Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
Wizmark X vs Argothair L BM game 1
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 3 fighters and 3 tactical_bombers moved from Hunan to Shensi 2 bombers moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Midway Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Shan State to Yunnan 1 armour and 1 artillery moved from Shantung to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 2 bombers moved from 25 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -0.33
-
I need a little while to think about this turn – it’s a pretty crazy and tangled position! Hope you’re enjoying the game. :)
-
@Argothair Haha yes its certainly going a bit different to some games! Your landing in china was a surprise for sure! Take yr time though…best to get it right!
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Libya to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese
Combat Hit Differential Summary :
-
I could play an entirely different game with you branching off from this move where I go south instead of north, and have just as much fun – but north feels very slightly better. :)
Scramble near Western Germany?
-
@Argothair haha well we will see how it goes! no scrambles thanks
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Libya to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in 112 Sea Zone Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in Norway Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Borneo Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 marine moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Norway to 112 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 2.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Libya to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in 112 Sea Zone Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in Norway Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Borneo Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 marine moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Norway to 112 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from Normandy Bordeaux to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Syria British take Syria from Italians 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan 1 fighter moved from 80 Sea Zone to Trans-Jordan 3 artilleries moved from India to Burma 17 infantry moved from India to Burma Combat - British Battle in Denmark Battle in 125 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Denmark from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 103 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 3 artilleries and 17 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 6/20 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 aaGun moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Iraq 2 fighters moved from India to Iraq 4 fighters moved from 125 Sea Zone to Norway 2 aaGuns moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.00 British : 1.67 Italians : -0.33 Americans : 2.17 Chinese : 0.33 Japanese : -0.67
-
Those are some fiercely defending German submarines! I guess I’m just glad the Norwegian Quislings surrendered without more of a fight. ;)
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Northern Italy to Denmark 1 bomber moved from Southern Italy to Denmark 1 armour moved from Ukraine to Rostov Combat - Italians Battle in Denmark Italians attack with 1 armour and 1 bomber British defend with 1 marine Italians roll dice for 1 armour and 1 bomber in Denmark, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Denmark Italians win, taking Denmark from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Denmark to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Egypt 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 Russians : 0.67
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 bomber moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 bomber moved from Ukraine to Volgograd 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Germany to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Belarus Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun and 2 armour AA fire in Belarus : 2/3 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 1 aaGun and 2 armour Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 114 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.33 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Western Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Belarus to Ukraine 1 infantry moved from Karelia to Finland 1 armour and 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from 114 Sea Zone to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour, 2 artilleries and 4 mech_infantrys placed in Germany 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.50 AA fire in Volgograd : : -0.17 Americans : 0.00 Russians : -1.83 AA fire in Belarus : : 1.50 AA fire in United Kingdom : : 0.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 5 infantry moved from Bryansk to Belarus 4 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 3 artilleries and 5 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Bryansk 2 infantry moved from Buyant-Uhaa to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Belarus Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Rostov Russians attack with 3 artilleries and 5 infantry Italians defend with 2 armour Russians roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Caucasus Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 aaGun moved from Samara to Volgograd 8 infantry moved from Samara to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 aaGun and 4 infantry moved from Buryatia to Ulaanbaatar Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -1.00 Russians : 2.50 Japanese : 0.33
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 2 armour moved from Kiangsu to Hopei 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from Yunnan to India 1 bomber moved from Yunnan to India 2 tactical_bombers moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Anhwe to Manchuria 1 fighter moved from Anhwe to Hopei 1 fighter moved from Anhwe to Shensi Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3 Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 37 Sea Zone Japanese win, taking Wake Island from Americans, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 2 transports Americans defend with 1 cruiser and 2 transports Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Battle in Borneo Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry and 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 3 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Manchuria to Japan 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Hopei to Kiangsu 1 fighter moved from Shensi to Hunan 3 carriers and 2 destroyers moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from Yunnan to French Indo China 3 bombers moved from India to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 2 tactical_bombers moved from Hopei to Hunan Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.83 Chinese : 0.00 UK_Pacific : 0.33 AA fire in India : : -0.50 Japanese : 3.67
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Morocco to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Finland 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
Scramble near Western Germany to protect Denmark?
-
@Argothair no scramble thanks
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Morocco to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Finland 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 1 submarine Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Americans roll dice for 2 battleships in Denmark, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Denmark, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Denmark Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Finland Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Finland Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Denmark to Norway 1 fighter moved from Finland to Norway 1 fighter moved from Finland to Norway 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 103 Sea Zone to 91 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 31 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 1 factory_minor placed in Norway 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.00