Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
@wizmark the rest is still comming?
@aequitas-et-veritas sorry…senior moment must have got distracted and thought I had posted the finished move. Am at work at mo but will be able to post in 4hrs or so…sorry again! 🙄
@wizmark i was just wondering.
All good then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 aaGun and 1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 aaGun and 1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 bombers moved from Germany to Rostov
2 infantry moved from Ukraine to Rostov
1 bomber moved from Germany to Western Ukraine
2 fighters moved from Western Germany to Norway
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Norway
Germans attack with 2 fighters
Russians defend with 1 armour
Germans roll dice for 2 fighters in Norway, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Norway
retreated to Norway
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Ukraine
1 bomber and 1 fighter moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Norway to Western Germany
1 fighter moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Ukraine
Place Units - Germans
2 infantry placed in Germany
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 artilleries and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 artilleries and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Rostov to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Urals to Vologda
1 infantry moved from Caucasus to Rostov
2 infantry moved from Bryansk to Rostov
Place Units - Russians
8 artilleries and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 2 artilleries, 1 infantry and 19 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from Olgiy to Yenisey
2 mech_infantrys moved from Kansu to Yenisey
1 bomber moved from Philippines to Burma
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Yenisey, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 5 armour, 2 artilleries, 1 bomber, 1 infantry and 22 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 5 armour, 2 artilleries, 1 bomber, 1 infantry and 22 mech_infantrys in Burma, round 2 : 13/31 hits, 8,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 2 artilleries, 1 bomber and 21 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from Burma to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kweichow
1 artillery, 2 infantry and 1 marine moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 infantry, 1 marine, 4 submarines, 2 tactical_bombers and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java
3 fighters moved from Western Australia to 42 Sea Zone
2 bombers moved from Western Australia to French Indo China
1 fighter moved from Japan to Philippines
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 fighter and 1 tactical_bomber placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
UK_Pacific : 1,33
Russians : 0,67
Japanese : 4,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 1 fighter in Northern Italy, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Caroline Islands, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
6 bombers moved from Queensland to India
1 armour and 1 infantry moved from Queensland to Northern Territory
2 bombers moved from Western United States to Queensland
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Eastern United States to United Kingdom
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
4 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Southern France: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Americans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
Americans : -0.17
AA fire in Caroline Islands : : -0.50
AA fire in Northern Italy : : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 6 bombers
EDIT: Adding units owned by Americans to Queensland: 6 bombers
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
4 fighters moved from Bryansk to Novgorod
1 fighter moved from Egypt to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 1 fighter in Northern Italy, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Caroline Islands, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
6 bombers moved from Queensland to India
1 armour and 1 infantry moved from Queensland to Northern Territory
2 bombers moved from Western United States to Queensland
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Eastern United States to United Kingdom
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
4 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Southern France: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Americans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 6 bombers
EDIT: Adding units owned by Americans to Queensland: 6 bombers
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
4 fighters moved from Bryansk to Novgorod
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Italians defend with 1 submarine
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Greece
Battle in Novgorod
British attack with 1 armour, 4 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
British win, taking Greece from Germans, taking Novgorod from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 aaGuns, 3 armour, 3 artilleries, 2 fighters, 15 infantry, 10 mech_infantrys and 1 tactical_bomber moved from India to West India
1 fighter moved from Persia to Russia
2 fighters moved from Egypt to Bryansk
4 fighters moved from Novgorod to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Persia to West India
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 aaGuns and 4 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 97 Sea Zone to Tobruk
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 1 tactical_bomber placed in Egypt
1 artillery and 2 infantry placed in Southern France
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.50
Italians : -0.33
British : 1.17
Americans : -0.17
AA fire in Caroline Islands : : -0.50
AA fire in Northern Italy : : 0.50
Chinese : -0.17
Japanese : -0.33
@aequitas-et-veritas I took the liberty of assuming no scramble in SZ 97 to keep things moving on…hope this was ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Norway
Combat - Italians
Battle in Norway
Italians attack with 1 fighter
Russians defend with 1 armour
Italians roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Norway
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Belarus to Ukraine
1 fighter moved from Norway to Germany
1 aaGun and 1 fighter moved from Western Germany to Germany
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,5,3,3,4,2,5,1,4
Italians collect 1 PU (4 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 9 infantry and 2 marines moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 9 infantry and 2 marines moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Northern Italy
1 fighter moved from Germany to Western Ukraine
1 bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to 99 Sea Zone
1 bomber moved from Ukraine to Western Ukraine
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vyborg
Battle in Novgorod
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
Germans win, taking Vyborg from Russians, taking Novgorod from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northern Italy
Germans attack with 2 bombers, 2 fighters, 9 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 2 armour and 1 factory_minor
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 9 infantry and 2 mech_infantrys in Northern Italy, round 2 : 6/15 hits, 4,17 expected hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 3,33 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Northern Italy, round 3 : 4/12 hits, 3,67 expected hits
Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Northern Italy to Germany
2 bombers moved from Northern Italy to Germany
1 fighter moved from 99 Sea Zone to Ukraine
1 aaGun moved from Germany to Western Germany
Place Units - Germans
7 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,3,4,1,3,4,3,4,1,3
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 2,83
Americans : -1,00
AA fire in Northern Italy : : -0,50
Russians : 0,83