Wizmark (L) vs AetV (X+3) BM3 19L game II


  • TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from French Indo China to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            1 artillery and 1 marine moved from Guam to 21 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 46 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 46 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
            4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Philippines to Dutch New Guinea
            2 bombers moved from Philippines to 54 Sea Zone
            1 armour moved from Olgiy to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Olgiy
    

    Savegame


  • @wizmark scramble?


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from French Indo China to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            1 artillery and 1 marine moved from Guam to 21 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 46 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 46 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
            4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Philippines to Dutch New Guinea
            2 bombers moved from Philippines to 54 Sea Zone
            1 armour moved from Olgiy to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Olgiy
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
                ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 transport
                    Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
                    ANZAC roll dice for 2 destroyers and 2 transports in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 destroyers and 1 transport
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 54 Sea Zone to Western Australia
            3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 34 Sea Zone to 49 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            5 carriers and 4 submarines moved from 21 Sea Zone to 46 Sea Zone
            1 fighter moved from French Indo China to 46 Sea Zone
            2 fighters moved from Japan to 46 Sea Zone
            1 fighter moved from Western Australia to 46 Sea Zone
            1 bomber moved from Dutch New Guinea to Philippines
            3 mech_infantrys moved from Malaya to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Shensi to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to French Indo China
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 mech_infantrys placed in Malaya
            3 armour placed in French Indo China
            1 destroyer placed in 20 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            Japanese undo move 6.
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
            Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    UK_Pacific : -0,67
    Japanese : 0,67
    

    Savegame


  • @wizmark, i continued with assuming No scramble.
    Please let me know if i was incorrect on the assumption.

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Queensland to 45 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Queensland to 45 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Queensland to 45 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 airfield and 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 bomber moved from 45 Sea Zone to Queensland
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 1 fighter and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
            2 bombers placed in Eastern United States
            2 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Americans : 0.50
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 armour and 3 mech_infantrys moved from Bryansk to Baltic States
            2 fighters moved from Russia to Baltic States
            2 fighters moved from Bryansk to Baltic States
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to Malaya
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Libya to Tunisia
            1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Gibraltar to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
    

    Savegame

  • '20 '19

    @aequitas-et-veritas I couldn’t see the benefit of yr move in W Austrailia at first, but now I see you can stop the ANZAC trsnsport spam to keep the DEI on lock indefinetly…very nice. The Germans are letting the japanese down though…

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Queensland to 45 Sea Zone
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 airfield and 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 bomber moved from 45 Sea Zone to Queensland
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 1 fighter and 1 marine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
            2 bombers placed in Eastern United States
            2 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 armour and 3 mech_infantrys moved from Bryansk to Baltic States
            2 fighters moved from Russia to Baltic States
            2 fighters moved from Bryansk to Baltic States
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to Malaya
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Libya to Tunisia
            1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Gibraltar to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Baltic States
                British attack with 1 armour, 4 fighters and 3 mech_infantrys
                Germans defend with 3 infantry
                    British roll dice for 1 armour, 4 fighters and 3 mech_infantrys in Baltic States, round 2 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Baltic States
                British win, taking Baltic States from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is -3
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 3 infantry
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                British attack with 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            1 armour moved from Libya to Alexandria
            2 mech_infantrys moved from Libya to Alexandria
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            4 fighters moved from Baltic States to Bryansk
            1 mech_infantry moved from Vyborg to Novgorod
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Persia to Egypt
            2 mech_infantrys moved from Persia to Caucasus
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 fighter and 1 mech_infantry placed in Persia
            1 fighter placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
            EDIT: Adding units owned by British to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    British : 3.00
    Americans : 0.50
    AA fire in Malaya : : 0.83
    Japanese : -1.00
    

    Savegame

  • '20 '19

    @wizmark please use 2nd file, for got a bit of non com


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Western Germany to Holland Belgium
            1 armour moved from Germany to Baltic States
            1 fighter moved from Germany to Baltic States
            1 bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Baltic States
                Italians attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1
            Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Americans : -0,67
    Russians : -0,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    

    Savegame


  • @wizmark the rest is still comming?


  • @aequitas-et-veritas sorry…senior moment must have got distracted and thought I had posted the finished move. Am at work at mo but will be able to post in 4hrs or so…sorry again! 🙄


  • @wizmark i was just wondering.
    All good then.

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 1 artillery placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 1 artillery placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 armour and 1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
            1 fighter moved from Germany to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            3 bombers moved from Germany to Rostov
            2 infantry moved from Ukraine to Rostov
            1 bomber moved from Germany to Western Ukraine
            2 fighters moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
                Casualties for British: 1 mech_infantry
            Battle in Norway
                Germans attack with 2 fighters
                Russians defend with 1 armour
                    Germans roll dice for 2 fighters in Norway, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Norway
                 retreated to Norway
                Russians win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 3 bombers and 2 infantry in Rostov, round 3 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Rostov to Ukraine
            1 bomber and 1 fighter moved from Western Ukraine to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Novgorod to Germany
            1 tactical_bomber moved from Novgorod to 115 Sea Zone
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            2 infantry placed in Germany
            3 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            2 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -1,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
    

    Savegame

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