I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 90 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Japanese buy 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/16 hits, 8.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 5 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 3 fighters moved from Hunan to Kwangsi 2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 3 mech_infantrys placed in Shantung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00 -
Sorry, I forgot to move the German subs earlier. Hopefully that edit is ok. Thanks!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 harbour placed in Central America 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 harbour placed in Central America 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 10 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Iraq to 80 Sea Zone 2 artilleries and 2 transports moved from 80 Sea Zone to 76 Sea Zone 2 artilleries moved from 76 Sea Zone to Italian Somaliland 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 2 tactical_bombers moved from 80 Sea Zone to Italian Somaliland 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British Battle in Italian Somaliland British attack with 2 artilleries, 2 infantry and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Italian Somaliland, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in Italian Somaliland, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 tactical_bombers moved from Italian Somaliland to 81 Sea Zone 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 38 Sea Zone 3 infantry moved from Shan State to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter moved from Malta to Egypt Place Units - British 1 marine placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0.83 Italians : -0.67 Chinese : 0.00 Japanese : 0.67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from Western Germany to United Kingdom -
Intercept UK?
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@BobbaRossa
full intercept -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 3 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/3 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; French defend with 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Cleaning up after air battles Non Combat Move - Italians 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to France 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Greece to Romania 1 armour moved from Greater Southern Germany to Slovakia Hungary 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Defenders Fire, : : -1.00 Italians : 0.83 British : -0.67 Attackers Fire, : : -0.83 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 94 Sea Zone Italians win with no units remaining. Battle score for attacker is 0 Casualties for French: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.67 French : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 90 Sea Zone to 101 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 5 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 7 infantry moved from Norway to 113 Sea Zone 5 armour, 3 artilleries, 1 cruiser, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in 101 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 5 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 16/26 hits, 11.00 expected hits British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/21 hits, 7.83 expected hits 4 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 11/17 hits, 8.83 expected hits British roll dice for 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/9 hits, 4.00 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 armour owned by the Germans, 5 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom Germans captures 41PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 armour, 4 artilleries, 2 fighters and 9 infantry Casualties for British: 4 aaGuns, 1 bomber, 3 fighters, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 1 armour moved from Western Germany to Poland 1 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 1 mech_infantry moved from Southern France to Western Germany 1 submarine moved from 108 Sea Zone to 110 Sea Zone 5 infantry moved from Yugoslavia to Romania 4 infantry moved from Slovakia Hungary to Romania 9 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 91 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : 7.33 British : 3.17 AA fire in United Kingdom : : 0.33 -
Sorry have been on vacation - I’ll get to this tomorrow
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Belarus 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery moved from Ukraine to Western Ukraine 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Novgorod 2 artilleries and 1 mech_infantry placed in Ukraine 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 artilleries and 1 infantry moved from Yunnan to Burma 2 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Shensi 5 infantry moved from Chahar to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow 2 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to 38 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 36 Sea Zone Japanese attack with 2 submarines and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Hopei, round 2 : 3/7 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 aaGun Battle in Burma Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to Yunnan 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Shantung to Hunan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 bombers moved from Shensi to Yunnan 1 mech_infantry moved from Manchuria to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.00 ANZAC : 0.83 Chinese : 0.33 UK_Pacific : -2.00 Japanese : -0.33 -
@Odonis said in Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3:
Sorry have been on vacation - I’ll get to this tomorrow
No worries. Hope you had a good trip!
The hero of Sumatra seems to be trying to teach your British how to fight :D . Hope they don’t learn ;) .
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Central United States to 101 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in 101 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 101 Sea Zone retreated to 101 Sea Zone Germans win, taking Morocco from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Western United States to Eastern United States 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Wake Island to Queensland Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.83 Italians : 0.33 Americans : -1.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Central United States to 101 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in 101 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 101 Sea Zone retreated to 101 Sea Zone Germans win, taking Morocco from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Western United States to Eastern United States 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Wake Island to Queensland Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 2 fighters moved from Burma to India 2 artilleries moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Ethiopia to French Equatorial Africa 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 2 tactical_bombers moved from 81 Sea Zone to Egypt 2 fighters moved from Egypt to 81 Sea Zone 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Syria to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia 1 aaGun and 4 infantry moved from Brazil to British Guiana 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : 0.83 Italians : 0.33 British : 0.17 Americans : -1.00 Chinese : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from France to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 marine Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Italians 1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Tobruk to Libya 1 bomber moved from Morocco to Libya 1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Holland Belgium to Southern Italy 1 armour moved from Romania to Slovakia Hungary 2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : -0.33





