@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Samara to Novosibirsk
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/14 hits, 5.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 76 PUs; 3 SuicideAttackTokens;
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Turkmenistan to Samara
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from India to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 bomber and 1 fighter moved from Philippines to 33 Sea Zone
1 armour moved from Amur to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from West India to Eastern Persia
7 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Timguska to Yakut S.S.R.
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Yenisey
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Samara
Japanese attack with 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 4 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/12 hits, 3.50 expected hits
British roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Eastern Persia
1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese retreated to West India
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Persia to West India
1 bomber moved from Sumatra to India
1 bomber moved from 33 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in West India
1 fighter and 1 mech_infantry placed in India
1 mech_infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -1.00
ANZAC : -1.00
Russians : -0.50
Japanese : 1.17
@Argothair i do believe you have this one. G.G.
Another?
Thank you – good game!
I’d be happy to play another with you, but if you want to switch sides, then I’d like to wait until I finish my game with Wizmarck, which is currently on round 6 or 7. I like to have one Axis game going and one Allied game going at a time.
If you want to take the Allies again, we can restart as soon as you post the results from this game in the League results thread!
Cheers,
Argo
@Argothair i’ll take the allies.