No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Dawgoneit Axis vs Simon33 Allies BM3
-
Scramble from Gibraltar?
-
@simon33 no scramble
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 7 artilleries, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Normandy Bordeaux 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 3 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang 4 infantry moved from Hopei to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 artillery and 3 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 44 Sea Zone to Celebes 7 infantry and 1 mech_infantry moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - British Battle in Gibraltar British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 fighter; Italians defend with 1 airfield, 1 armour and 1 harbour British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 fighter in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 fighter Battle in Celebes British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Celebes, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Celebes British win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter, 7 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter, 7 infantry and 1 mech_infantry in Hunan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Hunan 6 infantry moved from Yunnan to Kwangsi 1 fighter moved from Hunan to French Indo China 3 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Iraq 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to 91 Sea Zone 3 infantry moved from Trans-Jordan to Egypt 3 fighters moved from India to Trans-Jordan 3 infantry moved from Brazil to British Guiana Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : 0.67 Italians : -0.17 Chinese : -0.83 Japanese : 1.00 -
UK_Pacific probably made more then than Japan will next turn. Bye bye Japan. Italy is doing the best.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Smolensk to Bryansk 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 2 artilleries and 2 transports moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 artilleries moved from 95 Sea Zone to Northern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 armour and 5 infantry placed in Northern Italy Italians undo move 2. 3 infantry placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Queensland to Philippines 1 bomber moved from New South Wales to Philippines Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux 2 armour, 1 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux 7 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux Germans take Holland Belgium from Americans 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Smolensk to Vologda 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Smolensk to Rostov 2 armour moved from Ukraine to Smolensk 3 infantry moved from Romania to Bessarabia Combat - Germans Battle in Karelia Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Vyborg Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers British defend with 2 fighters; Americans defend with 1 armour, 6 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 7 infantry Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/28 hits, 10.50 expected hits Americans roll dice for 1 armour, 6 artilleries, 7 fighters and 7 infantry in Normandy Bordeaux, round 2 : 10/21 hits, 9.50 expected hits 4 infantry owned by the Germans, 7 infantry owned by the Americans, 5 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 11/18 hits, 8.83 expected hits Americans roll dice for 1 armour, 1 artillery and 7 fighters in Normandy Bordeaux, round 3 : 5/9 hits, 5.50 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans, 5 fighters owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 armour, 2 artilleries, 4 infantry and 8 mech_infantrys Casualties for Americans: 1 armour, 6 artilleries, 5 fighters and 7 infantry Casualties for British: 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 fighter moved from Vologda to Smolensk 1 tactical_bomber moved from Smolensk to Novgorod 1 tactical_bomber moved from Vologda to Smolensk 13 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Smolensk to Belarus Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 2 armour EDIT: Adding units owned by Germans to Belarus: 2 armour EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 2.33 Americans : 0.00 Russians : -1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 mech_infantrys moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 4 artilleries and 4 infantry moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter and 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 4 artilleries and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 4 infantry in Tambov, round 2 : 4/8 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Vologda to Russia 1 armour and 1 artillery moved from Finland to Norway Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : -0.50 Russians : 0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 airfields, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Kiangsi 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from Shantung to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports Americans defend with 1 destroyer Japanese roll dice for 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 8/15 hits, 8.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 carriers, 9 fighters, 6 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from 19 Sea Zone to Shantung 3 tactical_bombers moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 airfield placed in Shantung 1 airfield placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French Indo China to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 4 submarines moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Kiangsi Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kiangsi Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Kiangsi retreated to Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 1 fighter and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 4 submarines Italians defend with 1 destroyer Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 93 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to Quebec 5 transports moved from 102 Sea Zone to 106 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 2 armour and 1 infantry placed in French Indo China 3 artilleries, 4 fighters and 3 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Chinese creates battle in territory Sikang Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar 1 infantry moved from Szechwan to Kweichow 1 fighter and 6 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria 3 fighters moved from Trans-Jordan to Alexandria 1 fighter moved from French Indo China to Kiangsi 1 infantry moved from Hunan to Kiangsi Combat - British British creates battle in territory 37 Sea Zone Battle in Algeria Battle in Alexandria British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/9 hits, 3.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking 37 Sea Zone from Japanese, taking Algeria from Italians, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 2 fighters Italians defend with 2 destroyers and 4 transports British roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 4 transports in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone 3 transports owned by the Italians lost in 95 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 44 Casualties for Italians: 2 destroyers and 4 transports Battle in Kiangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kiangsi to French Indo China 6 infantry moved from Kwangsi to French Indo China 3 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 armour moved from Kwangtung to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 fighters moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Egypt to Alexandria Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 3 fightersCombat Hit Differential Summary :
Italians : -1.33 British : -1.17 Americans : -3.83 Chinese : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns moved from Southern France to Northern Italy 7 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Southern France to Northern Italy 2 artilleries moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 2 armour moved from Southern France to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Yunnan to French Indo China Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Finland 1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 8 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Finland 1 bomber moved from Western Germany to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov Combat - Germans Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 mech_infantrys Battle in Finland Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 2 fighters and 2 tactical_bombers moved from Finland to Novgorod 1 tactical_bomber moved from Vologda to Belarus Place Units - Germans 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : -1.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Finland 1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 8 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Finland 1 bomber moved from Western Germany to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov Combat - Germans Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 mech_infantrys Battle in Finland Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 2 fighters and 2 tactical_bombers moved from Finland to Novgorod 1 tactical_bomber moved from Vologda to Belarus Place Units - Germans 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 armour EDIT: Adding units owned by Germans to Nenetsia: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.17 Russians : -1.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Tambov to Bryansk 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 artilleries and 1 infantry moved from Tambov to Russia 6 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 3 infantry placed in Volgograd 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Shantung to Kiangsi 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shantung to Anhwe Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 19 Sea Zone Japanese attack with 3 carriers, 6 fighters and 4 transports ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese winJapanese win with 3 carriers, 6 fighters and 4 transports remaining, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 armour and 2 infantry placed in Shantung 2 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3 Japanese collect 20 PUs (5 lost to blockades); end with 20 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 2 submarines moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 1 armour moved from French Indo China to Kiangsi 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Kiangsi Americans attack with 1 armour, 3 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 fighter and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 94 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Morocco to Gibraltar 2 submarines moved from 92 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom 3 fighters and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Caroline Islands to Philippines Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 armour and 1 mech_infantry placed in French Indo China 2 artilleries, 2 fighters and 3 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 1 fighter and 12 infantry moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour and 1 mech_infantry moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - British Battle in Crete Battle in Marianas Non Combat Move - British 1 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq 2 artilleries, 1 infantry and 3 mech_infantrys moved from Alexandria to Egypt 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Shan State to French Indo China 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 2 aaGuns and 5 infantry moved from Hunan to Kweichow Place Units - British 3 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 3 fightersCombat Hit Differential Summary :
Italians : 1.00 Americans : -3.33 Chinese : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov Italians take Rostov from Russians 2 infantry moved from Ukraine to Rostov 4 artilleries and 11 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3 Italians collect 10 PUs (4 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from New South Wales to Philippines 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 bomber, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 infantry and 2 mech_infantrys moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Novgorod to Norway 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Smolensk to Vologda 3 infantry moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Belarus to Bryansk 2 tactical_bombers moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 3 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Belarus 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Western Germany to Poland 3 armour moved from Western Germany to Poland Combat - Germans Battle in Norway Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour and 1 artillery Germans roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 artillery in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 2 armour moved from Western Germany to Poland 2 tactical_bombers moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 mech_infantry moved from Belarus to Smolensk 1 bomber moved from Bryansk to Belarus Place Units - Germans 3 armour placed in Novgorod 9 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,5,2,5,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : -0.83





