@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Wizmark X vs Argothair L BM game 1
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@Argothair Not so much a ‘sneaky Karl’ move as a ‘lets ram a battleship right in your teeth move’!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone retreated to 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Malaya 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone retreated to 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Malaya 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter and 2 infantry moved from Morocco to Algeria Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Algeria French attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 French : 1.00 ANZAC : -1.67 Japanese : 0.50
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 2 artilleries moved from Romania to Eastern Poland 2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Poland to Eastern Poland 9 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan 1 bomber moved from Western Germany to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 2 artilleries moved from Romania to Eastern Poland 2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Poland to Eastern Poland 9 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan 1 bomber moved from Western Germany to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 2 fighters and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Eastern Poland Germans attack with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/37 hits, 10.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bessarabia to Germany 1 tactical_bomber moved from France to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 armour and 1 infantry moved from Greece to 99 Sea Zone 2 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 3 aaGuns moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Western Germany to Germany 8 infantry moved from Finland to Norway Place Units - Germans 10 mech_infantrys placed in Germany Germans undo move 1. 1 armour and 9 mech_infantrys placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Novgorod to Bryansk 1 aaGun, 3 artilleries and 12 infantry moved from Karelia to Novgorod 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 6 infantry moved from Yenisey to Timguska 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Philippines 2 artilleries and 2 infantry moved from Kiangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 cruiser, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 20 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports British defend with 1 battleship Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Kwangtung Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 3 tactical_bombers moved from Kwangtung to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 2 bombers moved from Philippines to Kwangsi 1 bomber moved from Japan to Kwangsi 2 fighters moved from Shantung to Japan 2 infantry moved from Anhwe to Hopei 1 artillery and 3 infantry moved from Anhwe to Kweichow Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 destroyer and 1 transport placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : 1.00 UK_Pacific : 0.33 Japanese : 3.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 34 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser and 2 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser and 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter could not land in 35 Sea Zone and was removed 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 marine moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67 AA fire in Caroline Islands : : 0.83 Japanese : 0.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 34 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser and 2 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser and 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter could not land in 35 Sea Zone and was removed 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 marine moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Scotland to United Kingdom 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Shan State to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from India to West India 1 artillery moved from India to West India 1 aaGun moved from India to West India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 fighter placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 marine placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.33 Americans : 0.67 AA fire in Caroline Islands : : 0.83 Chinese : -3.00 Japanese : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Tobruk to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Yugoslavia to Romania 3 armour and 1 mech_infantry moved from Romania to Bessarabia Place Units - Italians 1 airfield and 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from Malaya to India 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from Malaya to India 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 fighter moved from Morocco to 92 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 8 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 fighter moved from Egypt to 81 Sea Zone 9 armour, 4 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 armour moved from Romania to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Germany to Belarus 1 bomber moved from Germany to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 2.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 3 aaGuns moved from Eastern Poland to Western Ukraine 1 bomber moved from Ukraine to Eastern Poland 1 bomber moved from Belarus to Germany 1 artillery moved from Germany to Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from 81 Sea Zone to Egypt Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 bomber placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 infantry EDIT: Adding units owned by Germans to Romania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 47 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Novgorod to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Baltic States to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 aaGuns, 2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 8 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 3 infantry moved from Kweichow to Szechwan 1 bomber moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Kwangsi to Shan State 1 artillery moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 battleship moved from 36 Sea Zone to 37 Sea Zone 3 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports French defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 artillery Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to Hunan 2 fighters and 2 tactical_bombers moved from Shan State to Hunan 2 fighters and 2 tactical_bombers moved from Szechwan to Hunan 1 bomber moved from Shensi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : -0.33 Chinese : -0.33 UK_Pacific : 0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to French Guiana 1 fighter moved from Western United States to 101 Sea Zone 1 tactical_bomber moved from Western United States to 101 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 95 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Shantung Americans attack with 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 2 aaGuns, 1 artillery and 1 factory_major Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14 Casualties for Italians: 2 aaGuns and 1 artillery Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33 Japanese : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 6 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 3 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Shantung Place Units - Chinese 2 infantry placed in Shantung Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to French Guiana 1 fighter moved from Western United States to 101 Sea Zone 1 tactical_bomber moved from Western United States to 101 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 95 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Shantung Americans attack with 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 2 aaGuns, 1 artillery and 1 factory_major Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14 Casualties for Italians: 2 aaGuns and 1 artillery Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 6 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 3 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Shantung Place Units - Chinese 2 infantry placed in Shantung Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 77 Sea Zone to 76 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 carrier and 1 cruiser moved from 77 Sea Zone to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 2 fighters moved from India to Yunnan 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 infantry moved from Persia to Iraq Combat - British Battle in Southern France Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 110 Sea Zone British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win, taking Southern France from Italians with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 119 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters and 2 mech_infantrys in Yunnan, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia 1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 fighters moved from 119 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 destroyer placed in 106 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,6,1,1,4,4,1,5,6,6,4,1,6,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -3.00 Americans : 0.33 Chinese : 0.50 Neutral_Axis : -0.33 Japanese : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Syria Italians take Syria from French 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Northern Italy Combat - Italians Battle in Gibraltar Battle in Malta Battle in 95 Sea Zone Italians attack with 1 battleship and 1 cruiser Americans defend with 1 cruiser and 1 transport Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Italians win, taking Gibraltar from British, taking Malta from British with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Northern Italy Italians attack with 1 artillery, 1 bomber and 5 infantry Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 2 : 0/7 hits, 2.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 3 : 2/7 hits, 2.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 4 : 2/7 hits, 2.00 expected hits Americans roll dice for 1 marine in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Iraq Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Iraq to Egypt 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,4 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -3.33 British : -1.67 Americans : -2.33