Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 67 PUs; 3 SuicideAttackTokens;
Japanese buy 4 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 80 Sea Zone
1 bomber moved from India to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 mech_infantry moved from Caucasus to Persia
Japanese take Persia from Americans
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Timguska to Kazakhstan
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Yenisey to Timguska
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Malaya to West India
1 fighter moved from Malaya to West India
3 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 fighter moved from Japan to Philippines
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Philippines
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from 80 Sea Zone to India
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Japanese
4 fighters placed in Japan
3 infantry placed in West India
3 infantry placed in India
1 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
2 fighters moved from Iraq to Persia
Combat - Americans
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Persia to Iraq
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
2 fighters moved from Iraq to Persia
Combat - Americans
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Persia to Iraq
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Iraq to Persia
British take Persia from Japanese
3 armour moved from Persia to Northwest Persia
5 mech_infantrys moved from Iraq to Northwest Persia
8 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
Combat - British
Battle in Northwest Persia
British attack with 3 armour and 5 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 3 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Northwest Persia
British roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Battle in West India
British attack with 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
British roll dice for 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in West India, round 2 : 5/15 hits, 6.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 2 : 7/18 hits, 6.67 expected hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India
British roll dice for 7 armour and 1 bomber in West India, round 3 : 1/8 hits, 4.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 3 : 3/13 hits, 5.00 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in West India
4 armour owned by the British retreated to Eastern Persia
Japanese win with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for British: 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 6 infantry
Non Combat Move - British
1 bomber moved from West India to Persia
1 bomber moved from Persia to Iraq
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -4.33
Italians : -0.17
Americans : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 55 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 55 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 fighters and 2 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
11 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Ukraine to Tambov
2 bombers moved from Western Germany to Tambov
3 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
8 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
6 armour and 8 mech_infantrys moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Tambov
Germans attack with 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Tambov, round 2 : 7/19 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 4 armour, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Russia
Germans attack with 3 armour, 5 artilleries, 3 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 11 infantry
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 8/31 hits, 10.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Russia, round 2 : 4/12 hits, 4.00 expected hits
7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 7/27 hits, 9.33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Russia, round 3 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 3 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for British: 3 armour and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber and 2 fighters moved from Northwest Persia to Volgograd
2 bombers moved from Tambov to Volgograd
2 fighters and 3 tactical_bombers moved from Russia to Volgograd
2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 61 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Russia : : 0.50
British : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Samara to Novosibirsk
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/14 hits, 5.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 76 PUs; 3 SuicideAttackTokens;
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Turkmenistan to Samara
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from India to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 bomber and 1 fighter moved from Philippines to 33 Sea Zone
1 armour moved from Amur to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from West India to Eastern Persia
7 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Timguska to Yakut S.S.R.
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Yenisey
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Samara
Japanese attack with 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 4 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/12 hits, 3.50 expected hits
British roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Eastern Persia
1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese retreated to West India
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Persia to West India
1 bomber moved from Sumatra to India
1 bomber moved from 33 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in West India
1 fighter and 1 mech_infantry placed in India
1 mech_infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -1.00
ANZAC : -1.00
Russians : -0.50
Japanese : 1.17
@Argothair i do believe you have this one. G.G.
Another?
Thank you – good game!
I’d be happy to play another with you, but if you want to switch sides, then I’d like to wait until I finish my game with Wizmarck, which is currently on round 6 or 7. I like to have one Axis game going and one Allied game going at a time.
If you want to take the Allies again, we can restart as soon as you post the results from this game in the League results thread!
Cheers,
Argo
@Argothair i’ll take the allies.