@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
need to make some adjustments, plz hold on
and losing either is the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Shensi to Hopei
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Shensi to Hopei
3 fighters moved from 46 Sea Zone to 41 Sea Zone
2 fighters moved from 46 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 6 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 6 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 battleship moved from 46 Sea Zone to 42 Sea Zone
3 destroyers moved from 46 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
5 carriers moved from 46 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
5 carriers moved from 46 Sea Zone to 42 Sea Zone
3 submarines moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
4 carriers moved from 46 Sea Zone to 42 Sea Zone
3 cruisers and 1 marine moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
3 mech_infantrys moved from Shensi to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Hopei to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
3 mech_infantrys moved from Central Mongolia to Yakut S.S.R.
1 artillery and 2 infantry moved from Central Mongolia to Ulaanbaatar
3 mech_infantrys moved from Chahar to Kweichow
2 infantry moved from Chahar to Hopei
3 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from French Indo China to Siam
1 infantry moved from Yunnan to Shan State
1 aaGun moved from French Indo China to Siam
3 fighters moved from Philippines to Siam
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Siberia
10 submarines moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 46 Sea Zone to Siam
6 fighters moved from 46 Sea Zone to Philippines
Place Units - Japanese
1 harbour placed in Java
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 carrier and 2 destroyers placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.17
Americans : -0.17
Chinese : -0.33
Japanese : 3.17
ok go for it.
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
the imperial Italian navy up there in the north ended up being quite strategic…
make sure you use my latest post, I adjusted 2 more figs to sz 20
@axis-dominion said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
I think it demonstrates the decisive Axis advantage that even BM can’t counter
which is basically one of position, in the centner
No not necessarily, I’ll explain after the match is over.
I suppose the only thing that I could have done differently would have been to keep pressure on Germany’s western front to keep it contained, but that would have meant Japan running wild.
ahahahaahaha… you don’t even need your air to bounce me out of Iraq… now that is amazing.
Yeah, Think the game needs a fix. Probably UK needs to go after Italy. I really doubt that Larry or whoever saw this sort of ridiculous scenario where the Axis can bum rush the Allies.
IT’s one thing to can opener Russia, but the Allies too? Nah.
plus the dice have been so so bad for me most of the game… so many little battles going sideways
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 110 Sea Zone to 107 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 12 fighters, 1 infantry, 2 marines, 20 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 infantry and 2 marines moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
6 fighters moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from 46 Sea Zone to 56 Sea Zone
4 fighters moved from 46 Sea Zone to 56 Sea Zone
2 fighters moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 58 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
6 fighters and 1 tactical_bomber moved from Iraq to Algeria
1 armour and 3 mech_infantrys moved from Iraq to Egypt
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers, 3 fighters and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 carriers and 1 cruiser moved from 91 Sea Zone to 107 Sea Zone
2 infantry moved from Iraq to Persia
4 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
5 fighters moved from Iraq to Persia
2 fighters moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 11 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 11 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 9/14 hits, 6.50 expected hits
Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 11 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
31 armour and 9 mech_infantrys moved from Iraq to Egypt
11 fighters and 1 tactical_bomber moved from Persia to India
11 fighters and 1 tactical_bomber moved from Iraq to India
1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 battleship moved from 54 Sea Zone to 56 Sea Zone
6 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 aaGuns, 2 armour, 6 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to India
Place Units - British
1 armour, 2 fighters and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 2.50
Americans : -0.67
Chinese : 1.00
Japanese : 0.67
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
plus the dice have been so so bad for me most of the game… so many little battles going sideways
I don’t mean soooo bad, I mean marginally bad, like just a little off from average. Although I am not sure what you’ve experienced.
Ok, so I think I’ve saved London… maybe. Cairo, it’s a goner…
I suppose retreating was better than losing it Iraq at -150 TUV or something.
or worse actually.