I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Greece Italians attack with 1 armour, 2 artilleries and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 3 : 1/4 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour moved from Northern Italy to Greater Southern Germany 2 fighters moved from 99 Sea Zone to Western Germany 1 bomber moved from 96 Sea Zone to Western Germany 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Libya to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -1.67 British : -0.83 Neutral_Allies : 1.33 -
FYI, I’m going to be busier than usual the rest of the week, so might not be able to post regularly (if at all). Sorry.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 cruiser and 8 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone 5 infantry moved from Bulgaria to Yugoslavia 2 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 2 bombers moved from Western Germany to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 bombers, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 bombers, 1 fighter and 6 infantry in Yugoslavia, round 2 : 5/12 hits, 4.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 112 Sea Zone Germans attack with 4 fighters and 4 tactical_bombers British defend with 1 battleship Germans roll dice for 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 battleship Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 3 fighters and 4 tactical_bombers moved from 112 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers and 1 fighter moved from Yugoslavia to Western Germany 2 mech_infantrys moved from France to Germany 5 armour and 1 artillery moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 mech_infantry moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Northern Italy to Western Germany 7 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany 2 artilleries moved from Poland to Germany 3 aaGuns, 1 artillery and 15 infantry moved from Poland to Slovakia Hungary Place Units - Germans 1 cruiser and 8 transports placed in 113 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.00 British : 0.33 Neutral_Allies : -0.67 -
Thanks for being patient with me :) . Should be back to a regular schedule now.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 7 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 1 aaGun, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 armour, 2 infantry and 1 mech_infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 90 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Japanese buy 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/16 hits, 8.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 5 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 3 fighters moved from Hunan to Kwangsi 2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 3 mech_infantrys placed in Shantung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00 -
Sorry, I forgot to move the German subs earlier. Hopefully that edit is ok. Thanks!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 harbour placed in Central America 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 harbour placed in Central America 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 10 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Iraq to 80 Sea Zone 2 artilleries and 2 transports moved from 80 Sea Zone to 76 Sea Zone 2 artilleries moved from 76 Sea Zone to Italian Somaliland 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 2 tactical_bombers moved from 80 Sea Zone to Italian Somaliland 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British Battle in Italian Somaliland British attack with 2 artilleries, 2 infantry and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Italian Somaliland, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in Italian Somaliland, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 tactical_bombers moved from Italian Somaliland to 81 Sea Zone 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 38 Sea Zone 3 infantry moved from Shan State to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from Malta to Egypt Place Units - British 1 marine placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0.83 Italians : -0.67 Chinese : 0.00 Japanese : 0.67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from Western Germany to United Kingdom -
Intercept UK?
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@BobbaRossa
full intercept -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 3 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/3 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; French defend with 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Cleaning up after air battles Non Combat Move - Italians 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to France 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Greece to Romania 1 armour moved from Greater Southern Germany to Slovakia Hungary 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Defenders Fire, : : -1.00 Italians : 0.83 British : -0.67 Attackers Fire, : : -0.83 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 94 Sea Zone Italians win with no units remaining. Battle score for attacker is 0 Casualties for French: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.67 French : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 90 Sea Zone to 101 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 5 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 7 infantry moved from Norway to 113 Sea Zone 5 armour, 3 artilleries, 1 cruiser, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in 101 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 5 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 16/26 hits, 11.00 expected hits British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/21 hits, 7.83 expected hits 4 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 11/17 hits, 8.83 expected hits British roll dice for 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/9 hits, 4.00 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 armour owned by the Germans, 5 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom Germans captures 41PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 armour, 4 artilleries, 2 fighters and 9 infantry Casualties for British: 4 aaGuns, 1 bomber, 3 fighters, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 armour moved from Western Germany to Poland 1 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 1 mech_infantry moved from Southern France to Western Germany 1 submarine moved from 108 Sea Zone to 110 Sea Zone 5 infantry moved from Yugoslavia to Romania 4 infantry moved from Slovakia Hungary to Romania 9 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 91 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : 7.33 British : 3.17 AA fire in United Kingdom : : 0.33 -
Sorry have been on vacation - I’ll get to this tomorrow
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Belarus 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Ukraine to Western Ukraine 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Novgorod 2 artilleries and 1 mech_infantry placed in Ukraine 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :





