Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Wizmark X vs Argothair L BM game 1
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Or, I guess even that’s not quite the right way to put it, since taking hits on the carriers earlier could have changed how many hits you scored. Heck, maybe you even want to land your planes on the island, I dunno. So if you have a different order of loss for the Java Sea battle, let me know, and we can redo that battle or something like that. I had just wanted to get on with the turn, since I’ll be mostly AFK for the next couple of days.
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@Argothair The only change I would like to do is knowing you anzac subs coming at me, to change the loss of a destroyer to a hit on a carrier. This would ahve potentially given me an exrtra roll at 2 but I’m happy to ignore that as the IJN rolled quite well. I would then land the surviving tac on java. Is this ok?
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5 Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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Sure, totally fine!
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@Argothair if you edit that in before
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@Argothair if you edit that in yr Anzac turn then to save a bit of time that’s fine by me! 👍🏻
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the ANZAC 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the ANZAC 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Novgorod to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Denmark 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 armour moved from Poland to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 mech_infantrys moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Denmark Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 12 armour and 10 mech_infantrys moved from Poland to Slovakia Hungary 4 artilleries moved from Romania to Slovakia Hungary 2 aaGuns moved from Romania to Slovakia Hungary 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Baltic States to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 artillery and 2 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 fighter placed in Western Germany 1 mech_infantry placed in Western Germany 3 infantry placed in Germany 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans : -2.83 Americans : -0.33 Russians : -2.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 2x factory_minor; Remaining resources: 35 PUs; Russians buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Kazakhstan to India 1 tactical_bomber moved from Kazakhstan to India 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang 2 infantry moved from Kazakhstan to Sikang 1 artillery and 4 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Kazakhstan to Novosibirsk 6 infantry moved from Kazakhstan to Tsinghai 3 infantry moved from Russia to Samara 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 armour moved from Karelia to Baltic States 4 artilleries and 26 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 5 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Belarus to Baltic States 1 artillery, 3 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Tsinghai Russians attack with 1 artillery and 6 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 6 artilleries, 34 infantry and 7 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 6 artilleries, 34 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 17/47 hits, 9.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 6 artilleries, 34 infantry and 7 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Novgorod 2 fighters moved from Baltic States to Novgorod 1 aaGun moved from Russia to Samara 1 aaGun moved from Kazakhstan to Tsinghai 1 aaGun moved from Dzavhan to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Russia 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 6.67 Japanese : 0.33
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@Argothair I think that is game…only a slow decline for the japanese now, and a quick one for the germans! Well played…will post the result. Are you happy to swap sides?
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Thank you, and well played to you as well – you had me biting my nails the whole way through. :-)
Yes, happy to swap sides. I’ll start a new thread in the next few days.