@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 26 PUs;
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Bryansk
4 infantry moved from Volgograd to Rostov
2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.33
Russians : -0.67
@aequitas-et-veritas Was surprised not see you reinforce gib with german troops as you fought so hard to hold it earlier. Your Bomber force is looking powerful though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from French Indo China to Siam
2 armour and 2 mech_infantrys moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 2 mech_infantrys moved from Shan State to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour and 1 infantry moved from Amur to Buryatia
1 bomber moved from Japan to Siam
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to Burma
Combat - Japanese
Battle in Western Australia
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 2 armour and 1 mech_infantry in Malaya, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Western Australia from ANZAC, taking Malaya from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Siam, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Yunnan
9 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Siam to French Indo China
1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 43 Sea Zone to 56 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 56 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Korea to 36 Sea Zone
2 artilleries moved from French Indo China to Yunnan
Place Units - Japanese
2 bombers and 1 fighter placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33
Russians : -0,67
Japanese : -2,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Brazil
2 infantry moved from Western United States to Central United States
Place Units - Americans
2 bombers placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
Americans undo move 6.
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.33
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Brazil
2 infantry moved from Western United States to Central United States
Place Units - Americans
2 bombers placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
Americans undo move 6.
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Persia to Bryansk
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
2 infantry placed in Quebec
2 fighters placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
Americans : -1.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 marine moved from 96 Sea Zone to Tobruk
2 fighters moved from 96 Sea Zone to Libya
1 armour moved from Romania to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Italians
Battle in Tobruk
Battle in Libya
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Tobruk from British, taking Libya from British with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Ukraine
2 fighters moved from Libya to 96 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry and 2 marines moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
2 fighters moved from 54 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry and 2 marines moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
2 fighters moved from 54 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Ukraine to Volgograd
3 bombers moved from Ukraine to Russia
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Ukraine to Volgograd
3 bombers moved from Ukraine to Russia
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
2 bombers moved from 115 Sea Zone to Novgorod
1 bomber moved from Archangel to Ukraine
1 bomber moved from Archangel to Novgorod
2 bombers moved from Novgorod to Ukraine
2 bombers moved from Russia to Ukraine
1 bomber moved from Volgograd to Ukraine
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to France
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
2 infantry placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 2,33
British : -0,33
AA fire in Volgograd : : -0,17
Russians : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 25 PUs;
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 25 PUs;
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 infantry moved from Smolensk to Archangel
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
Russians : -1.33
@wizmark , I assumed no scramble in sz 110 on G’s turn.
I hope that was/is ok.
Had to leave and came back later, so i forgot to write that note earlier.
Germany had arround 96% Chance in the Channel and i thought you won’t loose air to it.
Let me know if i was wrong.
@aequitas-et-veritas That’s fine, they were there to defend against an Italian strike not against the luftwaffe!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siam to Burma
3 bombers moved from French Indo China to Burma
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
@wizmark ,scramble?
@aequitas-et-veritas yes scramble please…sub lost first before destroyers please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siam to Burma
3 bombers moved from French Indo China to Burma
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Burma, round 2 : 1/4 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 submarines
Americans defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 4 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 infantry moved from Buryatia to Amur
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Siam to Shan State
1 fighter moved from French Indo China to Western Australia
1 fighter moved from 36 Sea Zone to Western Australia
3 bombers moved from Burma to French Indo China
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
Place Units - Japanese
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
3 mech_infantrys placed in Kwangtung
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 1,17
UK_Pacific : -0,33
Japanese : -0,83