Oh I forgot the walk to Alexandria. I will add that on NCM.
wizmark(Axis) vs Dawgoneit(Allies) BM 3
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 infantry moved from Romania to Bessarabia 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 destroyer moved from 112 Sea Zone to 124 Sea Zone 1 bomber moved from Western Germany to 124 Sea Zone 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 124 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Greece to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Bessarabia to Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from 124 Sea Zone to Western Germany 8 infantry moved from Poland to Eastern Poland 3 aaGuns, 2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 8 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis Place Units - Germans 1 submarine placed in 105 Sea Zone 1 bomber and 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 5 infantry moved from Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery and 8 infantry moved from Karelia to Novgorod 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia 1 armour, 1 fighter and 1 mech_infantry moved from Yenisey to Buryatia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 artilleries and 3 infantry moved from Kiangsi to Kwangtung 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 4 artilleries moved from Kwangsi to 36 Sea Zone 6 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 4 artilleries and 6 infantry moved from 39 Sea Zone to India 2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 2 bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Burma Combat - Japanese Japanese creates battle in territory 42 Sea ZoneCombat Hit Differential Summary :
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@dawgoneit scramble in sz 39…India?
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@wizmark no
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 artilleries and 3 infantry moved from Kiangsi to Kwangtung 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 4 artilleries moved from Kwangsi to 36 Sea Zone 6 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 4 artilleries and 6 infantry moved from 39 Sea Zone to India 2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 2 bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Burma Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers British defend with 3 aaGuns, 4 artilleries, 1 fighter and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in India, round 2 : 12/22 hits, 10.17 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 12 infantry in India, round 2 : 8/17 hits, 6.00 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 9/14 hits, 7.83 expected hits UK_Pacific roll dice for 4 artilleries and 1 fighter in India, round 3 : 3/5 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 4 artilleries owned by the British and 1 fighter owned by the British lost in India Japanese captures 17PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 12 infantry Battle in Burma Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 2 bombers moved from India to Kwangsi 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 1 fighter moved from Kwangtung to Japan 2 fighters moved from Kwangsi to Japan 1 tactical_bomber moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from India to Yunnan 1 fighter moved from Burma to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 cruiser placed in 19 Sea Zone 1 bomber and 1 infantry placed in Japan 1 artillery and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 3.00 AA fire in India : : 0.50 Japanese : 6.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber and 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Iwo Jima, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 3 artilleries and 12 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 2 : 2/18 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -2.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber and 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Iwo Jima, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 3 artilleries and 12 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 2 : 2/18 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to British Guiana 1 fighter moved from British Guiana to Nigeria 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from Egypt to 99 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 2 artilleries moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt Combat - British Battle in French West Africa British attack with 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa Neutral_Axis win with no units remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Battle in 99 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone British roll dice for 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports in 99 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 2 transports owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 50 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Non Combat Move - British 2 tactical_bombers moved from 99 Sea Zone to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1.83 Italians : -1.17 Americans : -0.50 Chinese : -2.33 Neutral_Axis : 1.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Baltic States Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 2 artilleries and 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Baltic States to Western Germany Place Units - Italians 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.83 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 10 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 3 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 submarine moved from 118 Sea Zone to 119 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 3 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour moved from Romania to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 10 armour, 2 bombers, 1 infantry and 7 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry Germans roll dice for 10 armour, 2 bombers, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 8/20 hits, 7.67 expected hits Russians roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits 8 infantry owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 10 armour, 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 8/15 hits, 6.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 7 mech_infantrys Casualties for Russians: 1 artillery and 10 infantry Battle in Western Ukraine Germans attack with 1 armour, 2 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 bombers and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 bombers moved from Western Ukraine to Germany 2 bombers moved from Novgorod to Germany 1 artillery moved from Poland to Eastern Poland 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 destroyer moved from 124 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Tunisia Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 4 armour and 1 mech_infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,1,3,4,3 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 3.50 Russians : 4.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 3 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Russia to Smolensk 1 artillery and 8 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry moved from Buryatia to Amur Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 bomber moved from Kwangsi to 45 Sea Zone Combat - Japanese Battle in Sumatra Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 armour moved from Burma to French Indo China Japanese take French Indo China from Neutral_Axis 1 submarine moved from 78 Sea Zone to 80 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Shantung to Jehol 1 artillery moved from Anhwe to Jehol 1 infantry moved from Anhwe to Chahar 2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Japan 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 45 Sea Zone to Kwangsi Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 bombers and 2 infantry placed in Japan 3 armour placed in Shantung 3 infantry placed in India Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 armour, 2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Wake Island 3 bombers moved from Western United States to Wake Island 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 3 bombers placed in Western United States 1 artillery and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -2.17 Japanese : -0.67 -
@dawgoneit Hi there, don’t know if you realise but youve only done the US turn, you still need to do the chinese and UK!:+1:
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Hopei 3 artilleries and 4 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 7 infantry in Suiyuyan, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 armour, 2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Wake Island 3 bombers moved from Western United States to Wake Island 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 3 bombers placed in Western United States 1 artillery and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Hopei 3 artilleries and 4 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 7 infantry in Suiyuyan, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 2 artilleries moved from Tobruk to 96 Sea Zone 1 armour moved from Libya to Tobruk 2 artilleries, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Belgian Congo to Egypt 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 fighter moved from Nigeria to Egypt 3 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Syria Battle in Trans-Jordan British attack with 2 artilleries, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Syria from Italians, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Adding units owned by British to Persia: 3 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 31 PUs (5 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1.00 Italians : -0.33 Americans : -2.17 Chinese : 1.50 Japanese : -1.00





