Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kweichow to Szechwan
3 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan
4 fighters and 5 tactical_bombers moved from Shan State to Szechwan
2 bombers moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 bomber moved from Japan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from 42 Sea Zone to Burma
1 tactical_bomber moved from 42 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 6 tactical_bombers
Chinese defend with 3 artilleries and 16 infantry
Japanese roll dice for 4 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 6 tactical_bombers in Szechwan, round 2 : 12/28 hits, 12.00 expected hits
Chinese roll dice for 3 artilleries and 16 infantry in Szechwan, round 2 : 5/19 hits, 6.33 expected hits
5 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers in Szechwan, round 3 : 9/23 hits, 11.17 expected hits
Chinese roll dice for 3 artilleries and 4 infantry in Szechwan, round 3 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 6 infantry
Casualties for Chinese: 3 artilleries and 16 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 bomber moved from Szechwan to Yunnan
5 fighters and 6 tactical_bombers moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Shensi
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2.67
UK_Pacific : 0.33
Japanese : 0.00
Well, I went for the China attack instead of the India attack – seems OK.
I forgot to move a couple of infantry to Yunnan on non-combat, so I moved them using Edit Mode – I hope that’s OK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 fighter and 2 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Tunisia, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from Tunisia to 94 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.50
Italians : 0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 fighter and 2 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Tunisia, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from Tunisia to 94 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Malta to Anglo Egyptian Sudan
1 armour, 1 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Algeria to Libya
British take Libya from Italians
1 tactical_bomber moved from Malta to 81 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in French West Africa
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/8 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from 92 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.50
Italians : -0.50
British : 0.50
Americans : 0.50
Chinese : 0.50
Neutral_Axis : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Romania
1 armour moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 6 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 armour, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
10 armour moved from Eastern Poland to Ukraine
13 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 destroyer moved from 105 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 12 armour, 1 artillery, 3 infantry and 13 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 1 artillery, 3 infantry and 13 mech_infantrys in Ukraine, round 2 : 9/29 hits, 9.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 1 artillery, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Vologda to Novgorod
1 fighter moved from Western Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery and 3 infantry moved from Norway to Finland
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Timguska to Kansu
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Italians defend with 1 armour
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
4 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 14 infantry moved from Timguska to Urals
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.50
Russians : 3.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 bomber moved from Yunnan to Kansu
2 bombers moved from French Indo China to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Yunnan to Sikang
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
4 fighters moved from Yunnan to Sikang
5 tactical_bombers moved from Yunnan to Sikang
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Burma
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Yunnan to Burma
3 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 3 : 0/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 4 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 infantry and 5 tactical_bombers in Sikang, round 2 : 6/14 hits, 7.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/16 hits, 5.33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 5 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Kansu to Kweichow
2 tactical_bombers moved from Burma to Malaya
2 fighters moved from Burma to Malaya
4 fighters moved from Sikang to Yunnan
5 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
Japanese undo move 1.
1 factory_minor placed in Korea
1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 3 mech_infantrys moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Egypt to 98 Sea Zone
2 bombers moved from United Kingdom to Western United States
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
2 artilleries, 3 bombers and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 3 mech_infantrys moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Egypt to 98 Sea Zone
2 bombers moved from United Kingdom to Western United States
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
2 artilleries, 3 bombers and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Tunisia to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
Combat - British
Battle in Iraq
Non Combat Move - British
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Turkmenistan
Italians take Eastern Persia from British
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Romania to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 1 armour in Solomon Islands, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 1 armour in Solomon Islands, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
11 armour and 11 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Nenetsia to Belarus
2 armour and 2 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Northern Italy to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Finland to Vyborg
2 transports moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Bryansk, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Rostov
Germans attack with 11 armour and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour and 11 mech_infantrys in Rostov, round 2 : 4/22 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys in Belarus, round 2 : 4/15 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 tactical_bomber moved from Vologda to Ukraine
1 fighter moved from Vologda to Ukraine
1 bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
3 mech_infantrys moved from Archangel to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 mech_infantry placed in Western Germany
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -3.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Urals to Nenetsia
12 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 12 infantry in Vologda, round 2 : 3/12 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Nenetsia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Nenetsia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Nenetsia, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 aaGuns moved from Urals to Vologda
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India
4 fighters and 5 tactical_bombers moved from Yunnan to India
2 fighters moved from Malaya to India
2 tactical_bombers moved from Malaya to India
2 bombers moved from Kweichow to India
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in West India
Battle in Amur
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Americans win, taking West India from UK_Pacific, taking Amur from Russians with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 1 armour and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 7 tactical_bombers in India, round 2 : 15/28 hits, 12.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour and 14 infantry in India, round 2 : 7/15 hits, 5.17 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 mech_infantrys and 7 tactical_bombers in India, round 3 : 11/21 hits, 11.00 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in India, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 1 armour and 14 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from India to Shan State
1 fighter moved from India to Ceylon
1 tactical_bomber moved from India to Ceylon
1 tactical_bomber moved from India to Ceylon
1 tactical_bomber moved from India to Ceylon
1 fighter moved from India to Ceylon
1 fighter moved from India to Ceylon
3 fighters moved from India to Burma
4 tactical_bombers moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Korea
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : 1.33
UK_Pacific : 1.67
Russians : -0.33
AA fire in India : : -1.50
Japanese : 3.00