Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tunisia
2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Non Combat Move - British
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Caucasus to Turkmenistan
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Kazakhstan to Eastern Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 factory_minor, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 4 artilleries, 7 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
4 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
Germans roll dice for 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 8/29 hits, 12.17 expected hits
British roll dice for 8 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 9/23 hits, 9.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 10/20 hits, 10.17 expected hits
British roll dice for 8 armour, 5 artilleries and 2 fighters in Northwest Persia, round 3 : 7/15 hits, 7.00 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 5 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 4 bombers, 6 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 8/13 hits, 7.50 expected hits
British roll dice for 3 armour and 2 fighters in Northwest Persia, round 4 : 3/5 hits, 2.83 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Northwest Persia
Germans win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 4 artilleries, 3 fighters, 3 infantry and 7 mech_infantrys
Casualties for Americans: 1 mech_infantry
Casualties for British: 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
4 artilleries and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Finland to Norway
2 armour moved from Finland to Novgorod
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 5 artilleries and 3 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 factory_minor placed in Caucasus
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from French Madagascar to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 11 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
4 artilleries and 6 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Szechwan
1 aaGun and 17 artilleries moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Turkmenistan
1 bomber moved from Persia to West India
3 bombers and 3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
1 armour moved from Chahar to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries moved from Anhwe to Kweichow
1 bomber moved from French Indo China to Yunnan
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 7 destroyers, 5 fighters, 25 submarines and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to Philippines
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -3.17
Americans : -1.00
Japanese : -6.17
Gonna call it a game, well played Simon! We both made some mistakes…
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Gonna call it a game, well played Simon! We both made some mistakes…
I just wonder how this game would have gone had you kept your US fleet with the ANZAC fleet, and prevented the ANZAC crush? Wasn’t long after that that I took Moscow. So maybe I would have gotten Moscow anyway. Or maybe USA had to take its focus off Europe? I would guess the former, but Germany was seeming pretty weak. Perhaps I still would have taken Calcutta on the same highly delayed schedule.
Either way, the ANZAC crush consumed USA in the Pacific for a few turns and I didn’t have to fight around Indonesia at all.
Anyway, great game. I think with Germany busting through NW Persia, the Allies days are numbered.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Gonna call it a game, well played Simon! We both made some mistakes…
I just wonder how this game would have gone had you kept your US fleet with the ANZAC fleet, and prevented the ANZAC crush? Wasn’t long after that that I took Moscow. So maybe I would have gotten Moscow anyway. Or maybe USA had to take its focus off Europe? I would guess the former, but Germany was seeming pretty weak. Perhaps I still would have taken Calcutta on the same highly delayed schedule.
Either way, the ANZAC crush consumed USA in the Pacific for a few turns and I didn’t have to fight around Indonesia at all.
Anyway, great game. I think with Germany busting through NW Persia, the Allies days are numbered.
Was stupid, didn’t think it trough. I had to invest too much in the pacific…