No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Dawgoneit Axis vs Simon33 Allies BM3
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Was worried I was about to lose London. Losing 3 planes isn’t quite as bad.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Kwangsi to Kwangtung 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 artilleries and 2 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from Caroline Islands to Kwangsi 1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Java Japanese attack with 2 artilleries, 3 infantry and 1 marine ANZAC defend with 3 fighters and 4 infantry Japanese roll dice for 2 artilleries, 3 infantry and 1 marine in Java, round 2 : 1/6 hits, 1.83 expected hits ANZAC roll dice for 3 fighters and 4 infantry in Java, round 2 : 4/7 hits, 3.33 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 3 fighters and 3 infantry in Java, round 3 : 2/6 hits, 3.00 expected hits 2 artilleries owned by the Japanese lost in Java ANZAC win with 3 fighters and 3 infantry remaining. Battle score for attacker is -19 Casualties for Japanese: 2 artilleries, 3 infantry and 1 marine Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Kwangtung to Yunnan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.67 ANZAC : -0.33 UK_Pacific : -0.67 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 91 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -32 Casualties for Americans: 1 bomber, 1 destroyer and 2 fighters Casualties for Germans: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 16 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 3 fighters moved from Eastern United States to Iceland 1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland Place Units - Americans 1 fighter placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 6 infantry moved from Hopei to Anhwe 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Anhwe, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 marine moved from Quebec to 106 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery moved from British Somaliland to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory British take Kenya from Italians 2 infantry moved from Belgian Congo to Tanganyika Territory 1 fighter and 1 infantry moved from Burma to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 91 Sea Zone British attack with 1 cruiser, 2 destroyers and 1 transport Germans defend with 1 battleship, 1 cruiser and 2 transports British roll dice for 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone 2 transports owned by the Germans lost in 91 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 30 Casualties for British: 2 destroyers Casualties for Germans: 1 battleship, 1 cruiser and 2 transports Battle in Gibraltar British attack with 1 armour, 1 infantry and 1 marine Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry British roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour and 1 marine in Gibraltar, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits 1 marine owned by the British and 1 armour owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 infantry and 1 marine Casualties for Germans: 1 armour and 1 infantry Battle in Tanganyika Territory British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Shan State to India 3 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Burma to India 1 transport moved from 76 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship moved from 106 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 1.83 British : 1.00 Italians : 0.00 Americans : -0.67 Chinese : 0.67 Japanese : 1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Ukraine Italians take Ukraine from Russians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser and 1 transport Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 91 Sea Zone British win with 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser Battle in Gibraltar Italians attack with 1 armour and 1 infantry British defend with 1 airfield, 1 armour and 1 harbour Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 3 artilleries and 4 infantry moved from Tunisia to Libya 1 mech_infantry moved from Morocco to Tunisia Place Units - Italians 2 transports placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Italians undo move 1. 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -0.33 British : 0.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 battleships, 2 cruisers and 3 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 cruisers and 3 transports in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship and 2 cruisers Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 battleship and 3 transports French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
French : -1.33 ANZAC : 1.33 Japanese : 0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine 6 armour, 5 artilleries and 29 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 1 artillery and 7 infantry moved from Poland to Eastern Poland 1 bomber moved from Morocco to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from Morocco to Gibraltar 3 fighters and 2 tactical_bombers moved from Morocco to France Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus 2 artilleries and 14 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 armour, 3 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour, 5 artilleries and 30 infantry Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/38 hits, 8.83 expected hits Germans roll dice for 6 armour, 5 artilleries and 30 infantry in Belarus, round 2 : 16/41 hits, 14.67 expected hits 16 infantry owned by the Russians and 9 infantry owned by the Germans lost in Belarus 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Smolensk Germans win with 6 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is -21 Casualties for Russians: 16 infantry Casualties for Germans: 9 infantry Non Combat Move - Russians 11 infantry moved from Russia to Smolensk 3 artilleries and 1 infantry moved from Finland to Karelia 2 aaGuns moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Russia 13 infantry moved from Rostov to Tambov 3 infantry moved from Volgograd to Tambov Place Units - Russians 3 mech_infantrys placed in Volgograd 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 fighters moved from Kwangsi to Anhwe 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 42 Sea Zone to 43 Sea Zone 3 transports moved from 42 Sea Zone to 43 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from Malaya to Shan State 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Hunan 2 artilleries moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Shan State 2 bombers, 4 fighters and 6 tactical_bombers moved from Yunnan to Anhwe Combat - Japanese Battle in Borneo Battle in Anhwe Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Anhwe, round 2 : 7/15 hits, 8.83 expected hits Chinese roll dice for 8 infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/12 hits, 7.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Borneo from UK_Pacific with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Chinese: 8 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Midway to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 23 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to Caroline Islands 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone 3 fighters moved from Iceland to 118 Sea Zone 1 fighter moved from 118 Sea Zone to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 123 Sea Zone to 118 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 5 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 fighters and 18 infantry moved from India to Burma Combat - British Battle in Iraq British attack with 1 artillery and 8 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 8 infantry in Iraq, round 2 : 3/9 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters and 18 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 18 infantry in Burma, round 2 : 1/20 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 aaGuns, 1 armour and 1 mech_infantry moved from India to Burma 1 fighter moved from Sumatra to India 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 1 battleship moved from 109 Sea Zone to 118 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
British : -1.83 Americans : 0.67 Neutral_Axis : 1.00 Japanese : -1.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Ukraine to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Romania: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 95 Sea Zone 1 armour and 1 artillery placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 5 artilleries and 21 infantry moved from Belarus to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 tactical_bombers moved from Gibraltar to France 1 bomber moved from Western Germany to Smolensk Combat - Germans Battle in Smolensk Germans attack with 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys AA fire in Smolensk : 0/1 hits, 0.17 expected hits Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys in Smolensk, round 2 : 12/43 hits, 12.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys in Smolensk, round 2 : 11/30 hits, 10.17 expected hits 10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys in Smolensk, round 3 : 8/32 hits, 10.83 expected hits Russians roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Smolensk, round 3 : 9/20 hits, 6.83 expected hits 8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Smolensk, round 4 : 9/23 hits, 9.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Smolensk, round 4 : 7/12 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 5 artilleries and 1 bomber in Smolensk, round 5 : 7/16 hits, 7.33 expected hits Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 5 : 1/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 10 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Smolensk to Western Ukraine 1 artillery and 7 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from France to Belarus 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Southern France Germans undo move 3. 2 armour placed in Southern France 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -4.17 AA fire in Smolensk : : -0.17 Russians : 5.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Russia to Caucasus Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 16 infantry moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 tactical_bomber moved from Caucasus to Volgograd Place Units - Russians 3 mech_infantrys placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.50 Russians : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Java 1 fighter moved from Shantung to Japan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shantung to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship and 1 cruiser 1 submarine owned by the Japanese Submerged Battle in 23 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese winBritish win, taking Sumatra from UK_Pacific, taking Celebes from Dutch with 1 battleship and 1 cruiser remaining with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry ANZAC defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 3 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java Japanese roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 infantry Casualties for ANZAC: 3 infantry Non Combat Move - Japanese 2 fighters could not land in Java and were removed Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.67 Japanese : 1.00 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 6 transports moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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Kamikaze SZ20?
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@simon33 ya, i’ll take two shots at that wretched destroyer
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 6 transports moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5 Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo China Battle in Normandy Bordeaux Americans attack with 1 armour, 5 artilleries, 1 fighter and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking French Indo China from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 5 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 submarine and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship, 1 submarine and 1 transport Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 23 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from India to Shan State 2 infantry moved from Burma to Shan State 1 armour, 16 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 battleship and 1 cruiser Japanese defend with 1 carrier and 1 transport British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Battle in Yunnan British attack with 1 armour, 2 fighters, 16 infantry and 1 mech_infantry Japanese defend with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber British roll dice for 1 armour, 2 fighters, 16 infantry and 1 mech_infantry in Yunnan, round 2 : 5/20 hits, 4.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 40 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 2 fighters moved from Yunnan to India 2 aaGuns moved from Burma to Yunnan 3 infantry moved from India to Burma 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship moved from 118 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 6 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : 0.00 British : 2.67 Americans : -0.83 Chinese : 0.00 Japanese : 2.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Libya 1 armour moved from Western Ukraine to Smolensk Combat - Italians Non Combat Move - Italians 1 artillery, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 4 infantry moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Yugoslavia Place Units - Italians 3 destroyers placed in 95 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Philippines 1 fighter and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





