AND the Dice Roll is ODD!
Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Samara to Novosibirsk Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia Russians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/14 hits, 5.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 76 PUs; 3 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Turkmenistan to Samara 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from India to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 bomber and 1 fighter moved from Philippines to 33 Sea Zone 1 armour moved from Amur to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 artillery moved from West India to Eastern Persia 7 mech_infantrys moved from West India to Eastern Persia 1 fighter moved from West India to Eastern Persia 2 tactical_bombers moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 armour moved from Timguska to Yakut S.S.R. 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Kansu to Yenisey 2 infantry moved from Malaya to Shan State Combat - Japanese Battle in Samara Japanese attack with 1 mech_infantry Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 fighter ANZAC defend with 1 destroyer and 2 transports Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 2 transports Battle in Eastern Persia Japanese attack with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers British defend with 4 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/12 hits, 3.50 expected hits British roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Eastern Persia 1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese retreated to West India British win with 1 armour remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 3 armour Battle in Sumatra Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour and 1 fighter Americans defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern Persia to West India 1 bomber moved from Sumatra to India 1 bomber moved from 33 Sea Zone to Japan 1 fighter moved from 33 Sea Zone to Paulau Island Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in West India 1 fighter and 1 mech_infantry placed in India 1 mech_infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6 Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -1.00 ANZAC : -1.00 Russians : -0.50 Japanese : 1.17
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@Argothair i do believe you have this one. G.G.
Another? -
Thank you – good game!
I’d be happy to play another with you, but if you want to switch sides, then I’d like to wait until I finish my game with Wizmarck, which is currently on round 6 or 7. I like to have one Axis game going and one Allied game going at a time.
If you want to take the Allies again, we can restart as soon as you post the results from this game in the League results thread!
Cheers,
Argo -
@Argothair i’ll take the allies.