Wizmark X vs Argothair L BM game 1

  • '20 '19

    @Argothair The only change I would like to do is knowing you anzac subs coming at me, to change the loss of a destroyer to a hit on a carrier. This would ahve potentially given me an exrtra roll at 2 but I’m happy to ignore that as the IJN rolled quite well. I would then land the surviving tac on java. Is this ok?

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
            Italians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Sure, totally fine!

  • '20 '19

    @Argothair if you edit that in before

  • '20 '19

  • '20 '19

    @Argothair if you edit that in yr Anzac turn then to save a bit of time that’s fine by me! 👍🏻

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Novgorod to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Western Germany to Denmark
            1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            2 armour moved from Poland to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            2 mech_infantrys moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            12 armour and 10 mech_infantrys moved from Poland to Slovakia Hungary
            4 artilleries moved from Romania to Slovakia Hungary
            2 aaGuns moved from Romania to Slovakia Hungary
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Baltic States to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 mech_infantry placed in Western Germany
            3 infantry placed in Germany
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3
            Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Americans : -0.33
    Russians : -2.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_minor; Remaining resources: 35 PUs; 
            Russians buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Kazakhstan to India
            1 tactical_bomber moved from Kazakhstan to India
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
            2 infantry moved from Kazakhstan to Sikang
            1 artillery and 4 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Kazakhstan to Novosibirsk
            6 infantry moved from Kazakhstan to Tsinghai
            3 infantry moved from Russia to Samara
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            4 artilleries and 26 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Belarus to Baltic States
            1 artillery, 3 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 artillery and 6 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Eastern Poland
                Russians attack with 6 artilleries, 34 infantry and 7 mech_infantrys
                Germans defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 6 artilleries, 34 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 17/47 hits, 9.83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 6 artilleries, 34 infantry and 7 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Novgorod
            2 fighters moved from Baltic States to Novgorod
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Kazakhstan to Tsinghai
            1 aaGun moved from Dzavhan to Yenisey
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Russia
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 6.67
    Japanese : 0.33
    

    Savegame

  • '20 '19

    @Argothair I think that is game…only a slow decline for the japanese now, and a quick one for the germans! Well played…will post the result. Are you happy to swap sides?

  • '23 '22 '21 '20 '19 '18 '17 '16

    Thank you, and well played to you as well – you had me biting my nails the whole way through. :-)

    Yes, happy to swap sides. I’ll start a new thread in the next few days.

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