sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
@Odonis no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
1 armour moved from Romania to Ukraine
1 infantry moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 9 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 9 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 10 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 10 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to Solomon Islands
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.00
ANZAC : 0.50
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 armour, 4 artilleries, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Belarus to Volgograd
2 bombers moved from Novgorod to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 4 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers and 2 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Volgograd to Bryansk
2 aaGuns, 13 armour, 10 artilleries, 1 fighter, 25 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Belarus
3 armour moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery placed in France
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 fighters moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Urals to Vologda
1 infantry moved from Urals to Vologda
11 infantry moved from Urals to Novosibirsk
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 4 fighters and 2 infantry in Volgograd, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 11 infantry
Germans defend with 1 infantry
Russians roll dice for 11 infantry in Novosibirsk, round 2 : 3/11 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Urals to Novosibirsk
1 tactical_bomber moved from Vologda to Russia
4 fighters moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
4 artilleries and 3 infantry moved from Yunnan to Burma
2 artilleries and 5 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to 47 Sea Zone
1 destroyer moved from 18 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in Iwo Jima
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win, taking Siberia from Russians, taking Iwo Jima from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 47 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 47 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys in Burma, round 2 : 4/17 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Burma
1 cruiser moved from 36 Sea Zone to 55 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 4 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
Chinese : -1.00
UK_Pacific : -0.33
Japanese : -3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Iraq to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Russia to Ukraine
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
@Odonis Kamikazi?
@Odonis Hey just wanted to check in to see if you still were available for this game. If not I totally understand we can shelve it or call it a draw if you got busy.
@Odonis bump
@AldoRaine said in Odonis (Axis) vs AldoRaine (Allies) BML19:
@Odonis Kamikazi?
no kk - sorry was on vaca for the week and forgot to post!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Iraq to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Russia to Ukraine
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 fighters, 3 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Tunisia
Americans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 31 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
4 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 bomber moved from Tunisia to Algeria
2 fighters moved from Tunisia to Algeria
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Ukraine to Russia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Iraq to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : 0.67
AA fire in Ukraine : : -0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 bomber moved from Persia to Rostov
3 fighters moved from Persia to Sikang
2 fighters moved from Russia to Rostov
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Rostov
British attack with 1 bomber and 2 fighters
Italians defend with 1 armour
British roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Sikang
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sikang
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Sikang to Tsinghai
1 bomber and 2 fighters moved from Rostov to Russia
Combat Hit Differential Summary :
British : 0.50
Italians : -0.67
Japanese : 0.67
@Odonis no problem. but I am sorry I forgot to attack the caucuses with two inf and two tac fighters from Iraq. Can we edit the combat? I will roll in the game using the server. First roll will be two inf then two tacs.
I got one hit with the inf, i will roll now 1 dice for your mech.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Iraq to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Russia to Ukraine
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 fighters, 3 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Tunisia
Americans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 31 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
4 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 bomber moved from Tunisia to Algeria
2 fighters moved from Tunisia to Algeria
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Ukraine to Russia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Iraq to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 bomber moved from Persia to Rostov
3 fighters moved from Persia to Sikang
2 fighters moved from Russia to Rostov
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Rostov
British attack with 1 bomber and 2 fighters
Italians defend with 1 armour
British roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Sikang
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sikang
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Adding units owned by British to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Sikang to Tsinghai
1 bomber and 2 fighters moved from Rostov to Russia
2 tactical_bombers moved from Iraq to Eastern Persia
1 mech_infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to Turkmenistan
2 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
British undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 infantry placed in United Kingdom
British undo move 1.
British undo move 2.
British undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : -1.00
British : 0.50
Americans : 0.67
AA fire in Ukraine : : -0.17
Chinese : 1.67
Japanese : -1.50
Sorry for the edits. You rolled a six for the mech on defense. Please let me know if that is an issue. No worries about the pace. Just happy to be playing. Very fun game so far.
@AldoRaine
All good!