Scramble 111 but not 110
sub fights in 106 and dies first.
@Argothair Not so much a ‘sneaky Karl’ move as a ‘lets ram a battleship right in your teeth move’!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 2 infantry moved from Morocco to Algeria
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria
French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : 1.00
ANZAC : -1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 artilleries moved from Romania to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 artilleries moved from Romania to Eastern Poland
2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/37 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Germany
1 tactical_bomber moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to Germany
8 infantry moved from Finland to Norway
Place Units - Germans
10 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Novgorod to Bryansk
1 aaGun, 3 artilleries and 12 infantry moved from Karelia to Novgorod
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Kwangtung
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 bomber moved from Japan to Kwangsi
2 fighters moved from Shantung to Japan
2 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : 1.00
UK_Pacific : 0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter could not land in 35 Sea Zone and was removed
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67
AA fire in Caroline Islands : : 0.83
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter could not land in 35 Sea Zone and was removed
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Scotland to United Kingdom
2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Shan State to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 marine placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.33
Americans : 0.67
AA fire in Caroline Islands : : 0.83
Chinese : -3.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Yugoslavia to Romania
3 armour and 1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to India
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to India
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
8 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter moved from Egypt to 81 Sea Zone
9 armour, 4 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Germany
1 artillery moved from Germany to Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Novgorod to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Baltic States to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 aaGuns, 2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
Place Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Hunan
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
2 fighters and 2 tactical_bombers moved from Szechwan to Hunan
1 bomber moved from Shensi to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
French : 0.67
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to French Guiana
1 fighter moved from Western United States to 101 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 2 aaGuns and 1 artillery
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
6 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Shantung
Place Units - Chinese
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to French Guiana
1 fighter moved from Western United States to 101 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 2 aaGuns and 1 artillery
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
6 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Shantung
Place Units - Chinese
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 carrier and 1 cruiser moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to 80 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Yunnan
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Persia to Iraq
Combat - British
Battle in Southern France
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 110 Sea Zone
British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Southern France from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters and 2 mech_infantrys in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters moved from 119 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 destroyer placed in 106 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,6,1,1,4,4,1,5,6,6,4,1,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.33
British : -3.00
Americans : 0.33
Chinese : 0.50
Neutral_Axis : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Northern Italy
Combat - Italians
Battle in Gibraltar
Battle in Malta
Battle in 95 Sea Zone
Italians attack with 1 battleship and 1 cruiser
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Italians win, taking Gibraltar from British, taking Malta from British with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 5 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 2 : 0/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 3 : 2/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 4 : 2/7 hits, 2.00 expected hits
Americans roll dice for 1 marine in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in Iraq
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -3.33
British : -1.67
Americans : -2.33