Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Caucasus
1 artillery moved from Bryansk to Rostov
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
7 infantry moved from Samara to Russia
5 infantry moved from Samara to Volgograd
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Russians : 1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 fighter moved from French Indo China to Borneo
1 fighter moved from French Indo China to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Amur
2 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 32 Sea Zone
2 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 3 fighters and 1 marine
Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 armour, 3 fighters and 1 marine in Borneo, round 2 : 3/5 hits, 2,33 expected hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 armour and 2 fighters in Borneo, round 3 : 1/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 fighters and 1 marine
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Amur, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Amur to Korea
1 carrier and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery and 1 infantry placed in French Indo China
1 bomber and 3 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Russians : 0,00
Japanese : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to Gibraltar
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to Gibraltar
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 5 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers; Italians defend with 1 aaGun, 1 harbour and 3 infantry
AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Gibraltar
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/14 hits, 5.83 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in Gibraltar, round 2 : 7/15 hits, 6.50 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 5 bombers and 1 fighter in Gibraltar, round 3 : 5/7 hits, 4.17 expected hits
Italians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Gibraltar, round 3 : 5/10 hits, 4.83 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Germans lost in Gibraltar
Americans roll dice for 2 bombers in Gibraltar, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 4/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Gibraltar
Italians win with 3 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 2 artilleries, 5 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Germans: 2 artilleries, 3 infantry, 1 marine and 3 tactical_bombers
Battle in 32 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 32 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 32 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50
Italians : 1.67
Americans : -0.17
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 88 Sea Zone to Gibraltar
1 fighter moved from 88 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from India to French Indo China
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to Gibraltar
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 5 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers; Italians defend with 1 aaGun, 1 harbour and 3 infantry
AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Gibraltar
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/14 hits, 5.83 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in Gibraltar, round 2 : 7/15 hits, 6.50 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 5 bombers and 1 fighter in Gibraltar, round 3 : 5/7 hits, 4.17 expected hits
Italians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Gibraltar, round 3 : 5/10 hits, 4.83 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Germans lost in Gibraltar
Americans roll dice for 2 bombers in Gibraltar, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 4/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Gibraltar
Italians win with 3 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 2 artilleries, 5 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Germans: 2 artilleries, 3 infantry, 1 marine and 3 tactical_bombers
Battle in 32 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 32 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 32 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 88 Sea Zone to Gibraltar
1 fighter moved from 88 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from India to French Indo China
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gibraltar
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 fighters; Italians defend with 1 harbour
British roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Germans: 3 fighters
Battle in 98 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns, 1 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Burma to India
1 infantry moved from Shan State to Burma
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Persia to Bryansk
2 fighters moved from 98 Sea Zone to Bryansk
1 bomber moved from French Indo China to India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 infantry moved from Persia to Northwest Persia
Place Units - British
1 submarine placed in 81 Sea Zone
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0.50
Italians : 1.33
British : 1.00
Americans : -0.17
Japanese : 1.17
AA fire in French Indo China : : -0.17
@aequitas-et-veritas an expensive round for us both! But hopefully the german air loss will be worse long term than the US losses
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Libya to Algeria
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 bomber moved from Novgorod to Western Germany
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : 0,00
@wizmark out of my Point of view, i see it as an Axis win.
When the game is over please remind me and i will tell you why.
Just don’t want to give away too much info at this Moment.
@aequitas-et-veritas fair enough…will be interesting to find out!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 artilleries, 3 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
3 bombers moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 3,5,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Archangel to Novgorod
1 bomber moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
3 bombers moved from Russia to Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 bombers and 1 infantry placed in Western Germany
Germans undo move 3.
3 bombers placed in Western Germany
1 infantry placed in Southern France
2 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 1,00
Russians : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 26 PUs;
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 26 PUs;
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Bryansk
4 infantry moved from Volgograd to Rostov
2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.33
Russians : -0.67
@aequitas-et-veritas Was surprised not see you reinforce gib with german troops as you fought so hard to hold it earlier. Your Bomber force is looking powerful though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 2 bombers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from French Indo China to Siam
2 armour and 2 mech_infantrys moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 2 mech_infantrys moved from Shan State to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour and 1 infantry moved from Amur to Buryatia
1 bomber moved from Japan to Siam
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to Burma
Combat - Japanese
Battle in Western Australia
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 2 armour and 1 mech_infantry in Malaya, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Western Australia from ANZAC, taking Malaya from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Siam, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Yunnan
9 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Siam to French Indo China
1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 43 Sea Zone to 56 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 56 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Korea to 36 Sea Zone
2 artilleries moved from French Indo China to Yunnan
Place Units - Japanese
2 bombers and 1 fighter placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33
Russians : -0,67
Japanese : -2,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 26 Sea Zone to 6 Sea Zone