@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from Western Australia to South Australia
2 armour moved from Western Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from Western Australia to South Australia
2 armour moved from Western Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 artilleries and 2 infantry moved from France to Western Germany
Place Units - French
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Romania
21 armour and 37 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
2 fighters moved from Germany to Western Germany
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Germany to Western Ukraine
2 bombers moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Western Germany
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 21 armour and 37 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 21 armour and 37 mech_infantrys in Eastern Poland, round 2 : 14/58 hits, 16,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 21 armour and 37 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 2 bombers, 3 fighters and 4 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 3 artilleries and 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Western Germany, round 2 : 3/9 hits, 3,50 expected hits
British roll dice for 3 artilleries and 2 infantry in Western Germany, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the French, 3 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in Western Germany
Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Western Germany, round 3 : 3/6 hits, 3,00 expected hits
British roll dice for 2 artilleries in Western Germany, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the French lost in Western Germany
Germans win, taking Western Germany from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for French: 3 artilleries and 2 infantry
Non Combat Move - Germans
2 bombers and 3 fighters moved from Western Germany to Germany
1 bomber moved from Western Ukraine to Germany
2 aaGuns, 15 artilleries and 15 infantry moved from Ukraine to Bessarabia
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 29 PUs (3 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : 0,33
Russians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Rostov to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Baltic States
2 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Rostov to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Baltic States
2 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Baltic States
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun and 1 armour
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Italians: 1 aaGun and 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
2 infantry moved from Russia to Samara
2 mech_infantrys moved from Russia to Novosibirsk
6 aaGuns, 3 armour, 26 artilleries, 53 infantry and 4 mech_infantrys moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Baltic States to Russia
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Baltic States to Belarus
1 artillery moved from Russia to Bryansk
1 armour moved from Novgorod to Belarus
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 marine, 7 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from French Indo China to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 bomber moved from French Indo China to 79 Sea Zone
2 bombers moved from French Indo China to India
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caroline Islands
Japanese attack with 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 marines in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 marines in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 marine
Battle in India
Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 bomber moved from 79 Sea Zone to Burma
1 tactical_bomber moved from India to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 armour and 1 mech_infantry moved from Yenisey to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 aaGun and 1 infantry moved from Buyant-Uhaa to Amur
11 submarines moved from 6 Sea Zone to 33 Sea Zone
7 carriers, 2 destroyers, 12 fighters, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
2 artilleries and 1 marine placed in Japan
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0,00
UK_Pacific : -0,33
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
9 bombers moved from Queensland to 46 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Holland Belgium to Northern Italy
1 bomber moved from Finland to Northern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 armour, 2 artilleries and 3 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
9 bombers moved from Queensland to 46 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Holland Belgium to Northern Italy
1 bomber moved from Finland to Northern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 armour, 2 artilleries and 3 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour and 3 bombers
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 3 bombers in Northern Italy, round 2 : 4/4 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 9 bombers and 1 destroyer in 46 Sea Zone, round 2 : 8/10 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
2 bombers moved from Northern Italy to France
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
2 submarines moved from 30 Sea Zone to 26 Sea Zone
9 bombers moved from 46 Sea Zone to Hawaiian Islands
1 marine moved from Queensland to 54 Sea Zone
3 battleships, 3 carriers, 6 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Queensland to New South Wales
2 bombers moved from Central United States to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Central United States
2 armour and 1 mech_infantry placed in Holland Belgium
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 2.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
9 bombers moved from Queensland to 46 Sea Zone
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Holland Belgium to Northern Italy
1 bomber moved from Finland to Northern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 armour, 2 artilleries and 3 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour and 3 bombers
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 3 bombers in Northern Italy, round 2 : 4/4 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 9 bombers and 1 destroyer in 46 Sea Zone, round 2 : 8/10 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
2 bombers moved from Northern Italy to France
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
2 submarines moved from 30 Sea Zone to 26 Sea Zone
9 bombers moved from 46 Sea Zone to Hawaiian Islands
1 marine moved from Queensland to 54 Sea Zone
3 battleships, 3 carriers, 6 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Queensland to New South Wales
2 bombers moved from Central United States to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Central United States
2 armour and 1 mech_infantry placed in Holland Belgium
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 5/6 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from India to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
6 fighters moved from Bryansk to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 carriers, 2 destroyers and 3 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Finland to Western Germany
1 fighter moved from Finland to Northern Italy
1 aaGun and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 tactical_bomber moved from France to Northern Italy
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
British : 2.50
Americans : 2.67
Japanese : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to France
1 bomber moved from Germany to France
1 armour moved from Bessarabia to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Battle in France
Italians attack with 1 bomber and 3 fighters
French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Americans defend with 2 bombers and 1 infantry
Italians roll dice for 1 bomber and 3 fighters in France, round 2 : 2/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
Italians : -0,17
@wizmark Two hits first round. I need an Ool, please.
@aequitas-et-veritas 1 f inf 1 us bomber…if you stay…f inf, us bomber, f art, us inf
@aequitas-et-veritas thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to France
1 bomber moved from Germany to France
1 armour moved from Bessarabia to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Battle in France
Italians attack with 1 bomber and 3 fighters
French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Americans defend with 2 bombers and 1 infantry
Italians roll dice for 1 bomber and 3 fighters in France, round 2 : 2/4 hits, 2,17 expected hits
French roll dice for 1 artillery, 2 bombers and 3 infantry in France, round 2 : 4/6 hits, 1,67 expected hits
1 bomber owned by the Italians, 1 bomber owned by the Americans, 1 infantry owned by the French and 3 fighters owned by the Italians lost in France
French win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -27
Casualties for Italians: 1 bomber and 3 fighters
Casualties for Americans: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2,2,5,1,6,3,2,3,4,2,5,6,1,2,5
Italians collect 0 PUs (5 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,17
French : 2,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from New Guinea to South Australia
1 fighter moved from Queensland to South Australia
2 aaGuns, 2 armour, 5 infantry and 3 marines moved from Queensland to South Australia
1 transport moved from 72 Sea Zone to 74 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from New Guinea to South Australia
1 fighter moved from Queensland to South Australia
2 aaGuns, 2 armour, 5 infantry and 3 marines moved from Queensland to South Australia
1 transport moved from 72 Sea Zone to 74 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
Place Units - French
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 bombers, 3 fighters, 10 infantry and 2 mech_infantrys moved from Germany to Western Germany
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from British
1 armour moved from Bulgaria to Greece
Germans take Greece from British
1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Germans
Battle in Western Germany
Germans attack with 3 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; French defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 3 fighters, 10 infantry and 2 mech_infantrys in Western Germany, round 2 : 7/18 hits, 5,50 expected hits
Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5,00 expected hits
1 aaGun owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in Western Germany
Germans roll dice for 3 bombers, 3 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 7/13 hits, 4,67 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 1/7 hits, 3,00 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 artillery owned by the French lost in Western Germany
Germans win, taking Western Germany from Americans with 3 bombers, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 49
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for French: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
20 armour and 36 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 14 artilleries and 13 infantry moved from Bessarabia to Romania
3 bombers and 3 fighters moved from Western Germany to Germany
Place Units - Germans
2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,3,4,1,3,6,2,6,6,6,1,4,4,6,1
Germans collect 25 PUs (2 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Germans : 3,83
AA fire in Western Germany : : -0,50
Americans : -2,00
Russians : 0,33