@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
sent them all out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 1 destroyer; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
3 armour moved from Greater Southern Germany to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 5/17 hits, 5.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/13 hits, 4.50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 4 : 5/11 hits, 4.17 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 6 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/9 hits, 3.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 5/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Yugoslavia
1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 1.83
AA fire in France : : 0.83
French : -1.50
Neutral_Allies : 3.33
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
sent them all out
Ballsy! I strengthened my SZ110 attack from what I used to do to make it hard to scramble.
Not the best start for Germany there, losing 3 Luftwaffe and getting an improbable 5x hit (quintuple hit?) in Yugo. Also losing in SZ106.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Rostov
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Caucasus to Rostov
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
sent them all out
Ballsy! I strengthened my SZ110 attack from what I used to do to make it hard to scramble.
Not the best start for Germany there, losing 3 Luftwaffe and getting an improbable 5x hit (quintuple hit?) in Yugo. Also losing in SZ106.
I just want to take out as many planes as possible!! Yugo was amazing especialy now you didn’t bring a lot of forces
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 fighter moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 4/4 hits, 1.83 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for British: 1 battleship
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Korea to Japan
1 fighter moved from Okinawa to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 0.50
ANZAC : 0.67
Chinese : 0.33
UK_Pacific : -0.67
Japanese : 0.67
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
sent them all out
Ballsy! I strengthened my SZ110 attack from what I used to do to make it hard to scramble.
Not the best start for Germany there, losing 3 Luftwaffe and getting an improbable 5x hit (quintuple hit?) in Yugo. Also losing in SZ106.
I just want to take out as many planes as possible!! Yugo was amazing especialy now you didn’t bring a lot of forces
Might be advised, I think. Who cares if it makes Sea Lion easier? Always really hard as Germany with a SZ110 scramble. And it was actually 4 Luftwaffe lost, with one in France. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Central United States to United Kingdom
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Combat Move - British
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo China
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
scramble?
That’s unexpected! Full scramble - 2ftrs 1tac. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Central United States to United Kingdom
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo China
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 2 infantry
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British roll dice for 1 battleship and 1 bomber in 112 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -23
Casualties for British: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Non Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 infantry moved from Burma to Yunnan
3 aaGuns and 5 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 1,33
British : 1,17
Italians : -1,00
Chinese : 1,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Cyprus
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 2/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Greece, round 3 : 1/4 hits, 1.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 3 : 3/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 marine and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
Neutral_Allies : 0.67
7 Luftwaffe smoked in Round 1! How are Germany going to kill Moscow now?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Combat - French
Battle in Algeria
French attack with 1 infantry
Neutral_Axis defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0,17
Neutral_Axis : 0,67
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
7 Luftwaffe smoked in Round 1! How are Germany going to kill Moscow now?
I don’t see it yet
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
Combat - Germans
Combat Hit Differential Summary :
Submerge in SZ115?