Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 2.33
Neutral_Axis : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 bomber moved from Russia to Novgorod
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Caucasus
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns moved from Northwest Persia to Iraq
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 112 Sea Zone to Norway
1 aaGun, 3 artilleries and 10 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
Americans : 2.33
Neutral_Axis : 0.33
Japanese : -0.33
AA fire in Novgorod : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 4 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,1,4,4,1
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
2 fighters and 1 infantry placed in New South Wales
ANZAC undo move 3.
1 fighter placed in Queensland
1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 4.
ANZAC undo move 2.
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 126 Sea Zone
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
9 armour and 10 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 13 armour and 14 mech_infantrys
British defend with 1 aaGun, 3 artilleries and 14 infantry
Germans roll dice for 13 armour and 14 mech_infantrys in Caucasus, round 2 : 11/27 hits, 8.83 expected hits
Russians roll dice for 1 aaGun, 3 artilleries and 14 infantry in Caucasus, round 2 : 7/17 hits, 5.67 expected hits
1 aaGun owned by the British, 7 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus
13 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd
Russians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 7 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers and 2 fighters moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 126 Sea Zone to Novgorod
1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
5 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,6,5,6,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.83
Americans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
3 infantry moved from Russia to Tambov
Russians take Tambov from Germans
5 infantry moved from Russia to Samara
Russians take Samara from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
8 artilleries and 12 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
6 artilleries and 8 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 41 Sea Zone
1 destroyer and 3 fighters moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Malaya
3 bombers moved from French Indo China to Kansu
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from India to 43 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
2 tactical_bombers moved from Borneo to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 41 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries, 3 infantry and 2 marines
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 2 marines in Sumatra, round 2 : 4/7 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines; ANZAC defend with 1 transport
4 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Malaya, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 19 infantry
Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 7/26 hits, 10.17 expected hits
Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 6/20 hits, 7.00 expected hits
6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 3 : 7/20 hits, 8.50 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Kansu, round 3 : 5/13 hits, 4.67 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 5 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 10/15 hits, 6.83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 4 : 2/6 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 armour, 3 artilleries, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Japanese: 5 artilleries and 8 infantry
Casualties for Chinese: 1 fighter and 19 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Kansu
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
EDIT: 1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 tactical_bombers moved from 43 Sea Zone to Borneo
3 fighters moved from 44 Sea Zone to 36 Sea Zone
4 fighters moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
3 fighters moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Japan to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Kansu to Shensi
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,4,6,4,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,5,6,6,2,3,4,6
Japanese collect 54 PUs (15 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : -1.00
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Russia to Norway
1 fighter moved from Egypt to Western Germany
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Northwest Persia to Russia
1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery, 1 bomber and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.67
British : 0.17
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Russia to Norway
1 fighter moved from Egypt to Western Germany
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Northwest Persia to Russia
1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery, 1 bomber and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.67
British : 0.17
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
That is very bad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,1,2,2,4
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Java from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
That is very bad.
Yeah, I was just looking to knock down the factory. Didn’t expect to be able to hold it. Caught some lucky dice there.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Samara
1 tactical_bomber moved from Bryansk to Samara
2 bombers and 2 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
23 artilleries and 30 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Samara
Intercept in Moscow?
I think I need to take Moscow down pretty quickly while still holding Berlin. Can I do it?
Yes, please. Gotta stay the course :D .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tsinghai to Samara
1 tactical_bomber moved from Bryansk to Samara
2 bombers and 2 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
23 artilleries and 30 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Samara
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/4 hits, 1.00 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 23 artilleries and 30 infantry
Russians defend with 3 infantry
Germans roll dice for 23 artilleries and 30 infantry in Tambov, round 2 : 21/53 hits, 16.50 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 23 artilleries and 29 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Finland to Germany
3 armour moved from Ukraine to Tambov
1 tactical_bomber moved from Samara to Volgograd
14 armour and 3 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Eastern Poland
2 bombers moved from Russia to Germany
1 fighter moved from Russia to Volgograd
1 bomber moved from Caucasus to Germany
2 mech_infantrys moved from Bryansk to Ukraine
2 aaGuns, 1 armour and 42 mech_infantrys moved from Bryansk to Tambov
Place Units - Germans
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,6,4,5,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 4.67
Defenders Fire, : : 0.00
British : 0.67
Attackers Fire, : : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
2 aaGuns and 13 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.67