@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Wizmark (L) vs AetV (X+3) BM3 19L game II
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 mech_infantrys placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 mech_infantrys placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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@aequitas-et-veritas And again, max interception in russia if bombing please…cant have terrible luck two times in a row!
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@wizmark stand by
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Novgorod 2 armour and 2 infantry moved from Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour and 2 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to 115 Sea Zone 4 bombers moved from Romania to Novgorod 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Romania to Eastern Poland
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@wizmark scramble?
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@aequitas-et-veritas no scramble thanks…didn’t see the bomber move coming!
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Novgorod 2 armour and 2 infantry moved from Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour and 2 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to 115 Sea Zone 4 bombers moved from Romania to Novgorod 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Romania to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 2 armour, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 fighters and 1 mech_infantry; Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 armour, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits, 5,17 expected hits Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits, 3,00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 3 fighters owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 artillery and 1 infantry Casualties for British: 3 fighters and 1 mech_infantry Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Novgorod to Germany 1 fighter moved from 115 Sea Zone to Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Romania to Bessarabia 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Germany Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 2 fighters placed in Western Germany 3 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,6 Germans collect 40 PUs (7 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1,83 Russians : -1,33
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 mech_infantry moved from Finland to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Vologda to Urals 2 armour moved from Vologda to Urals 2 mech_infantrys moved from Vologda to Urals 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 fighter moved from Russia to Western Ukraine
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 mech_infantry moved from Finland to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Vologda to Urals 2 armour moved from Vologda to Urals 2 mech_infantrys moved from Vologda to Urals 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Novgorod Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Urals Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Russia to Bryansk 1 armour moved from Vologda to Bryansk 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Samara Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 2.83 Japanese : -0.33
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 artillery and 1 marine moved from Guam to 21 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 46 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 46 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Philippines to Dutch New Guinea 2 bombers moved from Philippines to 54 Sea Zone 1 armour moved from Olgiy to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Olgiy
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@wizmark scramble?
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 artillery and 1 marine moved from Guam to 21 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 46 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 46 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Philippines to Dutch New Guinea 2 bombers moved from Philippines to 54 Sea Zone 1 armour moved from Olgiy to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Olgiy Combat - Japanese Battle in New Guinea Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits ANZAC roll dice for 2 destroyers and 2 transports in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 destroyers and 1 transport Casualties for Americans: 1 transport Non Combat Move - Japanese 2 bombers moved from 54 Sea Zone to Western Australia 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 34 Sea Zone to 49 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 5 carriers and 4 submarines moved from 21 Sea Zone to 46 Sea Zone 1 fighter moved from French Indo China to 46 Sea Zone 2 fighters moved from Japan to 46 Sea Zone 1 fighter moved from Western Australia to 46 Sea Zone 1 bomber moved from Dutch New Guinea to Philippines 3 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to French Indo China 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 fighters placed in Japan 3 mech_infantrys placed in Malaya 3 armour placed in French Indo China 1 destroyer placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Japanese undo move 6. 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2 Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 UK_Pacific : -0,67 Japanese : 0,67
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@wizmark, i continued with assuming No scramble.
Please let me know if i was incorrect on the assumption. -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Queensland to 45 Sea Zone
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Queensland to 45 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Queensland to 45 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 3 carriers, 4 destroyers, 1 fighter and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 2 bombers placed in Eastern United States 2 bombers placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : 0.50 Japanese : -0.67
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 armour and 3 mech_infantrys moved from Bryansk to Baltic States 2 fighters moved from Russia to Baltic States 2 fighters moved from Bryansk to Baltic States 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from India to Malaya 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 1 fighter moved from 110 Sea Zone to Southern France
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@aequitas-et-veritas I couldn’t see the benefit of yr move in W Austrailia at first, but now I see you can stop the ANZAC trsnsport spam to keep the DEI on lock indefinetly…very nice. The Germans are letting the japanese down though…