Scramble 111 but not 110
sub fights in 106 and dies first.
Not sure if you want to do anything with your USSR bomber, but if you do, can you just edit it in?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
2 armour moved from Finland to Novgorod
2 bombers and 1 fighter moved from Finland to Novgorod
4 artilleries moved from Finland to Norway
2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
2 artilleries and 2 marines moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to 94 Sea Zone
3 fighters moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 bomber
EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in Novgorod
Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
Battle in Norway
Americans attack with 4 artilleries
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Americans: 4 artilleries
Casualties for Germans: 1 infantry
Battle in Malta
Americans attack with 2 artilleries, 3 fighters and 2 marines
Italians defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Malta to 96 Sea Zone
Place Units - Americans
3 infantry placed in Finland
1 factory_minor placed in Persia
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 3,67
Italians : 1,00
Americans : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
2 armour moved from Finland to Novgorod
2 bombers and 1 fighter moved from Finland to Novgorod
4 artilleries moved from Finland to Norway
2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
2 artilleries and 2 marines moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to 94 Sea Zone
3 fighters moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 bomber
EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in Novgorod
Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
Battle in Norway
Americans attack with 4 artilleries
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Americans: 4 artilleries
Casualties for Germans: 1 infantry
Battle in Malta
Americans attack with 2 artilleries, 3 fighters and 2 marines
Italians defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Malta to 96 Sea Zone
Place Units - Americans
3 infantry placed in Finland
1 factory_minor placed in Persia
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 11 artilleries and 6 mech_infantrys moved from Northwest Persia to Caucasus
2 armour and 7 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Caucasus
British attack with 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys
Germans defend with 8 armour, 2 artilleries and 23 mech_infantrys
British roll dice for 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys in Caucasus, round 2 : 13/33 hits, 11,17 expected hits
Germans roll dice for 8 armour, 2 artilleries and 23 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12,33 expected hits
8 mech_infantrys owned by the British, 13 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
British roll dice for 5 armour, 9 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 14/23 hits, 8,67 expected hits
Germans roll dice for 8 armour, 2 artilleries and 10 mech_infantrys in Caucasus, round 3 : 12/20 hits, 8,00 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans, 10 mech_infantrys owned by the Germans and 9 artilleries owned by the British lost in Caucasus
British roll dice for 5 armour, 1 fighter and 5 mech_infantrys in Caucasus, round 4 : 4/11 hits, 3,83 expected hits
Germans roll dice for 6 armour in Caucasus, round 4 : 5/6 hits, 3,00 expected hits
5 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Caucasus
5 armour owned by the British retreated to Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is 28
Casualties for British: 11 artilleries and 16 mech_infantrys
Casualties for Germans: 6 armour, 2 artilleries and 23 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun moved from Karelia to Finland
2 fighters moved from Gibraltar to 96 Sea Zone
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 7,33
Italians : 1,00
British : 7,33
Americans : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
3 bombers moved from Southern Italy to Tunisia
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Americans
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 3 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Tunisia, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 bombers moved from Tunisia to Southern Italy
1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Rostov to Caucasus
4 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Novgorod to Finland
Germans take Karelia from Americans
1 armour moved from Novgorod to Finland
Germans take Vyborg from Americans
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 bombers and 4 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6
Battle in Finland
Germans attack with 2 armour, 2 artilleries and 1 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Finland, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans roll dice for 2 armour and 2 artilleries in Finland, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 armour and 2 artilleries in Finland, round 4 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 fighters moved from United Kingdom to 112 Sea Zone
4 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Novgorod to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kansu to Kazakhstan
5 fighters moved from Germany to Caucasus
Place Units - Germans
2 carriers placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.33
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Madagascar to Union of South Africa
3 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 72 Sea Zone
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits, 0.17 expected hits
Bombing raid in Union of South Africa rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 3 damage total.
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking 72 Sea Zone from British with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 25 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 8 fighters, 1 infantry, 24 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 8 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
6 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 artillery moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Union of South Africa to French Madagascar
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 75 Sea Zone
1 aaGun and 17 artilleries moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Burma
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 3 fighters, 4 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Union of South Africa : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tunisia
2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Non Combat Move - British
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Caucasus to Turkmenistan
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Kazakhstan to Eastern Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 factory_minor, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 4 artilleries, 7 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
4 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
Germans roll dice for 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 8/29 hits, 12.17 expected hits
British roll dice for 8 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 9/23 hits, 9.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 10/20 hits, 10.17 expected hits
British roll dice for 8 armour, 5 artilleries and 2 fighters in Northwest Persia, round 3 : 7/15 hits, 7.00 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 5 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 4 bombers, 6 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 8/13 hits, 7.50 expected hits
British roll dice for 3 armour and 2 fighters in Northwest Persia, round 4 : 3/5 hits, 2.83 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Northwest Persia
Germans win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 4 artilleries, 3 fighters, 3 infantry and 7 mech_infantrys
Casualties for Americans: 1 mech_infantry
Casualties for British: 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
4 artilleries and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Finland to Norway
2 armour moved from Finland to Novgorod
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 5 artilleries and 3 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 factory_minor placed in Caucasus
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from French Madagascar to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 11 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
4 artilleries and 6 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Szechwan
1 aaGun and 17 artilleries moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Turkmenistan
1 bomber moved from Persia to West India
3 bombers and 3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
1 armour moved from Chahar to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries moved from Anhwe to Kweichow
1 bomber moved from French Indo China to Yunnan
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 7 destroyers, 5 fighters, 25 submarines and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to Philippines
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -3.17
Americans : -1.00
Japanese : -6.17
Gonna call it a game, well played Simon! We both made some mistakes…
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Gonna call it a game, well played Simon! We both made some mistakes…
I just wonder how this game would have gone had you kept your US fleet with the ANZAC fleet, and prevented the ANZAC crush? Wasn’t long after that that I took Moscow. So maybe I would have gotten Moscow anyway. Or maybe USA had to take its focus off Europe? I would guess the former, but Germany was seeming pretty weak. Perhaps I still would have taken Calcutta on the same highly delayed schedule.
Either way, the ANZAC crush consumed USA in the Pacific for a few turns and I didn’t have to fight around Indonesia at all.
Anyway, great game. I think with Germany busting through NW Persia, the Allies days are numbered.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Gonna call it a game, well played Simon! We both made some mistakes…
I just wonder how this game would have gone had you kept your US fleet with the ANZAC fleet, and prevented the ANZAC crush? Wasn’t long after that that I took Moscow. So maybe I would have gotten Moscow anyway. Or maybe USA had to take its focus off Europe? I would guess the former, but Germany was seeming pretty weak. Perhaps I still would have taken Calcutta on the same highly delayed schedule.
Either way, the ANZAC crush consumed USA in the Pacific for a few turns and I didn’t have to fight around Indonesia at all.
Anyway, great game. I think with Germany busting through NW Persia, the Allies days are numbered.
Was stupid, didn’t think it trough. I had to invest too much in the pacific…