@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Yep, no problem
Would have been easier if you had used “Perform Move and Other Actions” button in the edit menu.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -3.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.00
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 armour moved from Ukraine to Caucasus
3 bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@Odonis @AldoRaine
interceptin Russia?
@Odonis No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 armour moved from Ukraine to Caucasus
3 bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,4,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Volgograd
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 2 tactical_bombers in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Bulgaria to Greece
3 bombers and 3 fighters moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
3 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 artillery and 6 infantry placed in Western Germany
2 artilleries and 1 mech_infantry placed in Germany
Germans undo move 4.
1 artillery placed in Western Germany
3 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Java
1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Burma to Kweichow
2 fighters moved from Burma to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 battleship and 3 carriers moved from 36 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from French Indo China to Burma
3 fighters moved from French Indo China to Burma
2 mech_infantrys moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.67
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians : 2.67
Americans : -0.83
Japanese : -0.33
got lucky with 5 hits in sz 42 how do you want to take the losses?
@AldoRaine
save the BB for last round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 destroyers moved from 33 Sea Zone to 46 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Iraq to Persia
2 bombers moved from Szechwan to Sikang
1 bomber moved from Scotland to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
1 factory_minor placed in Saudi Arabia
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.67
Americans : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
6 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
4 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Iraq to Szechwan
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 carriers moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 destroyers moved from 33 Sea Zone to 46 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Iraq
1 bomber moved from Iraq to Persia
2 bombers moved from Szechwan to Sikang
1 bomber moved from Scotland to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
Place Units - Americans
1 artillery and 7 infantry placed in Central United States
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
1 factory_minor placed in Saudi Arabia
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
6 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
4 fighters moved from 110 Sea Zone to Portugal
2 mech_infantrys moved from Iraq to Caucasus
1 bomber and 2 tactical_bombers moved from India to Caucasus
2 fighters moved from India to Caucasus
Combat - British
Battle in Normandy Bordeaux
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Normandy Bordeaux from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to West India
2 armour moved from West India to Persia
1 mech_infantry moved from West India to India
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Portugal to 110 Sea Zone
Place Units - British
3 armour placed in Persia
3 artilleries placed in Iraq
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : 2.67
British : -1.00
Americans : 0.50
Neutral_True : -0.67
Chinese : 1.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Southern France to Spain
Italians take Spain from Americans
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Caucasus
1 artillery owned by the Italians retreated to Rostov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Bulgaria to Turkey
Italians take Turkey from Neutral_True
3 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern Italy
1 fighter moved from France to Turkey
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
@AldoRaine
any france move?
@Odonis sorry no.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
20 armour and 21 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Finland
1 bomber moved from Bryansk to Finland
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Smolensk to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Finland, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 20 armour and 21 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 20 armour and 21 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13.50 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 20 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Turkey
2 fighters moved from Tambov to Turkey
2 infantry moved from Greece to Turkey
2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine
2 bombers moved from Finland to Novgorod
1 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to France
5 mech_infantrys moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in France
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Americans : -1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 armour moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 4 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 8 artilleries and 8 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 8 artilleries and 8 infantry in Tambov, round 2 : 6/18 hits, 6.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
10 artilleries and 58 infantry moved from Russia to Tambov
2 aaGuns moved from Samara to Tambov
2 mech_infantrys moved from Samara to Russia
Place Units - Russians
2 armour, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.00