the ipcs didnt come out to 30 bc i forgot to take romania - god im dumb.
fixed in this file. please proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux
2 armour, 1 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
7 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
Germans take Holland Belgium from Americans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to Rostov
2 armour moved from Ukraine to Smolensk
3 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Karelia
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vyborg
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 1 armour, 6 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 7 infantry
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/28 hits, 10.50 expected hits
Americans roll dice for 1 armour, 6 artilleries, 7 fighters and 7 infantry in Normandy Bordeaux, round 2 : 10/21 hits, 9.50 expected hits
4 infantry owned by the Germans, 7 infantry owned by the Americans, 5 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 11/18 hits, 8.83 expected hits
Americans roll dice for 1 armour, 1 artillery and 7 fighters in Normandy Bordeaux, round 3 : 5/9 hits, 5.50 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans, 5 fighters owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 8 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 1 armour, 2 artilleries, 4 infantry and 8 mech_infantrys
Casualties for Americans: 1 armour, 6 artilleries, 5 fighters and 7 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from Vologda to Smolensk
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Vologda to Smolensk
13 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 2 armour
EDIT: Adding units owned by Germans to Belarus: 2 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2.33
Americans : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
4 artilleries and 4 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 4 infantry in Tambov, round 2 : 4/8 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 armour and 1 artillery moved from Finland to Norway
Place Units - Russians
1 fighter and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 airfields, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
3 carriers, 4 fighters, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 8/15 hits, 8.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Kiangsu
3 tactical_bombers moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 airfield placed in Shantung
1 airfield placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
4 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Kiangsi
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 93 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec
5 transports moved from 102 Sea Zone to 106 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 armour and 1 infantry placed in French Indo China
3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Szechwan to Kweichow
1 fighter and 6 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Trans-Jordan to Alexandria
1 fighter moved from French Indo China to Kiangsi
1 infantry moved from Hunan to Kiangsi
Combat - British
British creates battle in territory 37 Sea Zone
Battle in Algeria
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/9 hits, 3.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking 37 Sea Zone from Japanese, taking Algeria from Italians, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 2 fighters
Italians defend with 2 destroyers and 4 transports
British roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 4 transports in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
3 transports owned by the Italians lost in 95 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 44
Casualties for Italians: 2 destroyers and 4 transports
Battle in Kiangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to French Indo China
6 infantry moved from Kwangsi to French Indo China
3 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 armour moved from Kwangtung to French Indo China
1 infantry moved from Siam to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 fighters moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Egypt to Alexandria
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Italians : -1.33
British : -1.17
Americans : -3.83
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns moved from Southern France to Northern Italy
7 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 armour moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Yunnan to French Indo China
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
8 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Finland
Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Belarus
2 fighters and 2 tactical_bombers moved from Finland to Novgorod
1 tactical_bomber moved from Vologda to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
8 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Finland
Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Belarus
2 fighters and 2 tactical_bombers moved from Finland to Novgorod
1 tactical_bomber moved from Vologda to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Nenetsia: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 artilleries and 1 infantry moved from Tambov to Russia
6 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shantung to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 3 carriers, 6 fighters and 4 transports
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese winJapanese win with 3 carriers, 6 fighters and 4 transports remaining, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 armour and 2 infantry placed in Shantung
2 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 20 PUs (5 lost to blockades); end with 20 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 armour moved from French Indo China to Kiangsi
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Kiangsi
Americans attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from Morocco to Gibraltar
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Caroline Islands to Philippines
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 armour and 1 mech_infantry placed in French Indo China
2 artilleries, 2 fighters and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 4.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 fighter and 12 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - British
Battle in Crete
Battle in Marianas
Non Combat Move - British
1 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq
2 artilleries, 1 infantry and 3 mech_infantrys moved from Alexandria to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
2 aaGuns and 5 infantry moved from Hunan to Kweichow
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 36 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Italians : 1.00
Americans : -3.33
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
2 infantry moved from Ukraine to Rostov
4 artilleries and 11 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from New South Wales to Philippines
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 infantry and 2 mech_infantrys moved from Finland to Norway
2 fighters and 2 tactical_bombers moved from Novgorod to Norway
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Vologda
3 infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
3 armour moved from Western Germany to Poland
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 armour and 1 artillery in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
2 armour moved from Western Germany to Poland
2 tactical_bombers moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Belarus
Place Units - Germans
3 armour placed in Novgorod
9 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,5,2,5,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
6 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Timguska
Russians attack with 6 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 6 mech_infantrys in Timguska, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Timguska
Russians roll dice for 5 mech_infantrys in Timguska, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 mech_infantrys in Timguska, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 5 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Italians: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.67
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Shantung
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
3 fighters moved from Caroline Islands to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble and Kami for SZ19?
And OOL?
@simon33 Scramble. Yes
OOL Max “D”
Kami’s 1 on each cruiser, 1 on each destroyer.
if we play another game i would like to play combat first. i like that idea. but first i have to whoop you in this one first.:wink: