inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Suiyuyan to Kansu
1 armour and 1 fighter moved from Shensi to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to Egypt
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Egypt
Japanese attack with 2 bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 2/3 hits, 1.17 expected hits
2 bombers owned by the Japanese lost in Egypt
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in 34 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Japanese win with 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,2,5,5
Japanese collect 7 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
British : 0.83
ANZAC : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
4 armour moved from Yakut S.S.R. to Yenisey
2 bombers moved from Yakut S.S.R. to Yenisey
3 fighters moved from Korea to Yenisey
1 armour moved from Shensi to Kazakhstan
Americans take Kazakhstan from Germans
Combat - Americans
Battle in French Madagascar
Battle in 6 Sea Zone
Americans attack with 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 submarines
3 submarines owned by the Americans Submerged
3 submarines owned by the Japanese Submerged
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
4 armour moved from Yakut S.S.R. to Yenisey
2 bombers moved from Yakut S.S.R. to Yenisey
3 fighters moved from Korea to Yenisey
1 armour moved from Shensi to Kazakhstan
Americans take Kazakhstan from Germans
Combat - Americans
Battle in French Madagascar
Battle in 6 Sea Zone
Americans attack with 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 submarines
3 submarines owned by the Americans Submerged
3 submarines owned by the Japanese Submerged
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
9 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 bombers moved from Eastern Persia to Iraq
1 infantry moved from India to West India
Combat - British
Battle in Iraq
British attack with 1 armour, 3 bombers and 2 mech_infantrys
Germans defend with 5 armour and 1 factory_minor
British roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 5 armour in Iraq, round 2 : 3/5 hits, 2.50 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Iraq
British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
British win with 3 bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 5 armour
Battle in Persia
British attack with 9 armour and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 9 armour and 3 mech_infantrys in Persia, round 2 : 5/12 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 bombers moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 1.17
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Greece
1 tactical_bomber moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 armour moved from West India to Persia
3 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to Burma
4 armour and 1 infantry moved from French Indo China to Yunnan
4 armour moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the ANZAC Submerged
3 submarines owned by the Japanese Submerged
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 armour placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 armour moved from West India to Persia
3 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to Burma
4 armour and 1 infantry moved from French Indo China to Yunnan
4 armour moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the ANZAC Submerged
3 submarines owned by the Japanese Submerged
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 armour placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
4 armour and 1 artillery moved from Western Germany to 112 Sea Zone
5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 armour, 1 artillery, 5 infantry and 1 marine moved from 111 Sea Zone to Scotland
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Scotland
Germans attack with 4 armour, 1 artillery, 5 infantry and 1 marine
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship in Scotland, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 2 : 1/11 hits, 3.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Scotland
Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 3 : 4/11 hits, 3.67 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 4 armour, 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
5 bombers moved from Caucasus to Western Germany
3 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Russia to Samara
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Western Germany
1 destroyer placed in 127 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Russia
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Persia
1 armour and 5 infantry moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
3 bombers moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarine
Combat Hit Differential Summary :
@dawgoneit keep yr subs in the battle? and Order of loss please
@wizmark subs in until your subs are gone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
3 bombers moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarine
ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
ANZAC roll dice for 2 cruisers and 7 destroyers in 6 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC and 2 submarines owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
ANZAC roll dice for 2 cruisers and 3 destroyers in 6 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese and 3 destroyers owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine
Casualties for ANZAC: 1 cruiser and 5 destroyers
Non Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,1
Japanese collect 7 PUs (2 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to 111 Sea Zone
6 fighters moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Yenisey to Urals
Americans take Timguska from Germans
Americans take Urals from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Novosibirsk
Americans take Novosibirsk from Germans
2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Korea to Tsinghai
2 bombers moved from Yenisey to Northwest Persia
3 fighters moved from Yenisey to Kazakhstan
1 carrier moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Americans attack with 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan
Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 2 bombers and 6 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone
5 transports owned by the Germans lost in 111 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 4 fighters
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports
Non Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Northwest Persia to Persia
2 fighters moved from Kazakhstan to Tsinghai
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 bombers placed in Korea
1 submarine placed in 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Tsinghai to Sikang
10 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
2 artilleries moved from Tsinghai to Sikang
2 artilleries moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Sikang
1 artillery placed in Tsinghai
2 artilleries placed in Kansu
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to 111 Sea Zone
6 fighters moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Yenisey to Urals
Americans take Timguska from Germans
Americans take Urals from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Novosibirsk
Americans take Novosibirsk from Germans
2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Korea to Tsinghai
2 bombers moved from Yenisey to Northwest Persia
3 fighters moved from Yenisey to Kazakhstan
1 carrier moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Americans attack with 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan
Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 2 bombers and 6 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone
5 transports owned by the Germans lost in 111 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 4 fighters
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports
Non Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Northwest Persia to Persia
2 fighters moved from Kazakhstan to Tsinghai
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 bombers placed in Korea
1 submarine placed in 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Tsinghai to Sikang
10 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
2 artilleries moved from Tsinghai to Sikang
2 artilleries moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Sikang
1 artillery placed in Tsinghai
2 artilleries placed in Kansu
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 39 PUs;
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Persia to Iraq
British take Iraq from Germans
3 bombers moved from Egypt to Syria
3 fighters moved from Gibraltar to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from West India to Eastern Persia
9 armour moved from Persia to Iraq
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in Syria
British attack with 3 bombers
Italians defend with 1 mech_infantry
British roll dice for 3 bombers in Syria, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Syria
British win with 2 bombers remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 bombers moved from Syria to Egypt
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33
Italians : 1.00
British : -1.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to 96 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Russia
Place Units - Italians
1 carrier, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Persia to Syria
ANZAC take Syria from Italians
3 armour moved from West India to Persia
1 artillery and 2 infantry moved from India to West India
4 armour moved from Burma to West India
1 artillery and 3 infantry moved from Burma to India
1 infantry and 1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 armour placed in French Indo China
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Persia to Syria
ANZAC take Syria from Italians
3 armour moved from West India to Persia
1 artillery and 2 infantry moved from India to West India
4 armour moved from Burma to West India
1 artillery and 3 infantry moved from Burma to India
1 infantry and 1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 armour placed in French Indo China
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :