I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Java
1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Burma to Kweichow
2 fighters moved from Burma to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 battleship and 3 carriers moved from 36 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from French Indo China to Burma
3 fighters moved from French Indo China to Burma
2 mech_infantrys moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.67
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians : 2.67
Americans : -0.83
Japanese : -0.33
got lucky with 5 hits in sz 42 how do you want to take the losses?
@AldoRaine
save the BB for last round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 destroyers moved from 33 Sea Zone to 46 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Iraq to Persia
2 bombers moved from Szechwan to Sikang
1 bomber moved from Scotland to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
1 factory_minor placed in Saudi Arabia
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.67
Americans : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
6 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 destroyers moved from 33 Sea Zone to 46 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Iraq to Persia
2 bombers moved from Szechwan to Sikang
1 bomber moved from Scotland to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
1 factory_minor placed in Saudi Arabia
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
6 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
4 fighters moved from 110 Sea Zone to Portugal
2 mech_infantrys moved from Iraq to Caucasus
1 bomber and 2 tactical_bombers moved from India to Caucasus
2 fighters moved from India to Caucasus
Combat - British
Battle in Normandy Bordeaux
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Normandy Bordeaux from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to West India
2 armour moved from West India to Persia
1 mech_infantry moved from West India to India
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Portugal to 110 Sea Zone
Place Units - British
3 armour placed in Persia
3 artilleries placed in Iraq
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : 2.67
British : -1.00
Americans : 0.50
Neutral_True : -0.67
Chinese : 1.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Southern France to Spain
Italians take Spain from Americans
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Caucasus
1 artillery owned by the Italians retreated to Rostov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Bulgaria to Turkey
Italians take Turkey from Neutral_True
3 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern Italy
1 fighter moved from France to Turkey
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
@AldoRaine
any france move?
@Odonis sorry no.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
20 armour and 21 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Finland
1 bomber moved from Bryansk to Finland
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Smolensk to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Finland, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 20 armour and 21 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 20 armour and 21 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13.50 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 20 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Turkey
2 fighters moved from Tambov to Turkey
2 infantry moved from Greece to Turkey
2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine
2 bombers moved from Finland to Novgorod
1 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to France
5 mech_infantrys moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in France
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Americans : -1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 armour moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 8 artilleries and 8 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 8 artilleries and 8 infantry in Tambov, round 2 : 6/18 hits, 6.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
10 artilleries and 58 infantry moved from Russia to Tambov
2 aaGuns moved from Samara to Tambov
2 mech_infantrys moved from Samara to Russia
Place Units - Russians
2 armour, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Shensi
1 armour and 11 mech_infantrys moved from Burma to Szechwan
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 11 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 11 mech_infantrys in Szechwan, round 2 : 1/12 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
3 artilleries and 3 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
3 artilleries and 3 infantry moved from Burma to Shan State
3 fighters and 3 tactical_bombers moved from Burma to 35 Sea Zone
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 battleship, 5 carriers, 2 destroyers and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : 0.67
Chinese : 0.00
Japanese : -2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 110 Sea Zone to Finland
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Gibraltar to Spain
2 bombers moved from Sikang to Kansu
1 bomber moved from Persia to Ukraine
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
@Odonis Scramble sz 112 or intercept West Germany?
@AldoRaine
full Intercept pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 110 Sea Zone to Finland
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Gibraltar to Spain
2 bombers moved from Sikang to Kansu
1 bomber moved from Persia to Ukraine
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/4 hits, 1.00 expected hits
Defenders Fire, : 2/3 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 3,7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Sumatra
Battle in Denmark
Battle in Kansu
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu
Americans win, taking Sumatra from Japanese, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries and 10 infantry
Italians defend with 4 infantry
Americans roll dice for 4 artilleries and 10 infantry in Spain, round 2 : 5/14 hits, 3.67 expected hits
Italians roll dice for 4 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
1 fighter moved from Finland to Norway
2 bombers moved from Western Germany to Norway
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Ukraine to Russia
1 bomber moved from Kansu to Russia
1 bomber moved from 112 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
3 carriers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to Alaska
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 46 Sea Zone to 41 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Norway
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 5 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33
Defenders Fire, : : 1.00
Italians : -0.33
AA fire in Western Germany : : -0.33
Americans : 1.00
AA fire in Ukraine : : -0.17
Attackers Fire, : : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
7 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67