@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Ukraine 1 artillery and 3 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Greece to Romania 3 fighters and 2 tactical_bombers moved from Greece to Southern Italy Combat - Italians Battle in Northwest Persia Italians attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Western Australia to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Western Australia to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 2 factory_minors, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Rostov to Tambov 2 tactical_bombers moved from Bryansk to Tambov 2 fighters moved from Bryansk to Tambov 1 bomber moved from Volgograd to Tambov 3 fighters moved from Western Germany to Bryansk 3 tactical_bombers moved from Western Germany to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 3 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 artillery and 3 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Ukraine 1 bomber moved from Tambov to Ukraine 2 fighters moved from Tambov to Caucasus 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 submarine moved from 124 Sea Zone to 119 Sea Zone Place Units - Germans 1 factory_minor placed in Caucasus 1 factory_minor placed in Rostov 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 infantry placed in France 2 bombers and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Northwest Persia 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 7 artilleries moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara 5 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys Japanese defend with 1 armour, 2 infantry and 1 mech_infantry Russians roll dice for 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys in Samara, round 2 : 3/16 hits, 5.67 expected hits Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 armour, 7 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 3 : 3/15 hits, 5.33 expected hits Japanese roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry Battle in Northwest Persia Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Russians and 2 mech_infantrys owned by the Italians lost in Northwest Persia Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northwest Persia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 2 fighters Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Tambov Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 4 infantry in Tambov, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.33 Russians : -4.67 Japanese : 0.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 12x factory_major; Remaining resources: 67 PUs; 3 SuicideAttackTokens; Japanese buy 4 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from India to 80 Sea Zone 1 bomber moved from India to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 mech_infantry moved from Caucasus to Persia Japanese take Persia from Americans 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 mech_infantry moved from Timguska to Kazakhstan 1 armour moved from Yakut S.S.R. to Amur 1 infantry moved from Yenisey to Timguska 1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from Malaya to West India 1 fighter moved from Malaya to West India 3 mech_infantrys moved from India to West India 1 mech_infantry moved from Burma to West India 1 fighter moved from Japan to Philippines Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 55 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 55 Sea Zone to Philippines 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 bomber moved from 80 Sea Zone to India 1 aaGun moved from Caucasus to Northwest Persia Place Units - Japanese 4 fighters placed in Japan 3 infantry placed in West India 3 infantry placed in India 1 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Alaska to 2 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 armour moved from British Columbia to Alaska 1 submarine moved from 10 Sea Zone to 7 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from United Kingdom to 110 Sea Zone 4 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 2 artilleries and 4 infantry moved from Morocco to Algeria 2 fighters moved from Iraq to Persia Combat - Americans Battle in Soviet Far East Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Persia Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Persia Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Persia to Iraq 2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 bombers moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 4 infantry and 4 mech_infantrys placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Alaska to 2 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 armour moved from British Columbia to Alaska 1 submarine moved from 10 Sea Zone to 7 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from United Kingdom to 110 Sea Zone 4 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 2 artilleries and 4 infantry moved from Morocco to Algeria 2 fighters moved from Iraq to Persia Combat - Americans Battle in Soviet Far East Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Persia Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Persia Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Persia to Iraq 2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 bombers moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 4 infantry and 4 mech_infantrys placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Iraq to Persia British take Persia from Japanese 3 armour moved from Persia to Northwest Persia 5 mech_infantrys moved from Iraq to Northwest Persia 8 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India 1 bomber moved from Iraq to West India 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 5 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq Combat - British Battle in Northwest Persia British attack with 3 armour and 5 mech_infantrys Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys British roll dice for 3 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Northwest Persia British roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 3 mech_infantrys Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys Battle in West India British attack with 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers British roll dice for 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in West India, round 2 : 5/15 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 2 : 7/18 hits, 6.67 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India British roll dice for 7 armour and 1 bomber in West India, round 3 : 1/8 hits, 4.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 3 : 3/13 hits, 5.00 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in West India 4 armour owned by the British retreated to Eastern Persia Japanese win with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27 Casualties for British: 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys Casualties for Japanese: 6 infantry Non Combat Move - British 1 bomber moved from West India to Persia 1 bomber moved from Persia to Iraq Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -4.33 Italians : -0.17 Americans : -0.33 Japanese : -2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 artillery and 3 infantry moved from Bulgaria to Greece Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for Americans: 2 destroyers Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 3 fighters moved from Java to 55 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 3 fighters moved from Java to 55 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 2 fighters and 2 infantry moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Ukraine to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 11 infantry moved from Bryansk to Russia 5 artilleries moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 artillery and 2 infantry moved from Volgograd to Tambov 3 mech_infantrys moved from Ukraine to Tambov 2 bombers moved from Western Germany to Tambov 3 fighters moved from Bryansk to Russia 3 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 8 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 6 armour and 8 mech_infantrys moved from Bryansk to Caucasus 3 armour and 3 mech_infantrys moved from Bryansk to Tambov 3 armour and 3 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Tambov Germans attack with 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Tambov, round 2 : 7/19 hits, 5.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 4 armour, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Russia Germans attack with 3 armour, 5 artilleries, 3 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 11 infantry AA fire in Russia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 8/31 hits, 10.00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Russia, round 2 : 4/12 hits, 4.00 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 7/27 hits, 9.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Russia, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry Battle in Northwest Persia Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 armour and 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 3 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for British: 3 armour and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber and 2 fighters moved from Northwest Persia to Volgograd 2 bombers moved from Tambov to Volgograd 2 fighters and 3 tactical_bombers moved from Russia to Volgograd 2 tactical_bombers moved from Northwest Persia to Caucasus 1 aaGun moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Archangel to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Rostov 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter and 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 115 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Russia : : 0.50 British : -0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Samara to Novosibirsk Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia Russians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/14 hits, 5.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 76 PUs; 3 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Turkmenistan to Samara 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from India to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 bomber and 1 fighter moved from Philippines to 33 Sea Zone 1 armour moved from Amur to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 artillery moved from West India to Eastern Persia 7 mech_infantrys moved from West India to Eastern Persia 1 fighter moved from West India to Eastern Persia 2 tactical_bombers moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 armour moved from Timguska to Yakut S.S.R. 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Kansu to Yenisey 2 infantry moved from Malaya to Shan State Combat - Japanese Battle in Samara Japanese attack with 1 mech_infantry Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 fighter ANZAC defend with 1 destroyer and 2 transports Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 2 transports Battle in Eastern Persia Japanese attack with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers British defend with 4 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/12 hits, 3.50 expected hits British roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Eastern Persia 1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese retreated to West India British win with 1 armour remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 3 armour Battle in Sumatra Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour and 1 fighter Americans defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern Persia to West India 1 bomber moved from Sumatra to India 1 bomber moved from 33 Sea Zone to Japan 1 fighter moved from 33 Sea Zone to Paulau Island Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in West India 1 fighter and 1 mech_infantry placed in India 1 mech_infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6 Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -1.00 ANZAC : -1.00 Russians : -0.50 Japanese : 1.17
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@Argothair i do believe you have this one. G.G.
Another? -
Thank you – good game!
I’d be happy to play another with you, but if you want to switch sides, then I’d like to wait until I finish my game with Wizmarck, which is currently on round 6 or 7. I like to have one Axis game going and one Allied game going at a time.
If you want to take the Allies again, we can restart as soon as you post the results from this game in the League results thread!
Cheers,
Argo -
@Argothair i’ll take the allies.