@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
plasmaboy vs AldoRaine BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 18 infantry moved from Novosibirsk to Samara Place Units - Russians 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 1 and causes: 1 damage to unit: harbour Bombing raid in India causes 7 damage total. Damaged units is as follows: airfield = 6, harbour = 1 Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Szechwan 6 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 fighter moved from Shensi to Yunnan 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Adding units owned by Japanese to Celebes: 1 infantry EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from Americans to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Malaya Japanese undo move 2. 1 armour, 1 artillery and 1 bomber placed in Malaya 1 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.33 UK_Pacific : -1.00 AA fire in India : : -0.50 Japanese : -3.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 artillery Yunnan : 1 flag, 1 aaGun, 5 artilleries, 4 fighters, 3 infantry, 14 mech_infantrys and 3 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry and 1 mech_infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 artillery and 1 infantry Burma : 1 flag, 3 infantry Malaya : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Siberia : 1 flag, 2 infantry French Indo China : 1 flag Celebes : 1 flag, 1 infantry Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 destroyer 19 Sea Zone : 1 transport 6 Sea Zone : 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 58 / 78 Russians : 14 / 25 Japanese : 66 / 74 Americans : 58 / 91 Chinese : 2 / 5 British : 33 / 41 UK_Pacific : 5 / 9 Italians : 18 / 18 ANZAC : 10 / 14 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 128 times 2 was rolled 131 times 3 was rolled 132 times 4 was rolled 141 times 5 was rolled 162 times 6 was rolled 139 times Average roll : 3.594 Median : 4.000 Variance : 0.922 Standard Deviation : 0.960 Total rolls : 833 Null / Other 1 was rolled 27 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 27 times 5 was rolled 31 times 6 was rolled 24 times Average roll : 3.516 Median : 4.000 Variance : 0.199 Standard Deviation : 0.447 Total rolls : 159 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 20 times 6 was rolled 29 times Average roll : 3.696 Median : 4.000 Variance : 0.701 Standard Deviation : 0.837 Total rolls : 138 British Combat 1 was rolled 17 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.483 Median : 3.000 Variance : 1.214 Standard Deviation : 1.102 Total rolls : 89 Italians Combat 1 was rolled 8 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.426 Median : 3.000 Variance : 1.154 Standard Deviation : 1.074 Total rolls : 68 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 5 times Average roll : 4.143 Median : 5.000 Variance : 3.260 Standard Deviation : 1.805 Total rolls : 35 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 27 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 27 times 5 was rolled 31 times 6 was rolled 24 times Average roll : 3.516 Median : 4.000 Variance : 0.199 Standard Deviation : 0.447 Total rolls : 159 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.591 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.240 Median : 5.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Neutral_Allies Combat 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.286 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Chinese Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 13 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.113 Median : 3.000 Variance : 0.862 Standard Deviation : 0.929 Total rolls : 53 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.875 Median : 4.000 Variance : 0.622 Standard Deviation : 0.789 Total rolls : 16 Russians Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 7 times Average roll : 3.750 Median : 4.000 Variance : 0.732 Standard Deviation : 0.856 Total rolls : 52 -
@plasmaboy No that is fine but please let me know about air battles in the future. The odds were certainly not overwhelming and i would have liked to considered scrambling.
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will do i did not want to cost you planes defending but will let you know before hand now
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@plasmaboy sounds good. I probably wouldn’t have scrambled so I am okay with playing on. I will try to post my next moves shortly.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Egypt to Saudi Arabia 3 bombers moved from Gibraltar to Saudi Arabia 1 artillery and 5 infantry moved from Gibraltar to Spain 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 3 bombers moved from Saudi Arabia to Iraq 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from India to West India 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia Place Units - Americans 1 transport placed in 101 Sea Zone 5 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Americans undo move 5. 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans : 2.50 Neutral_True : 0.67 AA fire in Caroline Islands : : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Egypt to Saudi Arabia 3 bombers moved from Gibraltar to Saudi Arabia 1 artillery and 5 infantry moved from Gibraltar to Spain 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 3 bombers moved from Saudi Arabia to Iraq 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from India to West India 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia Place Units - Americans 1 transport placed in 101 Sea Zone 5 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Americans undo move 5. 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x airfield; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey 1 armour moved from Gibraltar to Southern France British take Southern France from Germans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from Gibraltar to Portugal 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Turkey 1 bomber and 1 fighter moved from Eastern Persia to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey 1 armour moved from Iraq to Turkey 2 armour moved from Persia to Turkey 3 fighters moved from Eastern Persia to Burma 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Eastern Persia to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey 1 battleship moved from 55 Sea Zone to 33 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Portugal British attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 2 battleships in Portugal, round 2 : 2/2 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Normandy Bordeaux from Germans, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Burma British attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery, 4 fighters and 3 infantry in Burma, round 2 : 2/8 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 4 fighters and 2 infantry in Burma, round 3 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Tobruk: 1 infantry EDIT: Adding units owned by British to Libya: 1 infantry EDIT: Changing ownership of Libya from Italians to British EDIT: Turning off Edit Mode 4 fighters moved from Burma to India 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 2 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Caucasus to Russia 1 fighter moved from Caucasus to Northwest Persia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from Portugal to Gibraltar Place Units - British 1 bomber placed in Egypt 1 artillery and 2 infantry placed in Iraq 2 armour and 1 infantry placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0.50 British : 5.00 Americans : 2.50 Neutral_True : -0.67 AA fire in Caroline Islands : : -0.17 Chinese : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Ukraine to Iraq 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Romania to Greece 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 fighter British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 1 mech_infantry moved from Bessarabia to Bulgaria 1 armour moved from Archangel to Urals 1 bomber moved from Iraq to Ukraine 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.17 AA fire in Iraq : : -0.17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 3 fighters moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 3 fighters moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Tambov to Russia 3 armour and 3 mech_infantrys moved from Ukraine to Russia 26 armour, 10 artilleries, 25 infantry and 4 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 3 mech_infantrys moved from Belarus to Russia 1 tactical_bomber moved from Novgorod to Russia 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in Russia Germans attack with 29 armour, 10 artilleries, 27 infantry, 7 mech_infantrys and 5 tactical_bombers British defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 29 armour, 10 artilleries, 27 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 37/78 hits, 28.50 expected hits Russians roll dice for 4 aaGuns, 3 armour, 18 artilleries, 1 bomber, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/78 hits, 27.50 expected hits 32 infantry owned by the Russians, 22 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 29 armour, 10 artilleries, 5 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 29/56 hits, 24.83 expected hits Russians roll dice for 3 armour, 18 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/45 hits, 16.67 expected hits 3 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 9 artilleries owned by the Russians, 10 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 19/39 hits, 18.67 expected hits Russians roll dice for 3 armour, 9 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/16 hits, 7.00 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 9 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 29 armour and 5 tactical_bombers remaining. Battle score for attacker is 173 Casualties for Germans: 10 artilleries, 27 infantry and 7 mech_infantrys Casualties for British: 1 bomber Casualties for Russians: 4 aaGuns, 3 armour, 18 artilleries, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 mech_infantry moved from Romania to Albania 1 mech_infantry moved from Romania to Albania 1 mech_infantry moved from Romania to Bulgaria 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Archangel Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in France 6 armour placed in Western Germany 3 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 57 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 13.00 Russians : -7.17 -
This game is over. GG this was fun
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GG was fun the Germans got an outrageous first roll. thought they would take it and then the russians would still have a shot at retaking it with the inf and 2 mechs. but it looked like a now or never situation for the Germans. hope we do another,
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@plasmaboy Yeah if you wouldnt have won so decisively I would keep playing but there is just to many tanks left. Yes lets play again but I have a couple other games going that I want to finish first. Feel free to reach out after a while to see if I am free. I will do the same. Thanks again for the game.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Germans 5 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 artillery and 6 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter moved from Vyborg to Novgorod 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel Germans take Archangel from Russians 1 bomber moved from Germany to Russia 1 bomber moved from Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 5 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Bryansk 3 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 10 armour and 5 mech_infantrys moved from Baltic States to Bryansk 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk Place Units - Germans 4 infantry placed in Western Germany 1 artillery placed in France 2 artilleries and 1 fighter placed in Western Germany 1 armour and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.50 Defenders Fire, : : 0.67 Attackers Fire, : : -0.33 Russians : -1.00





