9 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Northern Italy
1 fighter moved from Tobruk to 97 Sea Zone
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Italians
3 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Egypt to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Western Germany
Combat - British
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 6 infantry
British roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/12 hits, 3.17 expected hits
Germans roll dice for 6 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/10 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Western Germany, round 4 : 3/10 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 6 infantry
Battle in Northern Italy
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys; Italians defend with 1 factory_minor
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/7 hits, 2.67 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in India
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Egypt to Persia
1 mech_infantry moved from Bryansk to Novgorod
3 aaGuns moved from Holland Belgium to Western Germany
Place Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.67
British : 0.33
Americans : 2.33
AA fire in Western Germany : : 0.50
Japanese : -1.33
@aequitas-et-veritas assumed no scramble on the British turn as I had 100% cahnce of winning with no significant damage to the fleet possible
@wizmark all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Germany to Northern Italy
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Germany to Northern Italy
1 bomber moved from Ukraine to Eastern Poland
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 3 fighters and 3 infantry
British defend with 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 0/7 hits, 2,50 expected hits
British roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 3 : 4/6 hits, 2,33 expected hits
British roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Eastern Poland, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5,4,2,3,1,5,3,4,3,5
Italians collect 3 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,00
British : -1,00
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
2 artilleries and 1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
2 artilleries and 1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 2 artilleries and 2 infantry
ANZAC roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Western Australia, round 2 : 2/9 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries and 2 infantry in Western Australia, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Western Australia
ANZAC roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Western Australia, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Western Australia, round 4 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Western Australia, round 4 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for ANZAC: 3 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries and 2 infantry
Non Combat Move - ANZAC
1 aaGun, 8 infantry and 2 marines moved from Northern Territory to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - French
2 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take Algeria from Americans
French take Southern France from British
French take Syria from British
French take French West Africa from British
French take Tunisia from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
2 artilleries and 1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 2 artilleries and 2 infantry
ANZAC roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Western Australia, round 2 : 2/9 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries and 2 infantry in Western Australia, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Western Australia
ANZAC roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Western Australia, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Western Australia, round 4 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Western Australia, round 4 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for ANZAC: 3 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries and 2 infantry
Non Combat Move - ANZAC
1 aaGun, 8 infantry and 2 marines moved from Northern Territory to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take Algeria from Americans
French take Southern France from British
French take Syria from British
French take French West Africa from British
French take Tunisia from British
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 3 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.50